// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: PhotInPrimaryGeneratorAction.hh,v 1.5 2006/06/29 16:24:53 gunter Exp $ // GEANT4 tag $Name: $ // #ifndef PhotInPrimaryGeneratorAction_h #define PhotInPrimaryGeneratorAction_h 1 #include "PhotInDetectorConstruction.hh" #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" class PhotInPrimaryGeneratorAction: public G4VUserPrimaryGeneratorAction { public: PhotInPrimaryGeneratorAction(); virtual ~PhotInPrimaryGeneratorAction(); virtual void GeneratePrimaries(G4Event*); //void SetSerial(G4bool ser) {serial = ser;} // Different positions for different setups void SetDetector(PhotInDetectorConstruction* det); void SetProjectileName(G4String partName); void SetProjectileEnergy(G4double partEnergy); void SetSection(G4int sec) // Define position for the particular section { if(sec<0||sec>PhotInNumSections) { G4cout<<"PhotInPrimaryGeneratorAction::SetSection: section="<