// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: PhotInPrimaryGeneratorAction.cc,v 1.6 2006/06/29 16:25:21 gunter Exp $ // GEANT4 tag $Name: $ // #define debug #include "PhotInPrimaryGeneratorAction.hh" PhotInPrimaryGeneratorAction::PhotInPrimaryGeneratorAction(): section(1),detector(0),part("gamma"),energy(100.),oldPart("gamma"),oldEnergy(100.) { #ifdef debug G4cout<<"PhotInPrimaryGeneratorAction::Constructor: part="<FindParticle(particleName=part); particleGun->SetParticleDefinition(particle); particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); particleGun->SetParticleEnergy(energy*GeV); oldPart=part; oldEnergy=energy; } G4double hY=detector->GetHalfYWidth(); G4double hZ=detector->GetHalfZThickness(); if(section==1) // The section #1 is always in the center (comment or change if #ofSec!=3) { particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-hZ)); particleGun->GeneratePrimaryVertex(anEvent); } else if(detector->IsSerial()) { particleGun->SetParticlePosition(G4ThreeVector(0.,0.,hZ*(section+section-3))); particleGun->GeneratePrimaryVertex(anEvent); } else { particleGun->SetParticlePosition(G4ThreeVector(0.,hY*(section+section-2),-hZ)); particleGun->GeneratePrimaryVertex(anEvent); } }