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1 | #############################################################################*# |
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2 | # # |
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3 | # initInter.mac # |
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4 | # Initialisation macro for interactive mode # |
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5 | # # |
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6 | ############################################################################### |
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7 | # |
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8 | /control/verbose 2 |
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9 | /control/saveHistory |
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10 | # |
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11 | # Create empty scene |
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12 | /vis/scene/create |
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13 | # |
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14 | # Create a scene handler for a specific graphics system |
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15 | # (Edit the next line(s) to choose another graphic system) |
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16 | #/vis/open OGL |
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17 | #/vis/open DANWFILE |
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18 | #/vis/open Xo |
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19 | # |
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20 | # Trajectories: set to 0 if too many |
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21 | # alternatively use /dmx/drawTracks [none charged noscint all] |
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22 | /tracking/storeTrajectory 1 |
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23 | # |
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24 | # |
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25 | # Camera viewpoint |
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26 | /vis/drawView 70 -90 0. 0. cm 1.5 |
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27 | # |
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28 | # Add detector to scene |
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29 | /vis/drawVolume |
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30 | # |
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31 | # Flush visualization |
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32 | /vis/viewer/update |
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33 | # |
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34 | # |
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35 | # now run macro: gamma.mac, alpha.mac, neutron.mac, sourceAm241.mac |
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36 | |
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37 | |
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