| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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| 27 | //
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| 28 | // Based on code developed by the undergraduate student G. Guerrieri
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| 29 | // Note: this is a preliminary beta-version of the code; an improved
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| 30 | // version will be distributed in the next Geant4 public release, compliant
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| 31 | // with the design in a forthcoming publication, and subject to a
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| 32 | // design and code review.
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| 33 | //
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| 34 | #include "G4MIRDRightScapula.hh"
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| 35 |
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| 36 | #include "globals.hh"
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| 37 |
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| 38 | #include "G4SDManager.hh"
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| 39 | #include "G4Cons.hh"
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| 40 |
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| 41 | #include "G4VisAttributes.hh"
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| 42 | #include "G4HumanPhantomMaterial.hh"
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| 43 | #include "G4EllipticalTube.hh"
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| 44 | #include "G4ThreeVector.hh"
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| 45 | #include "G4VPhysicalVolume.hh"
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| 46 | #include "G4RotationMatrix.hh"
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| 47 | #include "G4LogicalVolume.hh"
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| 48 | #include "G4PVPlacement.hh"
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| 49 | #include "G4SubtractionSolid.hh"
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| 50 | #include "G4HumanPhantomColour.hh"
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| 51 | #include "G4Box.hh"
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| 52 |
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| 53 | G4MIRDRightScapula::G4MIRDRightScapula()
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| 54 | {
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| 55 | }
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| 56 |
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| 57 | G4MIRDRightScapula::~G4MIRDRightScapula()
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| 58 | {
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| 59 | }
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| 60 |
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| 61 | G4VPhysicalVolume* G4MIRDRightScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
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| 62 | const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
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| 63 | {
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| 64 |
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| 65 | G4cout << "Construct"<< volumeName << G4endl;
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| 66 |
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| 67 | G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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| 68 | G4Material* skeleton = material -> GetMaterial("skeleton");
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| 69 |
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| 70 | G4double ax_in = 17.* cm;
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| 71 | G4double by_in = 9.8* cm;
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| 72 | G4double ax_out = 19.*cm;
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| 73 | G4double by_out = 9.8*cm;
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| 74 | G4double dz= 16.4* cm;
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| 75 |
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| 76 |
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| 77 | G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
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| 78 | G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
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| 79 |
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| 80 |
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| 81 |
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| 82 |
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| 83 | G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
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| 84 |
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| 85 | G4double xx = -ax_out * 0.242 ; //(sin 14deg)
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| 86 | G4double yy = - ax_out * 0.97; // (cos 14 deg)
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| 87 |
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| 88 | G4RotationMatrix* rm = new G4RotationMatrix();
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| 89 | rm -> rotateZ(14.* degree);
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| 90 |
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| 91 |
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| 92 |
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| 93 | G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first",
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| 94 | outer_scapula,
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| 95 | subtraction,
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| 96 | rm,
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| 97 | G4ThreeVector(xx, yy, 0. *cm));
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| 98 |
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| 99 | G4double xx2 = ax_out * 0.62470 ; //(cos 51.34deg)
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| 100 | G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
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| 101 |
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| 102 | G4RotationMatrix* rm2 = new G4RotationMatrix();
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| 103 | rm2 -> rotateZ(38.6598* degree);
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| 104 |
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| 105 |
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| 106 | G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula",
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| 107 | scapula_first,
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| 108 | subtraction,
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| 109 | rm2,
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| 110 | G4ThreeVector(xx2, yy2, 0. *cm));
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| 111 |
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| 112 | G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula",
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| 113 | scapula_bone,
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| 114 | inner_scapula);
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| 115 |
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| 116 | G4LogicalVolume* logicRightScapula = new G4LogicalVolume(scapula,
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| 117 | skeleton,
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| 118 | "logical" + volumeName,
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| 119 | 0, 0, 0);
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| 120 |
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| 121 | G4VPhysicalVolume* physRightScapula = new G4PVPlacement(0,
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| 122 |
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| 123 | G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
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| 124 | "physicalRightScapula",
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| 125 | logicRightScapula,
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| 126 | mother,
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| 127 | false,
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| 128 | 0, true);
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| 129 |
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| 130 | if (sensitivity == true)
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| 131 | {
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| 132 | G4SDManager* SDman = G4SDManager::GetSDMpointer();
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| 133 | logicRightScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
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| 134 | }
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| 135 |
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| 136 | // Visualization Attributes
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| 137 | //G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
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| 138 | G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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| 139 | G4Colour colour = colourPointer -> GetColour(colourName);
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| 140 | G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(colour);
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| 141 | RightScapulaVisAtt->SetForceSolid(wireFrame);
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| 142 | logicRightScapula->SetVisAttributes(RightScapulaVisAtt);
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| 143 | G4cout << "RightScapula created !!!!!!" << G4endl;
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| 144 |
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| 145 | // Testing RightScapula Volume
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| 146 | G4double RightScapulaVol = logicRightScapula->GetSolid()->GetCubicVolume();
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| 147 | G4cout << "Volume of RightScapula = " << RightScapulaVol/cm3 << " cm^3" << G4endl;
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| 148 |
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| 149 | // Testing RightScapula Material
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| 150 | G4String RightScapulaMat = logicRightScapula->GetMaterial()->GetName();
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| 151 | G4cout << "Material of RightScapula = " << RightScapulaMat << G4endl;
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| 152 |
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| 153 | // Testing Density
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| 154 | G4double RightScapulaDensity = logicRightScapula->GetMaterial()->GetDensity();
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| 155 | G4cout << "Density of Material = " << RightScapulaDensity*cm3/g << " g/cm^3" << G4endl;
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| 156 |
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| 157 | // Testing Mass
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| 158 | G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
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| 159 | G4cout << "Mass of RightScapula = " << RightScapulaMass/gram << " g" << G4endl;
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| 160 |
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| 161 |
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| 162 | return physRightScapula;
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| 163 | }
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