// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Author: Mathieu Fontaine Rachid Mazini // fontaine@lps.umontreal.ca Rachid.Mazini@cern.ch // Language: C++ // Tested on: g++ // Prerequisites: None // Purpose: Header file for FCALFrontVolume.cc, which defines // the volumes in the testbeam front. // Developped: 10-March-2000 M.F. // //---------------------------------------------------------------------------- #include "FCALTestbeamSetup.hh" #include "FCALMaterialConsultant.hh" #include "FCALCryostatVolumes.hh" //#include "FCALEMModule.hh" //#include "FCALHadModule.hh" #include "FCALTestbeamSetupSD.hh" #include "G4Box.hh" #include "G4Tubs.hh" #include "G4SubtractionSolid.hh" #include "G4Material.hh" #include "G4LogicalVolume.hh" #include "G4VPhysicalVolume.hh" #include "G4PVPlacement.hh" #include "G4ThreeVector.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4RunManager.hh" #include "G4VisAttributes.hh" #include "G4Colour.hh" #include "G4ios.hh" FCALTestbeamSetup::FCALTestbeamSetup() : FCALTBSetupSD(0) { #include "FCALTestbeamSetupParameters.input" } FCALTestbeamSetup::~FCALTestbeamSetup() {} G4VPhysicalVolume * FCALTestbeamSetup::Construct() { G4int i; //----------------------------- // construction of materials //----------------------------- FCALMaterialConsultant * FCALMaterials = new FCALMaterialConsultant(); FCALMaterials->construct(); //------------------- // Experimental Hall //------------------- G4Box * SolidMother = new G4Box("Mother",MotherSizeX,MotherSizeY,MotherSizeZ); G4LogicalVolume * LogicalMother = new G4LogicalVolume(SolidMother,FCALMaterials->Material("Air"),"Mother"); G4VPhysicalVolume * PhysicalMother = new G4PVPlacement(0, G4ThreeVector(),"Mother", LogicalMother, NULL, 0,0); LogicalMother->SetVisAttributes(G4VisAttributes::Invisible); //------------------------------- // Scintillators S1, S2 and S3 //------------------------------- G4Box * SolidScintS1andS3 = new G4Box("ScintS1andS3Solid",ScintS1andS3SizeX, ScintS1andS3SizeY, ScintS1andS3SizeZ); G4Box * SolidScintS2 = new G4Box("ScintS2Solid", ScintS2SizeX, ScintS2SizeY, ScintS2SizeZ); G4LogicalVolume * LogicalScintS1andS3 = new G4LogicalVolume(SolidScintS1andS3,FCALMaterials->Material("Polystyrene"), "ScintS1andS3Logical"); G4LogicalVolume * LogicalScintS2 = new G4LogicalVolume(SolidScintS2, FCALMaterials->Material("Polystyrene"), "ScintS2Logical"); // G4VPhysicalVolume * PhysicalScintS1 = new G4PVPlacement(0, G4ThreeVector(ScintS1_S3PosX, ScintS1_S3PosY, ScintS1PosZ), "ScintS1Physical",LogicalScintS1andS3,PhysicalMother,0,0); // G4VPhysicalVolume * PhysicalScintS3 = new G4PVPlacement(0, G4ThreeVector(ScintS1_S3PosX, ScintS1_S3PosY, ScintS3PosZ), "ScintS3Physical",LogicalScintS1andS3,PhysicalMother,0,0); // G4VPhysicalVolume * PhysicalScintS2 = new G4PVPlacement(0, G4ThreeVector(ScintS1_S3PosX, ScintS1_S3PosY, ScintS2PosZ), "ScintS2Physical", LogicalScintS2, PhysicalMother,0,0); G4VisAttributes * ColorOfScintillator = new G4VisAttributes(G4Colour(0.,0.8,0.)); LogicalScintS1andS3->SetVisAttributes(ColorOfScintillator); LogicalScintS2->SetVisAttributes(ColorOfScintillator); //------------------- // MWPC's //------------------- G4Box* SolidMWPC = new G4Box("MWPCSolid",MWPCSizeX,MWPCSizeY,MWPCSizeZ); G4LogicalVolume * LogicalMWPC = new G4LogicalVolume(SolidMWPC,FCALMaterials->Material("MWPCArCO2"),"MWPCLogical"); for(i=0; i<5; i++) { // G4VPhysicalVolume * PhysicalMWPC = new G4PVPlacement(0,G4ThreeVector(MWPCPosX,MWPCPosY,MWPCPosZ[i]), "MWPCPhysical", LogicalMWPC, PhysicalMother,0,i+1); } G4VisAttributes * ColorOfMWPC = new G4VisAttributes(G4Colour(0.,0.,0.5)); LogicalMWPC->SetVisAttributes(ColorOfMWPC); //--------------------------------------- // Hole Counter (scintillator + Pb + Al //--------------------------------------- // Scintillator Counter G4Box * SolidHoleCntrScint = new G4Box("ScintSolid", HoleCntrSizeX, HoleCntrSizeY, HoleCntrScintSizeZ); G4LogicalVolume * LogicalHoleCntrScint = new G4LogicalVolume(SolidHoleCntrScint, FCALMaterials->Material("Polystyrene"), "HoleCntrScintLogical"); // Hole in scintillator Counter G4Tubs * SolidHole = new G4Tubs("HoleSolid", ScintHoleRmin, ScintHoleRmax, ScintHoleLenght, HoleStartPhi, HoleDPhi); G4LogicalVolume * LogicalHole = new G4LogicalVolume(SolidHole, FCALMaterials->Material("Air"), "HoleLogical"); // G4VPhysicalVolume * PhysicalHoleScint = new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHole, "HolePhysicalScint", LogicalHoleCntrScint, 0, 0); // Scintillator Hole counter placement // G4VPhysicalVolume * PhysicalHoleCntrScint = new G4PVPlacement(0, G4ThreeVector(HoleCntrScintPosX, HoleCntrScintPosY, HoleCntrScintPosZ), "HoleCntrScintPhysical", LogicalHoleCntrScint, PhysicalMother, 0, 0); // Absorber Lead G4Box * SolidHoleCntrAbsrb = new G4Box("AbsrbSolid", HoleCntrSizeX, HoleCntrSizeY, HoleCntrAbsrbSizeZ); G4LogicalVolume * LogicalHoleCntrPb = new G4LogicalVolume(SolidHoleCntrAbsrb, FCALMaterials->Material("Lead"), "HoleCntrPbLoghical"); //hole in ABsorber, both Lead and Al. G4Tubs * SolidHoleAbs = new G4Tubs("HoleSolidAbs", AbsrbHoleRmin, AbsrbHoleRmax, AbsrbHoleLenght, HoleStartPhi, HoleDPhi); G4LogicalVolume * LogicalHoleAbs = new G4LogicalVolume(SolidHoleAbs, FCALMaterials->Material("Air"),"HoleAbsLogical"); // G4VPhysicalVolume * PhysicalHolePb = new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHoleAbs, "HolePbPhysical", LogicalHoleCntrPb, 0, 0); // Lead Placement // G4VPhysicalVolume * PhysicalHoleCntrPb = new G4PVPlacement(0, G4ThreeVector(HoleCntrPbPosX, HoleCntrPbPosY, HoleCntrPbPosZ), "HoleCntrPbPhysical", LogicalHoleCntrPb, PhysicalMother, 0, 0); // Absorber Al. G4LogicalVolume * LogicalHoleCntrAl = new G4LogicalVolume(SolidHoleCntrAbsrb, FCALMaterials->Material("Aluminium"), "HoleCntrAlLoghical"); // G4VPhysicalVolume * PhysicalHoleAl = new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHoleAbs, "HoleAlPhysical", LogicalHoleCntrAl, 0, 0); // G4VPhysicalVolume * PhysicalHoleCntrAl = new G4PVPlacement(0, G4ThreeVector(HoleCntrAlPosX, HoleCntrAlPosY, HoleCntrAlPosZ), "HoleCntrAlPhysical", LogicalHoleCntrAl, PhysicalMother, 0, 0); LogicalHoleCntrScint->SetVisAttributes(ColorOfScintillator); G4VisAttributes * ColorOfLead = new G4VisAttributes(G4Colour(0.5,0.5,0.8)); G4VisAttributes * ColorOfAlu = new G4VisAttributes(G4Colour(0.5,0.5,0.3)); LogicalHoleCntrPb->SetVisAttributes(ColorOfLead); LogicalHoleCntrAl->SetVisAttributes(ColorOfAlu); G4VisAttributes * ColorOfAir = new G4VisAttributes(G4Colour(1.,1.,1.)); LogicalHole->SetVisAttributes(ColorOfAir); LogicalHoleAbs->SetVisAttributes(ColorOfAir); //------------------- // Lead Wall //------------------- G4Box * SolidLeadWall = new G4Box("LeadWallSolid", LeadWallSizeX, LeadWallSizeY, LeadWallSizeZ); G4LogicalVolume * LogicalLeadWall = new G4LogicalVolume(SolidLeadWall, FCALMaterials->Material("Lead"), "LeadWallLogical"); G4Box * SolidSlitPb = new G4Box("SlitPb", LeadWallSlitSizeX, LeadWallSlitSizeY, LeadWallSlitSizeZ); G4LogicalVolume * LogicalSlitPb = new G4LogicalVolume(SolidSlitPb, FCALMaterials->Material("Air"), "SlitPbLogical"); // G4VPhysicalVolume * PhysicalSlitPb = new G4PVPlacement(0, 0, LogicalSlitPb, "SlitPbPhysical", LogicalLeadWall, 0, 0); // G4VPhysicalVolume * PhysicalLeadWall = new G4PVPlacement(0, G4ThreeVector(LeadWallPosX,LeadWallPosY,LeadWallPosZ), "LeadWallPhysical", LogicalLeadWall, PhysicalMother, 0, 0); LogicalLeadWall->SetVisAttributes(ColorOfLead); LogicalSlitPb->SetVisAttributes(ColorOfAir); //------------------- // Iron Wall //------------------- G4Box * SolidIronWall = new G4Box("IronWallSolid", IronWallSizeX, IronWallSizeY, IronWallSizeZ); G4LogicalVolume * LogicalIronWall = new G4LogicalVolume(SolidIronWall, FCALMaterials->Material("Iron"), "IronWallLogical"); G4Box * SolidSlitFe = new G4Box("SlitFe", IronWallSlitSizeX, IronWallSlitSizeY, IronWallSlitSizeZ); G4LogicalVolume * LogicalSlitFe = new G4LogicalVolume(SolidSlitFe, FCALMaterials->Material("Air"), "SlitFeLogical"); // G4VPhysicalVolume * PhysicalSlitFe = new G4PVPlacement(0, 0, LogicalSlitFe, "SlitFePhysical", LogicalIronWall, 0, 0); // G4VPhysicalVolume * PhysicalIronWall = new G4PVPlacement(0, G4ThreeVector(IronWallPosX,IronWallPosY,IronWallPosZ), "IronWallPhysical", LogicalIronWall, PhysicalMother, 0, 0); G4VisAttributes * ColorOfIron = new G4VisAttributes(G4Colour(0.2,0.2,0.2)); LogicalIronWall->SetVisAttributes(ColorOfIron); LogicalSlitFe->SetVisAttributes(ColorOfAir); //---------------- // Tail Catcher //---------------- G4Box * SolidBigScint = new G4Box("BigSolidScint",BigScintSizeX, BigScintSizeY, ScintSizeZ); G4LogicalVolume * LogicalBigScint = new G4LogicalVolume(SolidBigScint, FCALMaterials->Material("Polystyrene"), "BigScintLogical"); G4Box * SolidSmallScint = new G4Box("SmallSolidScint",SmallScintSizeX, SmallScintSizeY, ScintSizeZ); G4LogicalVolume * LogicalSmallScint = new G4LogicalVolume(SolidSmallScint, FCALMaterials->Material("Polystyrene"), "SmallScintLogical"); for( i=0; i<(NBigScint+NSmallScint); i++) { if(iSetVisAttributes(ColorOfScintillator); LogicalSmallScint->SetVisAttributes(ColorOfScintillator); G4Box * SolidBigIron = new G4Box("BigSolidIron",BigIronSizeX, BigIronSizeY, IronSizeZ); G4LogicalVolume * LogicalBigIron = new G4LogicalVolume(SolidBigIron, FCALMaterials->Material("Polystyrene"), "BigIronLogical"); G4Box * SolidSmallIron = new G4Box("SmallSolidIron",SmallIronSizeX, SmallIronSizeY, IronSizeZ); G4LogicalVolume * LogicalSmallIron = new G4LogicalVolume(SolidSmallIron, FCALMaterials->Material("Iron"), "SmallIronLogical"); for( i=0; i<(NBigIron+NSmallIron); i++) { if(iSetVisAttributes(ColorOfIron); LogicalSmallIron->SetVisAttributes(ColorOfIron); //------------------------- // Concrete Walls A and B //------------------------- G4Box * SolidConcWall = new G4Box("ConcWallSolid", ConcWallSizeX, ConcWallSizeY, ConcWallSizeZ); G4LogicalVolume * LogicalConcWallA = new G4LogicalVolume(SolidConcWall, FCALMaterials->Material("ShieldingConcrete"), "ConcWallALogical"); G4VPhysicalVolume * PhysicalConcWallA = new G4PVPlacement(0, G4ThreeVector(ConcWallPosX, ConcWallPosY, ConcWallAPosZ), "ConcWallAPhysical", LogicalConcWallA, PhysicalMother, 0, 0); G4LogicalVolume * LogicalConcWallB = new G4LogicalVolume(SolidConcWall, FCALMaterials->Material("ShieldingConcrete"), "ConcWallBLogical"); // G4VPhysicalVolume * PhysicalConcWallB = new G4PVPlacement(0, G4ThreeVector(ConcWallPosX, ConcWallPosY, ConcWallBPosZ), "ConcWallBPhysical", LogicalConcWallB, PhysicalMother, 0, 0); G4Box * SolidConcWallIns = new G4Box("ConcWallInsSolid", ConcWallInsSizeX,ConcWallInsSizeY,ConcWallInsSizeZ); G4LogicalVolume * LogicalConcWallIns = new G4LogicalVolume(SolidConcWallIns, FCALMaterials->Material("Iron"), "LogicalConcWallIns"); // G4VPhysicalVolume * PhysicalConcWallIns = new G4PVPlacement(0, 0, "ConcWallInsPhysical", LogicalConcWallIns, PhysicalConcWallA, 0, 0); G4VisAttributes * ColorOfConcrete = new G4VisAttributes(G4Colour(0.,0.,0.)); LogicalConcWallA->SetVisAttributes(ColorOfConcrete); LogicalConcWallB->SetVisAttributes(ColorOfConcrete); LogicalConcWallIns->SetVisAttributes(ColorOfIron); //------------------ // Muon Counter //------------------- G4Box * SolidMuContr = new G4Box("MuContrSolid", MuCntrSIzeX, MuCntrSIzeY, MuCntrSIzeZ); G4LogicalVolume * LogicalMuContr = new G4LogicalVolume(SolidMuContr, FCALMaterials->Material("Polystyrene"), "MuContrLogical"); // G4VPhysicalVolume * PhysicalMuContr = new G4PVPlacement(0, G4ThreeVector(MuCntrPosX, MuCntrPosY, MuCntrPosZ), "MuContrPhyiscal", LogicalMuContr, PhysicalMother, 0, 0); LogicalMuContr->SetVisAttributes(ColorOfScintillator); //----------------- // cryostat //----------------- G4RotationMatrix* CryostatRotationMatrix = new G4RotationMatrix(); // new G4RotationMatrix(1.,0.,0.,0.,0.,-1.,0.,1.,0.); // Theta(...) 90.0000 180.0000 90.0000 // Phi(...) 0.0000 0.0000 90.0000 // // Matrix(...) | 1.0000 0.0000 0.0000 | // | 0.0000 0.0000 -1.0000 | // | 0.0000 1.0000 0.0000 | // // How to input? CryostatRotationMatrix->rotateX(90*deg); FCALCryostatVolumes * CryostatVolumes = new FCALCryostatVolumes(); G4LogicalVolume * theCryostatVolumes = CryostatVolumes->Construct(); // G4VPhysicalVolume * PhysiCryostatVolumes = new G4PVPlacement(CryostatRotationMatrix, G4ThreeVector(CryostatPosX,CryostatPosY,CryostatPosZ),"CryostatVolumes" , theCryostatVolumes, PhysicalMother, 0,0); //----------------------- // Senstive detectors //----------------------- G4SDManager* SDman = G4SDManager::GetSDMpointer(); if(!FCALTBSetupSD) { FCALTBSetupSD = new FCALTestbeamSetupSD("FCALTB/TBSetupSD"); SDman->AddNewDetector(FCALTBSetupSD); } LogicalScintS1andS3->SetSensitiveDetector(FCALTBSetupSD); LogicalScintS2->SetSensitiveDetector(FCALTBSetupSD); LogicalMWPC->SetSensitiveDetector(FCALTBSetupSD); LogicalHoleCntrScint->SetSensitiveDetector(FCALTBSetupSD); LogicalHoleCntrPb->SetSensitiveDetector(FCALTBSetupSD); LogicalHoleCntrAl->SetSensitiveDetector(FCALTBSetupSD); // theCryostatVolumes->SetSensitiveDetector(FCALTBSetupSD); LogicalLeadWall->SetSensitiveDetector(FCALTBSetupSD); LogicalIronWall->SetSensitiveDetector(FCALTBSetupSD); LogicalBigScint->SetSensitiveDetector(FCALTBSetupSD); LogicalSmallScint->SetSensitiveDetector(FCALTBSetupSD); LogicalBigIron->SetSensitiveDetector(FCALTBSetupSD); LogicalSmallIron->SetSensitiveDetector(FCALTBSetupSD); LogicalConcWallA->SetSensitiveDetector(FCALTBSetupSD); LogicalConcWallB->SetSensitiveDetector(FCALTBSetupSD); LogicalConcWallIns->SetSensitiveDetector(FCALTBSetupSD); LogicalMuContr->SetSensitiveDetector(FCALTBSetupSD); return PhysicalMother; }