source: trunk/examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc @ 1253

Last change on this file since 1253 was 807, checked in by garnier, 16 years ago

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3// * License and Disclaimer                                           *
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6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
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22// * use  in  resulting  scientific  publications,  and indicate your *
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24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDRightLegBone.hh"
36
37#include "globals.hh"
38#include "G4SDManager.hh"
39#include "G4VisAttributes.hh"
40#include "G4HumanPhantomMaterial.hh"
41#include "G4EllipticalTube.hh"
42#include "G4RotationMatrix.hh"
43#include "G4ThreeVector.hh"
44#include "G4VPhysicalVolume.hh"
45#include "G4PVPlacement.hh"
46#include "G4Cons.hh"
47#include "G4UnionSolid.hh"
48#include "G4HumanPhantomColour.hh"
49G4MIRDRightLegBone::G4MIRDRightLegBone()
50{
51}
52
53G4MIRDRightLegBone::~G4MIRDRightLegBone()
54{
55}
56
57G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
58                                                      const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
59{
60 
61  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
62 
63  G4cout << "Construct " << volumeName << G4endl;
64   
65  G4Material* skeleton = material -> GetMaterial("skeleton");
66 
67  delete material;
68 
69  G4double dz = 79.8 * cm;
70  G4double rmin1 = 0.0 * cm;
71  G4double rmin2 = 0.0 * cm;
72  G4double rmax1 = 1. * cm;
73  G4double rmax2 = 3.5 * cm;
74  G4double startphi = 0. * degree;
75  G4double deltaphi = 360. * degree;
76
77  G4Cons* leg_bone = new G4Cons("OneRightLegBone", 
78                           rmin1, rmax1, 
79                           rmin2, rmax2, dz/2., 
80                           startphi, deltaphi);
81
82  //G4RotationMatrix* rm_relative = new G4RotationMatrix();
83  //rm_relative -> rotateY(-12.5 * degree);
84 
85  // G4UnionSolid* legs_bones =  new G4UnionSolid("RightLegBone",
86  //                                   leg_bone, leg_bone,
87  //                                   0,
88  //                                   G4ThreeVector(20.* cm, 0.0,0. * cm));
89
90
91  G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
92                                                      0, 0, 0);
93
94
95  // Define rotation and position here!
96  G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
97                                G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
98                               "physicalRightLegBone",
99                               logicRightLegBone,
100                               mother,
101                               false,
102                               0, true);
103
104  // Sensitive Body Part
105  if (sensitivity==true)
106  { 
107    G4SDManager* SDman = G4SDManager::GetSDMpointer();
108    logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
109  }
110
111  // Visualization Attributes
112  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
113  G4Colour colour = colourPointer -> GetColour(colourName);
114  G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
115
116  RightLegBoneVisAtt->SetForceSolid(wireFrame);
117  logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
118
119  G4cout << "RightLegBone created !!!!!!" << G4endl;
120
121  // Testing RightLegBone Volume
122  G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
123  G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
124 
125  // Testing RightLegBone Material
126  G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
127  G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
128 
129  // Testing Density
130  G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
131  G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
132
133  // Testing Mass
134  G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
135  G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
136
137 
138  return physRightLegBone;
139}
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