source: trunk/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc@ 893

Last change on this file since 893 was 807, checked in by garnier, 17 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDRightArmBone.hh"
36#include "globals.hh"
37#include "G4SDManager.hh"
38#include "G4VisAttributes.hh"
39#include "G4HumanPhantomMaterial.hh"
40#include "G4EllipticalTube.hh"
41#include "G4RotationMatrix.hh"
42#include "G4ThreeVector.hh"
43#include "G4VPhysicalVolume.hh"
44#include "G4PVPlacement.hh"
45#include "G4UnionSolid.hh"
46#include "G4EllipticalCone.hh"
47#include "G4HumanPhantomColour.hh"
48G4MIRDRightArmBone::G4MIRDRightArmBone()
49{
50}
51
52G4MIRDRightArmBone::~G4MIRDRightArmBone()
53{
54}
55
56G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
57 const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
58{
59 // Remind! the elliptical cone gives problems! Intersections of volumes,
60 // wrong calculation of the volume!
61
62 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
63
64 G4cout << "Construct " << volumeName << G4endl;
65
66 G4Material* skeleton = material -> GetMaterial("skeleton");
67
68 delete material;
69
70 G4double dx = 1.4 * cm;//a
71 G4double dy = 2.7 * cm;//b
72 // G4double dz= 46. * cm;//z0
73
74 //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
75 G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
76
77 G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
78 skeleton,
79 "logical" + volumeName,
80 0, 0,0);
81
82 G4RotationMatrix* matrix = new G4RotationMatrix();
83 matrix -> rotateX(180. * degree);
84
85 G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
86 G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
87 //-x0
88 "physicalRightArmBone",
89 logicRightArmBone,
90 mother,
91 false,0,true);
92
93
94 // Sensitive Body Part
95 if (sensitivity==true)
96 {
97 G4SDManager* SDman = G4SDManager::GetSDMpointer();
98 logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
99 }
100
101
102 // Visualization Attributes
103 //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
104 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
105 G4Colour colour = colourPointer -> GetColour(colourName);
106 G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
107
108 RightArmBoneVisAtt->SetForceSolid(wireFrame);
109 logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
110
111 G4cout << "RightArmBone created !!!!!!" << G4endl;
112
113 // Testing RightArmBone Volume
114 G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
115 G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
116
117 // Testing RightArmBone Material
118 G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
119 G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
120
121 // Testing Density
122 G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
123 G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
124
125 // Testing Mass
126 G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
127 G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
128
129 return physRightArmBone;
130}
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