// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy // // Based on code developed by the undergraduate student G. Guerrieri // Note: this is a preliminary beta-version of the code; an improved // version will be distributed in the next Geant4 public release, compliant // with the design in a forthcoming publication, and subject to a // design and code review. // #include "G4MIRDRightLegBone.hh" #include "globals.hh" #include "G4SDManager.hh" #include "G4VisAttributes.hh" #include "G4HumanPhantomMaterial.hh" #include "G4EllipticalTube.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4PVPlacement.hh" #include "G4Cons.hh" #include "G4UnionSolid.hh" #include "G4HumanPhantomColour.hh" G4MIRDRightLegBone::G4MIRDRightLegBone() { } G4MIRDRightLegBone::~G4MIRDRightLegBone() { } G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame,G4bool sensitivity) { G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4cout << "Construct " << volumeName << G4endl; G4Material* skeleton = material -> GetMaterial("skeleton"); delete material; G4double dz = 79.8 * cm; G4double rmin1 = 0.0 * cm; G4double rmin2 = 0.0 * cm; G4double rmax1 = 1. * cm; G4double rmax2 = 3.5 * cm; G4double startphi = 0. * degree; G4double deltaphi = 360. * degree; G4Cons* leg_bone = new G4Cons("OneRightLegBone", rmin1, rmax1, rmin2, rmax2, dz/2., startphi, deltaphi); //G4RotationMatrix* rm_relative = new G4RotationMatrix(); //rm_relative -> rotateY(-12.5 * degree); // G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone", // leg_bone, leg_bone, // 0, // G4ThreeVector(20.* cm, 0.0,0. * cm)); G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0, G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), "physicalRightLegBone", logicRightLegBone, mother, false, 0, true); // Sensitive Body Part if (sensitivity==true) { G4SDManager* SDman = G4SDManager::GetSDMpointer(); logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); } // Visualization Attributes G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer -> GetColour(colourName); G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour); RightLegBoneVisAtt->SetForceSolid(wireFrame); logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt); G4cout << "RightLegBone created !!!!!!" << G4endl; // Testing RightLegBone Volume G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume(); G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl; // Testing RightLegBone Material G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName(); G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl; // Testing Density G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl; // Testing Mass G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity; G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl; return physRightLegBone; }