// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy // // Based on code developed by the undergraduate student G. Guerrieri // Note: this is a preliminary beta-version of the code; an improved // version will be distributed in the next Geant4 public release, compliant // with the design in a forthcoming publication, and subject to a // design and code review. // #include "G4MIRDLeftLung.hh" #include "globals.hh" #include "G4SDManager.hh" #include "G4VisAttributes.hh" #include "G4Ellipsoid.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4RotationMatrix.hh" #include "G4Material.hh" #include "G4LogicalVolume.hh" #include "G4HumanPhantomMaterial.hh" #include "G4VPhysicalVolume.hh" #include "G4PVPlacement.hh" #include "G4UnionSolid.hh" #include "G4SubtractionSolid.hh" #include "G4Box.hh" #include "G4HumanPhantomColour.hh" G4MIRDLeftLung::G4MIRDLeftLung() { } G4MIRDLeftLung::~G4MIRDLeftLung() { } G4VPhysicalVolume* G4MIRDLeftLung::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame,G4bool sensitivity) { G4cout << "Construct " << volumeName << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* lung_material = material -> GetMaterial("lung_material"); delete material; G4double ax = 5. *cm; //a G4double by = 7.5 *cm; //b G4double cz = 24.*cm; //c G4double zcut1 = 0.0 *cm; G4double zcut2=24. *cm; G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung",ax, by, cz, zcut1,zcut2); ax= 5.*cm; by= 7.5*cm; cz= 24.*cm; G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung",ax, by, cz); // y<0 G4double dx = 5.5* cm; G4double dy = 8.5 * cm; G4double dz = 24. * cm; G4Box* box = new G4Box("Box", dx, dy, dz); //G4SubtractionSolid* section = new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0.*cm, 8.5* cm, 0.*cm)); G4SubtractionSolid* section2 = new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0.*cm, 8.5* cm, 0.*cm)); //G4SubtractionSolid* lung1 = new G4SubtractionSolid("Lung1", oneLung, // section, // 0, G4ThreeVector(6.*cm,0*cm,0.0*cm)); G4SubtractionSolid* lung2 = new G4SubtractionSolid("Lung2", oneLung, section2, 0, G4ThreeVector(-6.*cm,0*cm,0.0*cm)); // G4RotationMatrix* matrix = new G4RotationMatrix(); // matrix->rotateX(180. * degree); //matrix ->rotateZ(180.*degree); //matrix -> rotateY(180.* degree); //G4UnionSolid* lungs = new G4UnionSolid("Lungs", lung1, lung2, matrix, G4ThreeVector(17*cm, 0., 0.)); G4LogicalVolume* logicLeftLung = new G4LogicalVolume(lung2,lung_material, "logical" + volumeName, 0, 0, 0); G4VPhysicalVolume* physLeftLung = new G4PVPlacement(0,G4ThreeVector(8.50 *cm, 0.0*cm, 8.5*cm), "physicalLeftLung", logicLeftLung, mother, false, 0, true); // Sensitive Body Part if (sensitivity==true) { G4SDManager* SDman = G4SDManager::GetSDMpointer(); logicLeftLung->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); } // Visualization Attributes //G4VisAttributes* LeftLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer -> GetColour(colourName); G4VisAttributes* LeftLungVisAtt = new G4VisAttributes(colour); LeftLungVisAtt->SetForceSolid(wireFrame); logicLeftLung->SetVisAttributes(LeftLungVisAtt); G4cout << "LeftLung created !!!!!!" << G4endl; // Testing LeftLung Volume G4double LeftLungVol = logicLeftLung->GetSolid()->GetCubicVolume(); G4cout << "Volume of LeftLung = " << (LeftLungVol)/cm3 << " cm^3" << G4endl; // Testing LeftLung Material G4String LeftLungMat = logicLeftLung->GetMaterial()->GetName(); G4cout << "Material of LeftLung = " << LeftLungMat << G4endl; // Testing Density G4double LeftLungDensity = logicLeftLung->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << LeftLungDensity*cm3/g << " g/cm^3" << G4endl; // Testing Mass G4double LeftLungMass = (LeftLungVol)*LeftLungDensity; G4cout << "Mass of LeftLung = " << LeftLungMass/gram << " g" << G4endl; return physLeftLung; }