source: trunk/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc @ 1358

Last change on this file since 1358 was 807, checked in by garnier, 16 years ago

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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
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24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDRightArmBone.hh"
36#include "globals.hh"
37#include "G4SDManager.hh"
38#include "G4VisAttributes.hh"
39#include "G4HumanPhantomMaterial.hh"
40#include "G4EllipticalTube.hh"
41#include "G4RotationMatrix.hh"
42#include "G4ThreeVector.hh"
43#include "G4VPhysicalVolume.hh"
44#include "G4PVPlacement.hh"
45#include "G4UnionSolid.hh"
46#include "G4EllipticalCone.hh"
47#include "G4HumanPhantomColour.hh"
48G4MIRDRightArmBone::G4MIRDRightArmBone()
49{
50}
51
52G4MIRDRightArmBone::~G4MIRDRightArmBone()
53{
54}
55
56G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
57                                                     const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
58{
59  // Remind! the elliptical cone gives problems! Intersections of volumes,
60  // wrong calculation of the volume!
61   
62  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
63   
64  G4cout << "Construct " << volumeName << G4endl;
65   
66  G4Material* skeleton = material -> GetMaterial("skeleton");
67 
68  delete material;
69
70  G4double dx = 1.4 * cm;//a
71  G4double dy = 2.7 * cm;//b
72  // G4double dz= 46. * cm;//z0
73
74  //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
75  G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
76 
77  G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
78                                                      skeleton,
79                                                      "logical" + volumeName,
80                                                      0, 0,0);
81
82  G4RotationMatrix* matrix = new G4RotationMatrix();
83  matrix -> rotateX(180. * degree);
84
85  G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
86                               G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
87                                                     //-x0
88                               "physicalRightArmBone",
89                               logicRightArmBone,
90                               mother,
91                               false,0,true);
92                             
93
94  // Sensitive Body Part
95  if (sensitivity==true)
96  { 
97    G4SDManager* SDman = G4SDManager::GetSDMpointer();
98    logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
99  }
100
101
102  // Visualization Attributes
103  //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
104 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
105  G4Colour colour = colourPointer -> GetColour(colourName);
106  G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
107
108  RightArmBoneVisAtt->SetForceSolid(wireFrame);
109  logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
110
111  G4cout << "RightArmBone created !!!!!!" << G4endl;
112 
113  // Testing RightArmBone Volume
114  G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
115  G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
116 
117  // Testing RightArmBone Material
118  G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
119  G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
120 
121  // Testing Density
122  G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
123  G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
124
125  // Testing Mass
126  G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
127  G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
128 
129  return physRightArmBone;
130}
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