// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: RemSimVehicle1.hh,v 1.8 2006/06/29 16:23:29 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // // Code developed by: S.Guatelli, guatelli@ge.infn.it // #ifndef RemSimVehicle1_h #define RemSimVehicle1_h 1 class RemSimVGeometryComponent; class G4VPhysicalVolume; class G4Box; class G4LogicalVolume; class G4Material; class RemSimMaterial; class G4VisAttributes; class RemSimVehicle1: public RemSimVGeometryComponent { public: RemSimVehicle1(); ~RemSimVehicle1(); void ConstructComponent(G4VPhysicalVolume*); void DestroyComponent(); G4VPhysicalVolume* GetShelter(){return 0;}; private: RemSimMaterial* pMaterial; G4VPhysicalVolume* layervacuumPhys; G4VPhysicalVolume* layer1Phys; G4VPhysicalVolume* layer2Phys; G4VPhysicalVolume* layer3Phys; G4VPhysicalVolume* layer4Phys; G4VPhysicalVolume* layer5Phys; G4VPhysicalVolume* layer6Phys; G4VPhysicalVolume* layer7Phys; G4VPhysicalVolume* layer8Phys; G4VPhysicalVolume* layer9Phys; G4VPhysicalVolume* layer10Phys; G4VPhysicalVolume* layer11Phys; G4VPhysicalVolume* layer12Phys; G4VPhysicalVolume* layer13Phys; G4VPhysicalVolume* layer14Phys; G4VPhysicalVolume* layer15Phys; G4VPhysicalVolume* layerPhys; G4VPhysicalVolume* layer16Phys; G4VPhysicalVolume* layer17Phys; G4VPhysicalVolume* layer18Phys; G4VPhysicalVolume* layer19Phys; G4VPhysicalVolume* layer20Phys; G4VPhysicalVolume* layer21Phys; G4VPhysicalVolume* layer22Phys; G4VPhysicalVolume* layer23Phys; G4VPhysicalVolume* layer24Phys; G4VPhysicalVolume* layer25Phys; G4VPhysicalVolume* layer26Phys; G4VPhysicalVolume* layer27Phys; }; #endif