[807] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // $Id: RemSimShelterSPEDecorator.cc,v 1.3 2006/06/29 16:24:21 gunter Exp $ |
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[1337] | 27 | // GEANT4 tag $Name: geant4-09-04-beta-01 $ |
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[807] | 28 | // |
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| 29 | // Code developed by: S.Guatelli, guatelli@ge.infn.it |
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| 30 | // |
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| 31 | #include "RemSimVGeometryComponent.hh" |
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| 32 | #include "RemSimMaterial.hh" |
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| 33 | #include "G4Material.hh" |
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| 34 | #include "G4MaterialTable.hh" |
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| 35 | #include "RemSimShelterSPEDecorator.hh" |
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| 36 | #include "RemSimDecorator.hh" |
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| 37 | #include "G4Box.hh" |
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| 38 | #include "G4LogicalVolume.hh" |
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| 39 | #include "G4VPhysicalVolume.hh" |
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| 40 | #include "G4PVPlacement.hh" |
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| 41 | #include "G4VisAttributes.hh" |
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| 42 | #include "RemSimSensitiveDetector.hh" |
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| 43 | #include "RemSimROGeometry.hh" |
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| 44 | #include "G4SDManager.hh" |
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| 45 | #include "G4RunManager.hh" |
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| 46 | #include "G4VisAttributes.hh" |
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| 47 | |
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| 48 | RemSimShelterSPEDecorator::RemSimShelterSPEDecorator(RemSimVGeometryComponent* comp) |
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| 49 | : RemSimDecorator(comp) |
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| 50 | { |
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| 51 | shelterSPEX = 5.*m; |
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| 52 | shelterSPEY = 5.*m; |
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| 53 | shelterSPEZ = 75.*cm; |
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| 54 | translation = - 2.* m; |
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| 55 | pMaterial = new RemSimMaterial(); |
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| 56 | |
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| 57 | shelterSPEVisAtt = 0; |
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| 58 | } |
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| 59 | RemSimShelterSPEDecorator::~RemSimShelterSPEDecorator() |
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| 60 | { |
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| 61 | delete pMaterial; |
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| 62 | } |
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| 63 | void RemSimShelterSPEDecorator::ConstructComponent(G4VPhysicalVolume* motherVolume) |
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| 64 | { |
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| 65 | pMaterial -> DefineMaterials(); |
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| 66 | RemSimDecorator::ConstructComponent(motherVolume); |
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| 67 | ConstructShelterSPE(motherVolume); |
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| 68 | } |
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| 69 | |
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| 70 | void RemSimShelterSPEDecorator::DestroyComponent() |
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| 71 | { |
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| 72 | delete shelterSPEVisAtt; |
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| 73 | shelterSPEVisAtt = 0; |
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| 74 | |
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| 75 | delete shelterSPEPhys; |
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| 76 | shelterSPEPhys = 0; |
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| 77 | |
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| 78 | delete shelterSPELog; |
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| 79 | shelterSPELog = 0; |
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| 80 | |
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| 81 | delete shelterSPE; |
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| 82 | shelterSPE = 0; |
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| 83 | } |
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| 84 | void RemSimShelterSPEDecorator::ConstructShelterSPE(G4VPhysicalVolume* motherVolume) |
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| 85 | { |
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| 86 | // Geometry definition |
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| 87 | pMaterial -> DefineMaterials(); |
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| 88 | |
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| 89 | G4Material* water = pMaterial -> GetMaterial("Water"); |
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| 90 | |
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| 91 | shelterSPE = new G4Box("shelterSPE",shelterSPEX/2.,shelterSPEY/2.,shelterSPEZ/2.); |
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| 92 | |
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| 93 | shelterSPELog = new G4LogicalVolume(shelterSPE, water, |
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| 94 | "shelterSPELog",0,0,0); |
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| 95 | |
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| 96 | shelterSPEPhys = new G4PVPlacement(0, |
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| 97 | G4ThreeVector(0.,0.,translation + shelterSPEZ/2.), |
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| 98 | "shelterSPEPhys", shelterSPELog, motherVolume,false,0); |
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| 99 | |
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| 100 | //Visualisation attributes |
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| 101 | G4Colour red (1.0,0.0,0.0); |
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| 102 | shelterSPEVisAtt = new G4VisAttributes(red); |
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| 103 | shelterSPEVisAtt -> SetVisibility(true); |
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| 104 | shelterSPEVisAtt -> SetForceSolid(true); |
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| 105 | shelterSPELog -> SetVisAttributes(shelterSPEVisAtt); |
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| 106 | PrintDetectorParameters(); |
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| 107 | } |
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| 108 | |
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| 109 | void RemSimShelterSPEDecorator::ChangeThickness(G4double) |
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| 110 | { |
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| 111 | ; |
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| 112 | } |
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| 113 | |
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| 114 | void RemSimShelterSPEDecorator::PrintDetectorParameters() |
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| 115 | { |
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| 116 | G4cout << "-----------------------------------------------------------------------" |
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| 117 | << G4endl |
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| 118 | << "the shelterSPE is a box whose thickness is: " << G4endl |
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| 119 | << ((shelterSPE -> GetZHalfLength())*2.)/cm |
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| 120 | << " cm along the Z axis" |
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| 121 | << G4endl |
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| 122 | << "material of the shelterSPE: " |
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| 123 | << shelterSPELog -> GetMaterial() -> GetName() <<G4endl |
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| 124 | << G4endl; |
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| 125 | } |
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