// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: alexander.howard@cern.ch // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // DetectorConstruction header // -------------------------------------------------------------- #ifndef DMXScintHit_h #define DMXScintHit_h 1 #include "G4VHit.hh" #include "G4THitsCollection.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... class DMXScintHit : public G4VHit { public: DMXScintHit(); ~DMXScintHit(); DMXScintHit(const DMXScintHit&); const DMXScintHit& operator=(const DMXScintHit&); int operator==(const DMXScintHit&) const; inline void* operator new(size_t); inline void operator delete(void*); void Draw(); void Print(); public: void SetEdep (G4double de) { edep = de; }; void SetPos (G4ThreeVector xyz) { pos = xyz; }; void SetParticle (G4String name) { particleName = name; }; void SetParticleEnergy (G4double e1) { particleEnergy = e1; }; void SetTime (G4double t2) { time = t2; }; G4double GetEdep() { return edep; }; G4ThreeVector GetPos() { return pos; }; G4String GetParticle() { return particleName;}; G4double GetParticleEnergy() { return particleEnergy;}; G4double GetTime() { return time; }; private: G4double edep; G4ThreeVector pos; G4double time; G4String particleName; G4double particleEnergy; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... typedef G4THitsCollection DMXScintHitsCollection; extern G4Allocator DMXScintHitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void* DMXScintHit::operator new(size_t) { void* aHit; aHit = (void*) DMXScintHitAllocator.MallocSingle(); return aHit; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void DMXScintHit::operator delete(void* aHit) { DMXScintHitAllocator.FreeSingle((DMXScintHit*) aHit); } #endif