// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy // // Based on code developed by the undergraduate student G. Guerrieri // Note: this is a preliminary beta-version of the code; an improved // version will be distributed in the next Geant4 public release, compliant // with the design in a forthcoming publication, and subject to a // design and code review. // #include "G4MIRDRightArmBone.hh" #include "globals.hh" #include "G4SDManager.hh" #include "G4VisAttributes.hh" #include "G4HumanPhantomMaterial.hh" #include "G4EllipticalTube.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4PVPlacement.hh" #include "G4UnionSolid.hh" #include "G4EllipticalCone.hh" #include "G4HumanPhantomColour.hh" G4MIRDRightArmBone::G4MIRDRightArmBone() { } G4MIRDRightArmBone::~G4MIRDRightArmBone() { } G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, const G4String& colourName,G4bool wireFrame, G4bool sensitivity) { // Remind! the elliptical cone gives problems! Intersections of volumes, // wrong calculation of the volume! G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4cout << "Construct " << volumeName << G4endl; G4Material* skeleton = material -> GetMaterial("skeleton"); delete material; G4double dx = 1.4 * cm;//a G4double dy = 2.7 * cm;//b // G4double dz= 46. * cm;//z0 //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm); G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm); G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm, skeleton, "logical" + volumeName, 0, 0,0); G4RotationMatrix* matrix = new G4RotationMatrix(); matrix -> rotateX(180. * degree); G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix, G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm), //-x0 "physicalRightArmBone", logicRightArmBone, mother, false,0,true); // Sensitive Body Part if (sensitivity==true) { G4SDManager* SDman = G4SDManager::GetSDMpointer(); logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); } // Visualization Attributes //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer -> GetColour(colourName); G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour); RightArmBoneVisAtt->SetForceSolid(wireFrame); logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt); G4cout << "RightArmBone created !!!!!!" << G4endl; // Testing RightArmBone Volume G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume(); G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl; // Testing RightArmBone Material G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName(); G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl; // Testing Density G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl; // Testing Mass G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity; G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl; return physRightArmBone; }