source: trunk/examples/advanced/human_phantom/src/G4MIRDRightLegBone.cc@ 1313

Last change on this file since 1313 was 807, checked in by garnier, 17 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDRightLegBone.hh"
36
37#include "globals.hh"
38#include "G4SDManager.hh"
39#include "G4VisAttributes.hh"
40#include "G4HumanPhantomMaterial.hh"
41#include "G4EllipticalTube.hh"
42#include "G4RotationMatrix.hh"
43#include "G4ThreeVector.hh"
44#include "G4VPhysicalVolume.hh"
45#include "G4PVPlacement.hh"
46#include "G4Cons.hh"
47#include "G4UnionSolid.hh"
48#include "G4HumanPhantomColour.hh"
49G4MIRDRightLegBone::G4MIRDRightLegBone()
50{
51}
52
53G4MIRDRightLegBone::~G4MIRDRightLegBone()
54{
55}
56
57G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
58 const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
59{
60
61 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
62
63 G4cout << "Construct " << volumeName << G4endl;
64
65 G4Material* skeleton = material -> GetMaterial("skeleton");
66
67 delete material;
68
69 G4double dz = 79.8 * cm;
70 G4double rmin1 = 0.0 * cm;
71 G4double rmin2 = 0.0 * cm;
72 G4double rmax1 = 1. * cm;
73 G4double rmax2 = 3.5 * cm;
74 G4double startphi = 0. * degree;
75 G4double deltaphi = 360. * degree;
76
77 G4Cons* leg_bone = new G4Cons("OneRightLegBone",
78 rmin1, rmax1,
79 rmin2, rmax2, dz/2.,
80 startphi, deltaphi);
81
82 //G4RotationMatrix* rm_relative = new G4RotationMatrix();
83 //rm_relative -> rotateY(-12.5 * degree);
84
85 // G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone",
86 // leg_bone, leg_bone,
87 // 0,
88 // G4ThreeVector(20.* cm, 0.0,0. * cm));
89
90
91 G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
92 0, 0, 0);
93
94
95 // Define rotation and position here!
96 G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
97 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
98 "physicalRightLegBone",
99 logicRightLegBone,
100 mother,
101 false,
102 0, true);
103
104 // Sensitive Body Part
105 if (sensitivity==true)
106 {
107 G4SDManager* SDman = G4SDManager::GetSDMpointer();
108 logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
109 }
110
111 // Visualization Attributes
112 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
113 G4Colour colour = colourPointer -> GetColour(colourName);
114 G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
115
116 RightLegBoneVisAtt->SetForceSolid(wireFrame);
117 logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
118
119 G4cout << "RightLegBone created !!!!!!" << G4endl;
120
121 // Testing RightLegBone Volume
122 G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
123 G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
124
125 // Testing RightLegBone Material
126 G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
127 G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
128
129 // Testing Density
130 G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
131 G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
132
133 // Testing Mass
134 G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
135 G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
136
137
138 return physRightLegBone;
139}
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