source: trunk/examples/advanced/human_phantom/src/G4MIRDRightScapula.cc @ 1253

Last change on this file since 1253 was 807, checked in by garnier, 16 years ago

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1//
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
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24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34#include "G4MIRDRightScapula.hh"
35
36#include "globals.hh"
37
38#include "G4SDManager.hh"
39#include "G4Cons.hh"
40
41#include "G4VisAttributes.hh"
42#include "G4HumanPhantomMaterial.hh"
43#include "G4EllipticalTube.hh"
44#include "G4ThreeVector.hh"
45#include "G4VPhysicalVolume.hh"
46#include "G4RotationMatrix.hh"
47#include "G4LogicalVolume.hh"
48#include "G4PVPlacement.hh"
49#include "G4SubtractionSolid.hh"
50#include "G4HumanPhantomColour.hh"
51#include "G4Box.hh"
52
53G4MIRDRightScapula::G4MIRDRightScapula()
54{
55}
56
57G4MIRDRightScapula::~G4MIRDRightScapula()
58{
59}
60
61G4VPhysicalVolume* G4MIRDRightScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 
62                                                 const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
63{
64 
65  G4cout << "Construct"<< volumeName << G4endl;
66
67  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
68  G4Material* skeleton = material -> GetMaterial("skeleton");
69 
70  G4double ax_in = 17.* cm;
71  G4double by_in = 9.8* cm;
72  G4double ax_out = 19.*cm;
73  G4double by_out = 9.8*cm;
74  G4double dz= 16.4* cm;
75
76
77  G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
78  G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
79 
80 
81 
82
83  G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
84
85  G4double xx = -ax_out * 0.242 ; //(sin 14deg)
86  G4double yy  = - ax_out * 0.97; // (cos 14 deg)
87                                                   
88  G4RotationMatrix* rm = new G4RotationMatrix();
89  rm -> rotateZ(14.* degree);
90
91 
92
93  G4SubtractionSolid* scapula_first =  new G4SubtractionSolid("Scapula_first",
94                                                      outer_scapula,
95                                                      subtraction,
96                                                      rm, 
97                                                      G4ThreeVector(xx, yy, 0. *cm));
98
99  G4double xx2 = ax_out * 0.62470 ; //(cos 51.34deg)
100  G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
101                                                   
102  G4RotationMatrix* rm2 = new G4RotationMatrix();
103  rm2 -> rotateZ(38.6598* degree);
104
105
106 G4SubtractionSolid* scapula_bone =  new G4SubtractionSolid("Scapula",
107                                                      scapula_first,
108                                                subtraction,
109                                                rm2, 
110                                               G4ThreeVector(xx2, yy2, 0. *cm));
111
112 G4SubtractionSolid* scapula =  new G4SubtractionSolid("Scapula",
113                                                      scapula_bone,
114                                                      inner_scapula);
115
116 G4LogicalVolume* logicRightScapula = new G4LogicalVolume(scapula,
117                                                   skeleton,
118                                                   "logical" + volumeName,
119                                                    0, 0, 0);
120
121  G4VPhysicalVolume* physRightScapula = new G4PVPlacement(0,
122                               
123                                G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
124                               "physicalRightScapula",
125                               logicRightScapula,
126                               mother,
127                               false,
128                               0, true);
129
130   if (sensitivity == true)
131  { 
132     G4SDManager* SDman = G4SDManager::GetSDMpointer();
133     logicRightScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
134   }
135
136  // Visualization Attributes
137  //G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
138  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
139  G4Colour colour = colourPointer -> GetColour(colourName);
140  G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(colour);
141  RightScapulaVisAtt->SetForceSolid(wireFrame);
142  logicRightScapula->SetVisAttributes(RightScapulaVisAtt);
143  G4cout << "RightScapula created !!!!!!" << G4endl;
144
145  // Testing RightScapula Volume
146  G4double RightScapulaVol = logicRightScapula->GetSolid()->GetCubicVolume();
147  G4cout << "Volume of RightScapula = " << RightScapulaVol/cm3 << " cm^3" << G4endl;
148 
149  // Testing RightScapula Material
150  G4String RightScapulaMat = logicRightScapula->GetMaterial()->GetName();
151  G4cout << "Material of RightScapula = " << RightScapulaMat << G4endl;
152 
153  // Testing Density
154  G4double RightScapulaDensity = logicRightScapula->GetMaterial()->GetDensity();
155  G4cout << "Density of Material = " << RightScapulaDensity*cm3/g << " g/cm^3" << G4endl;
156
157  // Testing Mass
158  G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
159  G4cout << "Mass of RightScapula = " << RightScapulaMass/gram << " g" << G4endl;
160
161 
162  return physRightScapula;
163}
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