source: trunk/examples/advanced/human_phantom/src/G4MIRDSpleen.cc @ 1023

Last change on this file since 1023 was 807, checked in by garnier, 16 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34#include "G4MIRDSpleen.hh"
35
36#include "G4Processor/GDMLProcessor.h"
37#include "globals.hh"
38#include "G4SDManager.hh"
39#include "G4VisAttributes.hh"
40#include "G4ThreeVector.hh"
41#include "G4VPhysicalVolume.hh"
42#include "G4RotationMatrix.hh"
43#include "G4Material.hh"
44#include "G4LogicalVolume.hh"
45#include "G4HumanPhantomMaterial.hh"
46#include "G4VPhysicalVolume.hh"
47#include "G4PVPlacement.hh"
48#include "G4Ellipsoid.hh"
49#include "G4HumanPhantomColour.hh"
50G4MIRDSpleen::G4MIRDSpleen()
51{
52}
53
54G4MIRDSpleen::~G4MIRDSpleen()
55{
56
57}
58
59G4VPhysicalVolume* G4MIRDSpleen::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
60                                                const G4String& colourName, G4bool wireFrame, G4bool sensitivity)
61{
62
63  G4cout << "Construct "<< volumeName << G4endl;
64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
65 G4Material* soft = material -> GetMaterial("soft_tissue");
66 delete material;
67
68 G4double ax= 3.5 *cm;
69 G4double by= 2. *cm;
70 G4double cz= 6. * cm; 
71
72 G4Ellipsoid* spleen = new G4Ellipsoid("spleen", ax, by, cz);
73
74
75  G4LogicalVolume* logicSpleen = new G4LogicalVolume(spleen, soft,
76                                                     "logical" + volumeName,
77                                                      0, 0, 0);
78 
79  // Define rotation and position here!
80  G4VPhysicalVolume* physSpleen = new G4PVPlacement(0,
81                                                    G4ThreeVector(11. *cm, 3. *cm, 2.*cm), // ztrans = half trunk lenght - z0
82                               "physicalSpleen",
83                               logicSpleen,
84                               mother,
85                               false,
86                               0, true);
87
88  // Sensitive Body Part
89  if (sensitivity==true)
90  { 
91    G4SDManager* SDman = G4SDManager::GetSDMpointer();
92    logicSpleen->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
93  }
94
95  // Visualization Attributes
96  // G4VisAttributes* SpleenVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41));
97  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
98  G4Colour colour = colourPointer -> GetColour(colourName);
99  G4VisAttributes* SpleenVisAtt = new G4VisAttributes(colour);
100  SpleenVisAtt->SetForceSolid(wireFrame);
101  logicSpleen->SetVisAttributes(SpleenVisAtt);
102
103  G4cout << "Spleen created !!!!!!" << G4endl;
104
105  // Testing Spleen Volume
106  G4double SpleenVol = logicSpleen->GetSolid()->GetCubicVolume();
107  G4cout << "Volume of Spleen = " << SpleenVol/cm3 << " cm^3" << G4endl;
108 
109  // Testing Spleen Material
110  G4String SpleenMat = logicSpleen->GetMaterial()->GetName();
111  G4cout << "Material of Spleen = " << SpleenMat << G4endl;
112 
113  // Testing Density
114  G4double SpleenDensity = logicSpleen->GetMaterial()->GetDensity();
115  G4cout << "Density of Material = " << SpleenDensity*cm3/g << " g/cm^3" << G4endl;
116
117  // Testing Mass
118  G4double SpleenMass = (SpleenVol)*SpleenDensity;
119  G4cout << "Mass of Spleen = " << SpleenMass/gram << " g" << G4endl;
120
121
122 
123  return physSpleen;
124}
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