source: trunk/examples/advanced/raredecay_calorimetry/src/PhotInPrimaryGeneratorAction.cc@ 1275

Last change on this file since 1275 was 807, checked in by garnier, 17 years ago

update

File size: 4.9 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26//
27// $Id: PhotInPrimaryGeneratorAction.cc,v 1.6 2006/06/29 16:25:21 gunter Exp $
28// GEANT4 tag $Name: $
29//
30
31#define debug
32
33#include "PhotInPrimaryGeneratorAction.hh"
34
35PhotInPrimaryGeneratorAction::PhotInPrimaryGeneratorAction():
36 section(1),detector(0),part("gamma"),energy(100.),oldPart("gamma"),oldEnergy(100.)
37{
38#ifdef debug
39 G4cout<<"PhotInPrimaryGeneratorAction::Constructor: part="<<part<<", E="<<energy<<G4endl;
40#endif
41 G4int n_particle = 1;
42 particleGun = new G4ParticleGun(n_particle); // Initialization of the pointer from BODY
43
44 // default particle kinematic
45 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
46 G4String particleName;
47 G4ParticleDefinition* particle = particleTable->FindParticle(particleName=part);
48 particleGun->SetParticleDefinition(particle);
49 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
50 particleGun->SetParticleEnergy(energy*GeV);
51}
52
53PhotInPrimaryGeneratorAction::~PhotInPrimaryGeneratorAction() {delete particleGun;}
54
55void PhotInPrimaryGeneratorAction::SetProjectileName(G4String partName)
56{
57#ifdef debug
58 G4cout<<"PhotInPrimaryGeneratorAction::SetProjectileName:Before Name="<<partName
59 <<", oldName="<<part<<G4endl;
60#endif
61 //@@ Make a check that such a particle exists (M.K.)
62 part=partName;
63#ifdef debug
64 G4cout<<"PhotInPrimaryGeneratorAction::SetProjectileName: After Name="<<part<<G4endl;
65#endif
66}
67
68void PhotInPrimaryGeneratorAction::SetProjectileEnergy(G4double partEnergy)
69{
70#ifdef debug
71 G4cout<<"PhotInPrimaryGeneratorAction::SetProjectileEnergy: before E="<<energy<<G4endl;
72#endif
73 energy=partEnergy;
74#ifdef debug
75 G4cout<<"PhotInPrimaryGeneratorAction::SetProjectileEnergy: before E="<<energy<<G4endl;
76#endif
77}
78
79void PhotInPrimaryGeneratorAction::SetDetector(PhotInDetectorConstruction* det)
80{
81#ifdef debug
82 G4cout<<"PhotInPrimaryGeneratorAction::SetDetector: is called"<<G4endl;
83#endif
84 detector=det;
85}
86
87void PhotInPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
88{
89#ifdef debug
90 G4cout<<"PhotInPrimaryGeneratorAction::GeneratePrimaries: "<<part<<",E="<<energy<<G4endl;
91#endif
92 if(part!=oldPart || energy!=oldEnergy)
93 {
94#ifdef debug
95 G4cout<<"PhotInPrimaryGeneratorAction::GeneratePrimaries: part&E're redefined"<<G4endl;
96#endif
97 // new particle kinematic
98 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
99 G4String particleName;
100 G4ParticleDefinition* particle = particleTable->FindParticle(particleName=part);
101 particleGun->SetParticleDefinition(particle);
102 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
103 particleGun->SetParticleEnergy(energy*GeV);
104 oldPart=part;
105 oldEnergy=energy;
106 }
107
108 G4double hY=detector->GetHalfYWidth();
109 G4double hZ=detector->GetHalfZThickness();
110 if(section==1) // The section #1 is always in the center (comment or change if #ofSec!=3)
111 {
112 particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-hZ));
113 particleGun->GeneratePrimaryVertex(anEvent);
114 }
115 else if(detector->IsSerial())
116 {
117 particleGun->SetParticlePosition(G4ThreeVector(0.,0.,hZ*(section+section-3)));
118 particleGun->GeneratePrimaryVertex(anEvent);
119 }
120 else
121 {
122 particleGun->SetParticlePosition(G4ThreeVector(0.,hY*(section+section-2),-hZ));
123 particleGun->GeneratePrimaryVertex(anEvent);
124 }
125}
126
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