source: trunk/examples/advanced/underground_physics/include/DMXScintHit.hh @ 1304

Last change on this file since 1304 was 807, checked in by garnier, 16 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
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6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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24// ********************************************************************
25//
26//
27// --------------------------------------------------------------
28//   GEANT 4 - Underground Dark Matter Detector Advanced Example
29//
30//      For information related to this code contact: Alex Howard
31//      e-mail: alexander.howard@cern.ch
32// --------------------------------------------------------------
33// Comments
34//
35//                  Underground Advanced
36//               by A. Howard and H. Araujo
37//                    (27th November 2001)
38//
39// DetectorConstruction header
40// --------------------------------------------------------------
41
42#ifndef DMXScintHit_h
43#define DMXScintHit_h 1
44
45#include "G4VHit.hh"
46#include "G4THitsCollection.hh"
47#include "G4Allocator.hh"
48#include "G4ThreeVector.hh"
49
50//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
51
52class DMXScintHit : public G4VHit
53{
54  public:
55
56      DMXScintHit();
57      ~DMXScintHit();
58      DMXScintHit(const DMXScintHit&);
59      const DMXScintHit& operator=(const DMXScintHit&);
60      int operator==(const DMXScintHit&) const;
61
62      inline void* operator new(size_t);
63      inline void  operator delete(void*);
64
65      void Draw();
66      void Print();
67
68  public:
69 
70      void SetEdep           (G4double de)       { edep = de; };
71      void SetPos            (G4ThreeVector xyz) { pos = xyz; };
72      void SetParticle       (G4String name)     { particleName = name; };
73      void SetParticleEnergy (G4double e1)       { particleEnergy = e1; };
74      void SetTime           (G4double t2)       { time = t2; };
75
76
77      G4double GetEdep()                         { return edep; };     
78      G4ThreeVector GetPos()                     { return pos; };
79      G4String GetParticle()                     { return particleName;};
80      G4double GetParticleEnergy()               { return particleEnergy;};
81      G4double GetTime()                         { return time; };     
82
83
84  private:
85      G4double      edep;
86      G4ThreeVector pos;
87      G4double      time;
88      G4String      particleName;
89      G4double      particleEnergy;
90
91
92};
93
94//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
95
96typedef G4THitsCollection<DMXScintHit> DMXScintHitsCollection;
97
98extern G4Allocator<DMXScintHit> DMXScintHitAllocator;
99
100//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
101
102inline void* DMXScintHit::operator new(size_t)
103{
104  void* aHit;
105  aHit = (void*) DMXScintHitAllocator.MallocSingle();
106  return aHit;
107}
108
109//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
110
111inline void DMXScintHit::operator delete(void* aHit)
112{
113  DMXScintHitAllocator.FreeSingle((DMXScintHit*) aHit);
114}
115
116#endif
117
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