source: trunk/examples/advanced/human_phantom/src/G4ORNLMaleBodyFactory.cc @ 1029

Last change on this file since 1029 was 807, checked in by garnier, 16 years ago

update

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1//
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3// * License and Disclaimer                                           *
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5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
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21// * any work based  on the software)  you  agree  to acknowledge its *
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24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34//
35#include "G4ORNLMaleBodyFactory.hh"
36#include "G4PhysicalVolumeStore.hh"
37#include "G4Processor/GDMLProcessor.h"
38#include "globals.hh"
39#include "G4SDManager.hh"
40#include "G4VisAttributes.hh"
41#include "G4HumanPhantomColour.hh"
42#include "Saxana/SAXProcessor.h"
43#include "Saxana/ProcessingConfigurator.h"
44G4ORNLMaleBodyFactory::G4ORNLMaleBodyFactory()
45{
46}
47
48G4ORNLMaleBodyFactory::~G4ORNLMaleBodyFactory()
49{
50}
51
52G4VPhysicalVolume* G4ORNLMaleBodyFactory::CreateOrgan(const G4String& gdmlFile,
53                                                      G4VPhysicalVolume* motherVolume,
54                                                      const G4String& colourName, G4bool visAttribute,G4bool sensitivity)
55{
56
57 G4cout<< "ORNLBodyFactory: "<< "gdmlData/Male/ORNL"<< gdmlFile <<".gdml" << G4endl;
58  SAXProcessor sxp;
59  ProcessingConfigurator config;
60  // Initialize GDML Processor
61  sxp.Initialize();
62  G4String name = "gdmlData/Male/ORNL"+ gdmlFile + ".gdml";
63  config.SetURI(name);
64  G4cout << "config.SetURI(name);" << G4endl;
65  config.SetSetupName( "Default" );
66  G4cout << "config.SetSetUpName;" << G4endl;
67  sxp.Configure( &config );
68  G4cout << "sxp.Configure( &config );" << G4endl;
69  // Run GDML Processor
70  sxp.Run(); 
71  G4cout << "sxp.Run();" << G4endl;
72 
73  G4String logicalVolumeName = gdmlFile + "Volume"; 
74  G4LogicalVolume* logicOrgan = (G4LogicalVolume *)GDMLProcessor::GetInstance()->GetLogicalVolume(logicalVolumeName);
75
76  G4ThreeVector position = (G4ThreeVector)*GDMLProcessor::GetInstance()->GetPosition("OrganPos");
77  G4RotationMatrix* rm = (G4RotationMatrix*)GDMLProcessor::GetInstance()->GetRotation("OrganRot");
78 
79  G4PhysicalVolumeStore::DeRegister((G4VPhysicalVolume*)GDMLProcessor::GetInstance()->GetWorldVolume());
80 
81  //   sxp.Finalize();
82  // Define rotation and position here!
83  G4VPhysicalVolume* physOrgan = new G4PVPlacement(rm,position,
84                               "physicalOrgan",
85                               logicOrgan,
86                               motherVolume,
87                               false,
88                               0);
89
90  // Sensitive Body Part
91  if (sensitivity==true)
92  { 
93    G4SDManager* SDman = G4SDManager::GetSDMpointer();
94    logicOrgan->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
95  }
96// Visualization Attributes
97  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
98  G4Colour colour = colourPointer -> GetColour(colourName);
99  G4VisAttributes* organVisAtt = new G4VisAttributes(colour);
100  // Visualization Attributes
101  organVisAtt->SetForceSolid(visAttribute);
102  logicOrgan->SetVisAttributes(organVisAtt);
103
104  G4cout << "Organ created !!!!!!  from " << name <<G4endl;
105  sxp.Finalize();
106
107  return physOrgan;
108}
109
110
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