// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy // // Based on code developed by the undergraduate student G. Guerrieri // Note: this is a preliminary beta-version of the code; an improved // version will be distributed in the next Geant4 public release, compliant // with the design in a forthcoming publication, and subject to a // design and code review. // #include "G4MIRDLeftScapula.hh" #include "globals.hh" #include "G4SDManager.hh" #include "G4Cons.hh" #include "G4VisAttributes.hh" #include "G4HumanPhantomMaterial.hh" #include "G4EllipticalTube.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4RotationMatrix.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4SubtractionSolid.hh" #include "G4HumanPhantomColour.hh" #include "G4Box.hh" G4MIRDLeftScapula::G4MIRDLeftScapula() { } G4MIRDLeftScapula::~G4MIRDLeftScapula() { } G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame,G4bool sensitivity) { G4cout << "Construct"<< volumeName << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* skeleton = material -> GetMaterial("skeleton"); G4double ax_in = 17.* cm; G4double by_in = 9.8* cm; G4double ax_out = 19.*cm; G4double by_out = 9.8*cm; G4double dz= 16.4* cm; G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2); G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2); G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out); G4double xx = ax_out * 0.242 ; //(sin 14deg) G4double yy = - ax_out * 0.97; // (cos 14 deg) G4RotationMatrix* rm = new G4RotationMatrix(); rm -> rotateZ(-14.* degree); G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first", outer_scapula, subtraction, rm, G4ThreeVector(xx, yy, 0. *cm)); G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg) G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg) G4RotationMatrix* rm2 = new G4RotationMatrix(); rm2 -> rotateZ(-38.6598* degree); G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula", scapula_first, subtraction, rm2, G4ThreeVector(xx2, yy2, 0. *cm)); G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula", scapula_bone, inner_scapula); G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula, skeleton, "logical" + volumeName, 0, 0, 0); G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0, G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm), "physicalLeftScapula", logicLeftScapula, mother, false, 0, true); if (sensitivity == true) { G4SDManager* SDman = G4SDManager::GetSDMpointer(); logicLeftScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); } // Visualization Attributes //G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer -> GetColour(colourName); G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour); LeftScapulaVisAtt->SetForceSolid(wireFrame); logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt); G4cout << "LeftScapula created !!!!!!" << G4endl; // Testing LeftScapula Volume G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume(); G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl; // Testing LeftScapula Material G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName(); G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl; // Testing Density G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl; // Testing Mass G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity; G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl; return physLeftScapula; }