| [807] | 1 | //
|
|---|
| 2 | // ********************************************************************
|
|---|
| 3 | // * License and Disclaimer *
|
|---|
| 4 | // * *
|
|---|
| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
|
|---|
| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
|
|---|
| 7 | // * conditions of the Geant4 Software License, included in the file *
|
|---|
| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
|
|---|
| 9 | // * include a list of copyright holders. *
|
|---|
| 10 | // * *
|
|---|
| 11 | // * Neither the authors of this software system, nor their employing *
|
|---|
| 12 | // * institutes,nor the agencies providing financial support for this *
|
|---|
| 13 | // * work make any representation or warranty, express or implied, *
|
|---|
| 14 | // * regarding this software system or assume any liability for its *
|
|---|
| 15 | // * use. Please see the license in the file LICENSE and URL above *
|
|---|
| 16 | // * for the full disclaimer and the limitation of liability. *
|
|---|
| 17 | // * *
|
|---|
| 18 | // * This code implementation is the result of the scientific and *
|
|---|
| 19 | // * technical work of the GEANT4 collaboration. *
|
|---|
| 20 | // * By using, copying, modifying or distributing the software (or *
|
|---|
| 21 | // * any work based on the software) you agree to acknowledge its *
|
|---|
| 22 | // * use in resulting scientific publications, and indicate your *
|
|---|
| 23 | // * acceptance of all terms of the Geant4 Software license. *
|
|---|
| 24 | // ********************************************************************
|
|---|
| 25 | //
|
|---|
| 26 | //
|
|---|
| 27 | // Window - AIR + glass ************************************************
|
|---|
| 28 |
|
|---|
| 29 | G4double glassThick = 3.0*mm;
|
|---|
| 30 | G4double sidepanelWidth = 43.*cm;
|
|---|
| 31 | G4double windowWidth = labWidth - 2.*sidepanelWidth;
|
|---|
| 32 | G4double windowHeight = labHeight - 112.0*cm;
|
|---|
| 33 | G4double glassPosY = 0.5*(worldLength - glassThick);
|
|---|
| 34 | G4double glassPosZ = 0.5*(labHeight - windowHeight);
|
|---|
| 35 |
|
|---|
| 36 | G4Box* glass_box = new G4Box
|
|---|
| 37 | ("glass_box",0.5*windowWidth, 0.5*glassThick, 0.5*windowHeight );
|
|---|
| 38 | glass_log = new G4LogicalVolume(glass_box, glass_mat, "glass_log");
|
|---|
| 39 | glass_phys = new G4PVPlacement
|
|---|
| 40 | (0, G4ThreeVector(0., glassPosY, glassPosZ), "glass_phys", glass_log,
|
|---|
| 41 | world_phys, false, 0);
|
|---|
| 42 |
|
|---|
| 43 | G4VisAttributes* glass_vat= new G4VisAttributes(blue);
|
|---|
| 44 | glass_vat->SetVisibility(true);
|
|---|
| 45 | glass_vat->SetForceSolid(true);
|
|---|
| 46 | glass_log->SetVisAttributes(glass_vat);
|
|---|
| 47 |
|
|---|
| 48 | // hole in wall between glass and "lab": ************************************
|
|---|
| 49 |
|
|---|
| 50 | G4double holeThick = wallThick - glassThick;
|
|---|
| 51 | G4double windowPosY = 0.5*(worldLength - holeThick) - glassThick;
|
|---|
| 52 | G4double windowPosZ = glassPosZ;
|
|---|
| 53 |
|
|---|
| 54 | G4Box* window_box = new G4Box
|
|---|
| 55 | ("window_box",0.5*windowWidth, 0.5*holeThick, 0.5*windowHeight );
|
|---|
| 56 | window_log = new G4LogicalVolume(window_box, lab_mat, "window_log");
|
|---|
| 57 | window_phys = new G4PVPlacement
|
|---|
| 58 | (0, G4ThreeVector(0., windowPosY, windowPosZ), "window_phys",
|
|---|
| 59 | window_log, world_phys, false, 0);
|
|---|
| 60 |
|
|---|
| 61 | G4VisAttributes* window_vat= new G4VisAttributes(yellow);
|
|---|
| 62 | // window_log->SetVisAttributes(G4VisAttributes::Invisible);
|
|---|
| 63 | window_vat->SetVisibility(true);
|
|---|
| 64 | window_log->SetVisAttributes(window_vat);
|
|---|
| 65 |
|
|---|
| 66 |
|
|---|
| 67 | // Side panels of Window - AIR + Al ****************************************
|
|---|
| 68 |
|
|---|
| 69 | G4double panelThick = 5.0*mm;
|
|---|
| 70 | // G4double sidepanelWidth = 43.*cm; // defined earlier
|
|---|
| 71 | G4double sidepanelPosX = 0.5*(labWidth - sidepanelWidth);
|
|---|
| 72 | G4double sidepanelPosY = 0.5*(worldLength - panelThick);
|
|---|
| 73 | G4double sidepanelPosZ = glassPosZ;
|
|---|
| 74 |
|
|---|
| 75 | G4Box* sidepanel_box = new G4Box
|
|---|
| 76 | ("sidepanel_box",0.5*sidepanelWidth, 0.5*panelThick, 0.5*windowHeight );
|
|---|
| 77 | sidepanel_log = new G4LogicalVolume
|
|---|
| 78 | (sidepanel_box, panel_mat, "sidepanel_log");
|
|---|
| 79 | sidepanel_phys = new G4PVPlacement
|
|---|
| 80 | (0, G4ThreeVector(sidepanelPosX, sidepanelPosY, sidepanelPosZ),
|
|---|
| 81 | "sidepanel_phys", sidepanel_log, world_phys, false, 0);
|
|---|
| 82 |
|
|---|
| 83 | sidepanel_phys = new G4PVPlacement
|
|---|
| 84 | (0, G4ThreeVector(-sidepanelPosX, sidepanelPosY, sidepanelPosZ),
|
|---|
| 85 | "sidepanel_phys", sidepanel_log, world_phys, false, 1);
|
|---|
| 86 |
|
|---|
| 87 | G4VisAttributes* panel_vat= new G4VisAttributes(grey);
|
|---|
| 88 | panel_vat->SetVisibility(true);
|
|---|
| 89 | panel_vat->SetForceSolid(true);
|
|---|
| 90 | sidepanel_log->SetVisAttributes(panel_vat);
|
|---|
| 91 |
|
|---|
| 92 | // panel hole in wall between Al and "lab": ******************************
|
|---|
| 93 |
|
|---|
| 94 | G4double panelholePosX = sidepanelPosX;
|
|---|
| 95 | G4double panelholeThick = wallThick - panelThick;
|
|---|
| 96 | G4double panelholePosY = 0.5*(worldLength - panelholeThick) - panelThick;
|
|---|
| 97 | G4double panelholePosZ = sidepanelPosZ;
|
|---|
| 98 |
|
|---|
| 99 | G4Box* panelhole_box = new G4Box
|
|---|
| 100 | ("panelhole_box",0.5*sidepanelWidth, 0.5*panelholeThick, 0.5*windowHeight );
|
|---|
| 101 | panelhole_log = new G4LogicalVolume
|
|---|
| 102 | (panelhole_box, lab_mat, "panelhole_log");
|
|---|
| 103 |
|
|---|
| 104 | panelhole_phys = new G4PVPlacement
|
|---|
| 105 | (0, G4ThreeVector(panelholePosX, panelholePosY, panelholePosZ),
|
|---|
| 106 | "panelhole_phys", panelhole_log, world_phys, false, 0);
|
|---|
| 107 | panelhole_phys = new G4PVPlacement
|
|---|
| 108 | (0, G4ThreeVector(-panelholePosX, panelholePosY, panelholePosZ),
|
|---|
| 109 | "panelhole_phys", panelhole_log, world_phys, false, 1);
|
|---|
| 110 |
|
|---|
| 111 | panelhole_log->SetVisAttributes(window_vat);
|
|---|
| 112 |
|
|---|
| 113 |
|
|---|
| 114 | // DOOR Window - AIR + glass ************************************************
|
|---|
| 115 |
|
|---|
| 116 | G4double doorwindowWidth = 62.*cm;
|
|---|
| 117 | G4double doorwindowHeight = 84.0*cm;
|
|---|
| 118 | G4double doorglassPosX = 0.5*(labWidth - doorwindowWidth) - sidepanelWidth;
|
|---|
| 119 | G4double doorglassPosY = 0.5*(worldLength - panelThick);
|
|---|
| 120 | G4double doorglassPosZ = glassPosZ - 0.5*(windowHeight+doorwindowHeight);
|
|---|
| 121 |
|
|---|
| 122 | G4Box* doorglass_box = new G4Box
|
|---|
| 123 | ("doorglass_box",0.5*doorwindowWidth, 0.5*panelThick, 0.5*doorwindowHeight );
|
|---|
| 124 | doorglass_log = new G4LogicalVolume
|
|---|
| 125 | (doorglass_box, panel_mat, "doorglass_log");
|
|---|
| 126 | doorglass_phys = new G4PVPlacement
|
|---|
| 127 | (0, G4ThreeVector(doorglassPosX, doorglassPosY, doorglassPosZ),
|
|---|
| 128 | "doorglass_phys", doorglass_log, world_phys, false, 0);
|
|---|
| 129 |
|
|---|
| 130 | doorglass_log->SetVisAttributes(panel_vat);
|
|---|
| 131 |
|
|---|
| 132 | // door hole in wall between glass and "lab": ******************************
|
|---|
| 133 |
|
|---|
| 134 | G4double doorwindowPosX = doorglassPosX;
|
|---|
| 135 | G4double doorwindowPosY = 0.5*(worldLength - panelholeThick) - panelThick;
|
|---|
| 136 | G4double doorwindowPosZ = doorglassPosZ;
|
|---|
| 137 |
|
|---|
| 138 | G4Box* doorwindow_box = new G4Box
|
|---|
| 139 | ("doorwindow_box",0.5*doorwindowWidth, 0.5*panelholeThick, 0.5*doorwindowHeight );
|
|---|
| 140 | doorwindow_log = new G4LogicalVolume
|
|---|
| 141 | (doorwindow_box, lab_mat, "doorwindow_log");
|
|---|
| 142 | doorwindow_phys = new G4PVPlacement
|
|---|
| 143 | (0, G4ThreeVector(doorwindowPosX, doorwindowPosY, doorwindowPosZ),
|
|---|
| 144 | "doorwindow_phys", doorwindow_log, world_phys, false, 0);
|
|---|
| 145 |
|
|---|
| 146 | doorwindow_log->SetVisAttributes(window_vat);
|
|---|
| 147 |
|
|---|
| 148 |
|
|---|
| 149 | // cupboards: ***************************************************************
|
|---|
| 150 |
|
|---|
| 151 | // cupboard 1:
|
|---|
| 152 | G4double cupboardDepth = 38.0*cm; //X
|
|---|
| 153 | G4double cupboard1Width = 91.0*cm; //Y
|
|---|
| 154 | G4double cupboard2Width = 153.0*cm; //Y
|
|---|
| 155 | G4double cupboardHeight = 91.0*cm; //Z
|
|---|
| 156 | G4double woodThick = 2.0*cm;
|
|---|
| 157 | G4double insideDepth = cupboardDepth - 2.*woodThick;
|
|---|
| 158 | G4double inside1Width = cupboard1Width - 2.*woodThick;
|
|---|
| 159 | G4double inside2Width = cupboard2Width - 2.*woodThick;
|
|---|
| 160 | G4double insideHeight = cupboardHeight - 2.*woodThick;
|
|---|
| 161 |
|
|---|
| 162 | //nb: cupboard orientation is sideways because they are lined along the wall
|
|---|
| 163 | G4Box* cupboard_box = new G4Box
|
|---|
| 164 | ("cupboard_box", 0.5*cupboardDepth, 0.5*cupboard1Width, 0.5*cupboardHeight);
|
|---|
| 165 | G4Box* inside_box = new G4Box
|
|---|
| 166 | ("inside_box", 0.5*insideDepth, 0.5*inside1Width, 0.5*insideHeight);
|
|---|
| 167 | G4Box* shelf_box = new G4Box
|
|---|
| 168 | ("shelf_box", 0.5*insideDepth, 0.5*inside1Width, 0.5*woodThick);
|
|---|
| 169 | G4Box* cupdoor_box = new G4Box
|
|---|
| 170 | ("cupdoor_box", 0.5*woodThick+1.0*nanometer, 0.25*inside1Width, 0.5*insideHeight);
|
|---|
| 171 | // ("cupdoor_box", 0.5*woodThick, 0.25*inside1Width, 0.5*insideHeight);
|
|---|
| 172 |
|
|---|
| 173 | G4RotationMatrix rotMatrixCupboard;
|
|---|
| 174 | rotMatrixCupboard.rotateY(0.0*deg);
|
|---|
| 175 |
|
|---|
| 176 | G4SubtractionSolid* cupboard_frame = new G4SubtractionSolid
|
|---|
| 177 | ("cupboard_frame", cupboard_box, inside_box, G4Transform3D
|
|---|
| 178 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 179 | G4UnionSolid* cupboard_shelf1 = new G4UnionSolid
|
|---|
| 180 | ("cupboard_shelf1", cupboard_frame, shelf_box, G4Transform3D
|
|---|
| 181 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.30*(insideHeight))));
|
|---|
| 182 | G4UnionSolid* cupboard_shelf2 = new G4UnionSolid
|
|---|
| 183 | ("cupboard_shelf2", cupboard_shelf1, shelf_box, G4Transform3D
|
|---|
| 184 | (rotMatrixCupboard, G4ThreeVector(0.,0.,-0.05*(insideHeight))));
|
|---|
| 185 | G4SubtractionSolid* cupboard_sol = new G4SubtractionSolid
|
|---|
| 186 | ("cupboard_sol", cupboard_shelf2, cupdoor_box, G4Transform3D
|
|---|
| 187 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 188 | (-0.5*(insideDepth+woodThick),0.25*inside1Width,0.)));
|
|---|
| 189 |
|
|---|
| 190 | cupboard_log = new G4LogicalVolume
|
|---|
| 191 | (cupboard_sol, cupboard_mat, "cupboard_log");
|
|---|
| 192 |
|
|---|
| 193 | G4double cupb_X = 0.5*(labWidth - cupboardDepth);
|
|---|
| 194 | // G4double cupb_Y = 0.5*(labLength - cupboard1Width) - 2.0*cm;
|
|---|
| 195 | G4double cupb_Y = 0.5*labLength;
|
|---|
| 196 | G4double cupb_Z = 0.5*(labHeight - cupboardHeight) - 25.4*cm;
|
|---|
| 197 |
|
|---|
| 198 | for (G4int i=0; i<5; i++)
|
|---|
| 199 | {
|
|---|
| 200 | cupb_Y -= cupboard1Width+2.0*cm;
|
|---|
| 201 | cupboard_phys = new G4PVPlacement
|
|---|
| 202 | (0, G4ThreeVector(cupb_X, cupb_Y, cupb_Z), "cupboard_phys",
|
|---|
| 203 | cupboard_log, lab_phys, false, i);
|
|---|
| 204 | }
|
|---|
| 205 |
|
|---|
| 206 | cupb_X = -(0.5*(labWidth - cupboard1Width) - cupboardDepth - 2.0*cm);
|
|---|
| 207 | G4double cupb_Y2 = -0.5*(labLength - cupboardDepth);
|
|---|
| 208 |
|
|---|
| 209 | G4RotationMatrix rotMatrixWallcupboard;
|
|---|
| 210 | rotMatrixWallcupboard.rotateZ(-90.0*deg);
|
|---|
| 211 |
|
|---|
| 212 | cupboard_phys = new G4PVPlacement
|
|---|
| 213 | (G4Transform3D
|
|---|
| 214 | (rotMatrixWallcupboard,G4ThreeVector(cupb_X, cupb_Y2, cupb_Z)),
|
|---|
| 215 | "cupboard_phys", cupboard_log, lab_phys, false, 5);
|
|---|
| 216 |
|
|---|
| 217 |
|
|---|
| 218 | G4VisAttributes* cupboard_vat= new G4VisAttributes(yellow);
|
|---|
| 219 | cupboard_vat->SetVisibility(true);
|
|---|
| 220 | cupboard_vat->SetForceSolid(true);
|
|---|
| 221 | cupboard_log->SetVisAttributes(cupboard_vat);
|
|---|
| 222 |
|
|---|
| 223 | // cupboard 2 (bigger/wider) ***********************************************
|
|---|
| 224 |
|
|---|
| 225 | G4Box* cupboard2_box = new G4Box
|
|---|
| 226 | ("cupboard2_box", 0.5*cupboardDepth, 0.5*cupboard2Width, 0.5*cupboardHeight);
|
|---|
| 227 | G4Box* inside2_box = new G4Box
|
|---|
| 228 | ("inside2_box", 0.5*insideDepth, 0.5*inside2Width, 0.5*insideHeight);
|
|---|
| 229 | G4Box* shelf2_box = new G4Box
|
|---|
| 230 | ("shelf2_box", 0.5*insideDepth, 0.5*inside2Width, 0.5*woodThick);
|
|---|
| 231 | G4Box* cupdoor_box2 = new G4Box
|
|---|
| 232 | ("cupdoor_box2", 0.5*woodThick+1.0*nanometer, 0.25*inside2Width, 0.5*insideHeight);
|
|---|
| 233 | // ("cupdoor_box2", 0.5*woodThick, 0.25*inside2Width, 0.5*insideHeight);
|
|---|
| 234 |
|
|---|
| 235 | G4SubtractionSolid* cupboard2_frame = new G4SubtractionSolid
|
|---|
| 236 | ("cupboard2_frame", cupboard2_box, inside2_box, G4Transform3D
|
|---|
| 237 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 238 | G4UnionSolid* cupboard2_shelf1 = new G4UnionSolid
|
|---|
| 239 | ("cupboard2_shelf1", cupboard2_frame, shelf2_box, G4Transform3D
|
|---|
| 240 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.30*(insideHeight))));
|
|---|
| 241 | G4UnionSolid* cupboard2_shelf2 = new G4UnionSolid
|
|---|
| 242 | ("cupboard2_shelf2", cupboard2_shelf1, shelf2_box, G4Transform3D
|
|---|
| 243 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.10*(insideHeight))));
|
|---|
| 244 | G4SubtractionSolid* cupboard2_sol = new G4SubtractionSolid
|
|---|
| 245 | ("cupboard2_sol", cupboard2_shelf2, cupdoor_box2, G4Transform3D
|
|---|
| 246 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 247 | (-0.5*(insideDepth+woodThick),0.25*inside2Width,0.)));
|
|---|
| 248 |
|
|---|
| 249 | cupboard2_log = new G4LogicalVolume
|
|---|
| 250 | (cupboard2_sol, cupboard_mat, "cupboard2_log");
|
|---|
| 251 |
|
|---|
| 252 | cupb_X = 0.5*(labWidth - cupboardDepth);
|
|---|
| 253 | // cupb_Y = -(0.5*(labLength - cupboard2Width) - 2.0*cm);
|
|---|
| 254 | cupb_Y -= 0.5*cupboard1Width + 0.5*cupboard2Width
|
|---|
| 255 | + 2.0*cm; //using last cupboard posn on right...
|
|---|
| 256 | // cupb_Z = 0.5*(labHeight - cupboardHeight) - 25.4*cm;
|
|---|
| 257 |
|
|---|
| 258 | cupboard2_phys = new G4PVPlacement
|
|---|
| 259 | (0,G4ThreeVector(cupb_X, cupb_Y, cupb_Z),
|
|---|
| 260 | "cupboard2_phys", cupboard2_log, lab_phys, false, 0);
|
|---|
| 261 |
|
|---|
| 262 | cupb_X = -0.5*(labWidth - cupboardDepth);
|
|---|
| 263 | cupb_Y = -(0.5*(labLength - cupboard2Width) - cupboardDepth - 2.0*cm);
|
|---|
| 264 |
|
|---|
| 265 | G4RotationMatrix rotMatrixWallcupboard2;
|
|---|
| 266 | rotMatrixWallcupboard2.rotateZ(-180.0*deg);
|
|---|
| 267 |
|
|---|
| 268 | cupboard2_phys = new G4PVPlacement
|
|---|
| 269 | (G4Transform3D
|
|---|
| 270 | (rotMatrixWallcupboard2,G4ThreeVector(cupb_X, cupb_Y, cupb_Z)),
|
|---|
| 271 | "cupboard2_phys", cupboard2_log, lab_phys, false, 1);
|
|---|
| 272 |
|
|---|
| 273 |
|
|---|
| 274 | cupboard2_log->SetVisAttributes(cupboard_vat);
|
|---|
| 275 |
|
|---|
| 276 |
|
|---|
| 277 | // NOW add the (wooden) DOOR:
|
|---|
| 278 |
|
|---|
| 279 | G4double doorWidth = 1.67*m; //X
|
|---|
| 280 | G4double doorThick = 4.0*cm; //Y
|
|---|
| 281 | G4double doorHeight = 2.09*m; //Z
|
|---|
| 282 | G4double doorPosY = -0.5*(worldLength - doorThick);
|
|---|
| 283 | G4double doorPosZ = -0.5*(worldHeight - doorHeight);
|
|---|
| 284 |
|
|---|
| 285 | G4Box* door_box = new G4Box
|
|---|
| 286 | ("door_box",0.5*doorWidth, 0.5*doorThick, 0.5*doorHeight );
|
|---|
| 287 | door_log = new G4LogicalVolume(door_box, door_mat, "door_log");
|
|---|
| 288 | door_phys = new G4PVPlacement
|
|---|
| 289 | (0, G4ThreeVector(0., doorPosY, doorPosZ), "door_phys", door_log,
|
|---|
| 290 | world_phys, false, 0);
|
|---|
| 291 |
|
|---|
| 292 | G4VisAttributes* door_vat= new G4VisAttributes(brown);
|
|---|
| 293 | door_vat->SetVisibility(true);
|
|---|
| 294 | door_vat->SetForceSolid(true);
|
|---|
| 295 | door_log->SetVisAttributes(door_vat);
|
|---|
| 296 |
|
|---|
| 297 |
|
|---|
| 298 | // hole in wall between door and "lab": ************************************
|
|---|
| 299 |
|
|---|
| 300 | G4double doorholeThick = wallThick - doorThick;
|
|---|
| 301 | G4double doorholePosY = -(0.5*(worldLength - doorholeThick) - doorThick);
|
|---|
| 302 | G4double doorholePosZ = doorPosZ;
|
|---|
| 303 |
|
|---|
| 304 | G4Box* doorhole_box = new G4Box
|
|---|
| 305 | ("doorhole_box",0.5*doorWidth, 0.5*doorholeThick, 0.5*doorHeight );
|
|---|
| 306 | doorhole_log = new G4LogicalVolume(doorhole_box, lab_mat, "doorhole_log");
|
|---|
| 307 | doorhole_phys = new G4PVPlacement
|
|---|
| 308 | (0, G4ThreeVector(0., doorholePosY, doorholePosZ), "doorhole_phys",
|
|---|
| 309 | doorhole_log, world_phys, false, 0);
|
|---|
| 310 |
|
|---|
| 311 | G4VisAttributes* doorhole_vat= new G4VisAttributes(cyan);
|
|---|
| 312 | // window_log->SetVisAttributes(G4VisAttributes::Invisible);
|
|---|
| 313 | doorhole_vat->SetVisibility(true);
|
|---|
| 314 | doorhole_log->SetVisAttributes(doorhole_vat);
|
|---|
| 315 |
|
|---|
| 316 |
|
|---|
| 317 | // desks: *****************************************************************
|
|---|
| 318 | //now add Desks - wood, but have the opportunity for three different woods -
|
|---|
| 319 | // Cupboard, Door and then desks
|
|---|
| 320 |
|
|---|
| 321 | // desk1 - no cupboard underneath - should be bigger subtraction?:
|
|---|
| 322 |
|
|---|
| 323 | G4double desk1Depth = 57.0*cm; //X
|
|---|
| 324 | G4double desk1Width = 160.0*cm; //Y
|
|---|
| 325 | G4double desk1Height = 90.5*cm; //Z
|
|---|
| 326 | G4double deskThick = 3.0*cm;
|
|---|
| 327 | G4double desk1_insideDepth = desk1Depth - 2.*deskThick;
|
|---|
| 328 | G4double desk1_insideWidth = desk1Width - 2.*deskThick;
|
|---|
| 329 | G4double desk1_insideHeight = desk1Height - 2.*deskThick;
|
|---|
| 330 |
|
|---|
| 331 | //nb: desk orientation is sideways because they are lined along the wall
|
|---|
| 332 | G4Box* desk1_box = new G4Box
|
|---|
| 333 | ("desk1_box", 0.5*desk1Depth, 0.5*desk1Width, 0.5*desk1Height);
|
|---|
| 334 | G4Box* desk1_inside_box = new G4Box
|
|---|
| 335 | ("desk1_inside_box", 0.5*desk1_insideDepth, 0.5*desk1_insideWidth,
|
|---|
| 336 | 0.5*desk1_insideHeight);
|
|---|
| 337 | G4Box* desk1_door_box = new G4Box
|
|---|
| 338 | ("desk1_door_box", 0.5*deskThick+1.0*nanometer, 0.25*desk1_insideWidth,
|
|---|
| 339 | 0.5*desk1_insideHeight);
|
|---|
| 340 | // ("desk1_door_box", 0.5*deskThick, 0.25*desk1_insideWidth,
|
|---|
| 341 | // 0.5*desk1_insideHeight);
|
|---|
| 342 |
|
|---|
| 343 | G4RotationMatrix rotMatrixDesk;
|
|---|
| 344 | rotMatrixDesk.rotateY(0.0*deg);
|
|---|
| 345 |
|
|---|
| 346 | G4SubtractionSolid* desk1_frame = new G4SubtractionSolid
|
|---|
| 347 | ("desk1_frame", desk1_box, desk1_inside_box, G4Transform3D
|
|---|
| 348 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 349 | G4SubtractionSolid* desk1_sol = new G4SubtractionSolid
|
|---|
| 350 | ("desk1_sol", desk1_frame, desk1_door_box, G4Transform3D
|
|---|
| 351 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 352 | (-0.5*(desk1_insideDepth+deskThick),-0.25*desk1_insideWidth,0.)));
|
|---|
| 353 |
|
|---|
| 354 | desk1_log = new G4LogicalVolume(desk1_sol, desk_mat, "desk1_log");
|
|---|
| 355 |
|
|---|
| 356 | G4double desk_X = 0.5*(labWidth - desk1Depth);
|
|---|
| 357 | G4double desk_Y = -(0.5*(labLength - desk1Width) - 30.0*cm);
|
|---|
| 358 | G4double desk_Z = 0.5*(desk1Height - labHeight);
|
|---|
| 359 |
|
|---|
| 360 | desk1_phys = new G4PVPlacement
|
|---|
| 361 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk1_phys",
|
|---|
| 362 | desk1_log, lab_phys, false, 0);
|
|---|
| 363 |
|
|---|
| 364 | G4VisAttributes* desk_vat= new G4VisAttributes(brown);
|
|---|
| 365 | desk_vat->SetVisibility(true);
|
|---|
| 366 | desk_vat->SetForceSolid(true);
|
|---|
| 367 | desk1_log->SetVisAttributes(desk_vat);
|
|---|
| 368 |
|
|---|
| 369 | // *****************
|
|---|
| 370 | // desk2 (drawers):
|
|---|
| 371 |
|
|---|
| 372 | G4double desk2Depth = 57.0*cm; //X
|
|---|
| 373 | G4double desk2Width = 156.0*cm; //Y
|
|---|
| 374 | G4double desk2Height = desk1Height; //Z
|
|---|
| 375 |
|
|---|
| 376 | G4double desk2_insideDepth = desk2Depth - 2.*deskThick;
|
|---|
| 377 | G4double desk2_insideWidth = desk2Width - 2.*deskThick;
|
|---|
| 378 | G4double desk2_insideHeight = desk2Height - 2.*deskThick;
|
|---|
| 379 |
|
|---|
| 380 | //nb: desk orientation is sideways because they are lined along the wall
|
|---|
| 381 | G4Box* desk2_box = new G4Box
|
|---|
| 382 | ("desk2_box", 0.5*desk2Depth, 0.5*desk2Width, 0.5*desk2Height);
|
|---|
| 383 | G4Box* desk2_inside_box = new G4Box
|
|---|
| 384 | ("desk2_inside_box", 0.5*desk2_insideDepth, 0.5*desk2_insideWidth,
|
|---|
| 385 | 0.5*desk2_insideHeight);
|
|---|
| 386 | G4Box* desk2_door_box = new G4Box
|
|---|
| 387 | ("desk2_door_box", 0.5*deskThick+1.0*nanometer, 0.2*desk2_insideWidth,
|
|---|
| 388 | 0.5*desk2_insideHeight);
|
|---|
| 389 | // ("desk2_door_box", 0.5*deskThick, 0.2*desk2_insideWidth,
|
|---|
| 390 | // 0.5*desk2_insideHeight);
|
|---|
| 391 |
|
|---|
| 392 | G4SubtractionSolid* desk2_frame = new G4SubtractionSolid
|
|---|
| 393 | ("desk2_frame", desk2_box, desk2_inside_box, G4Transform3D
|
|---|
| 394 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 395 | G4SubtractionSolid* desk2_sol = new G4SubtractionSolid
|
|---|
| 396 | ("desk2_sol", desk2_frame, desk2_door_box, G4Transform3D
|
|---|
| 397 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 398 | (-0.5*(desk2_insideDepth+deskThick),-0.25*desk2_insideWidth,0.)));
|
|---|
| 399 |
|
|---|
| 400 | desk2_log = new G4LogicalVolume(desk2_sol, desk_mat, "desk2_log");
|
|---|
| 401 |
|
|---|
| 402 | desk_X = 0.5*(labWidth - desk2Depth);
|
|---|
| 403 | desk_Y += 0.5*(desk2Width + desk1Width) + 2.0*cm;
|
|---|
| 404 | desk_Z = 0.5*(desk2Height - labHeight);
|
|---|
| 405 |
|
|---|
| 406 | desk2_phys = new G4PVPlacement
|
|---|
| 407 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk2_phys",
|
|---|
| 408 | desk2_log, lab_phys, false, 0);
|
|---|
| 409 |
|
|---|
| 410 | desk2_log->SetVisAttributes(desk_vat);
|
|---|
| 411 |
|
|---|
| 412 | // *****************
|
|---|
| 413 | // desk3 (cupboard underneath):
|
|---|
| 414 |
|
|---|
| 415 | G4double desk3Depth = 79.0*cm; //X
|
|---|
| 416 | G4double desk3Width = 160.0*cm; //Y
|
|---|
| 417 | G4double desk3Height = desk1Height; //Z
|
|---|
| 418 |
|
|---|
| 419 | G4double desk3_insideDepth = desk3Depth - 2.*deskThick;
|
|---|
| 420 | G4double desk3_insideWidth = desk3Width - 2.*deskThick;
|
|---|
| 421 | G4double desk3_insideHeight = desk3Height - 2.*deskThick;
|
|---|
| 422 |
|
|---|
| 423 | //nb: desk orientation is sideways because they are lined along the wall
|
|---|
| 424 | G4Box* desk3_box = new G4Box
|
|---|
| 425 | ("desk3_box", 0.5*desk3Depth, 0.5*desk3Width, 0.5*desk3Height);
|
|---|
| 426 | G4Box* desk3_inside_box = new G4Box
|
|---|
| 427 | ("desk3_inside_box", 0.5*desk3_insideDepth, 0.5*desk3_insideWidth,
|
|---|
| 428 | 0.5*desk3_insideHeight);
|
|---|
| 429 | G4Box* desk3_door_box = new G4Box
|
|---|
| 430 | ("desk3_door_box", 0.5*deskThick+1.0*nanometer, 0.15*desk3_insideWidth, 0.5*desk1_insideHeight);
|
|---|
| 431 | // ("desk3_door_box", 0.5*deskThick, 0.15*desk3_insideWidth,
|
|---|
| 432 | // 0.5*desk1_insideHeight);
|
|---|
| 433 |
|
|---|
| 434 | G4SubtractionSolid* desk3_frame = new G4SubtractionSolid
|
|---|
| 435 | ("desk3_frame", desk3_box, desk3_inside_box, G4Transform3D
|
|---|
| 436 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 437 | G4SubtractionSolid* desk3_sol = new G4SubtractionSolid
|
|---|
| 438 | ("desk3_sol", desk3_frame, desk3_door_box, G4Transform3D
|
|---|
| 439 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 440 | (-0.5*(desk3_insideDepth+deskThick),-0.35*desk3_insideWidth,0.)));
|
|---|
| 441 |
|
|---|
| 442 | desk3_log = new G4LogicalVolume(desk3_sol, desk_mat, "desk3_log");
|
|---|
| 443 |
|
|---|
| 444 | desk_X = 0.5*(labWidth - desk3Depth);
|
|---|
| 445 | desk_Y += 0.5*(desk3Width + desk3Width) + 2.0*cm;
|
|---|
| 446 | desk_Z = 0.5*(desk3Height - labHeight);
|
|---|
| 447 |
|
|---|
| 448 | desk3_phys = new G4PVPlacement
|
|---|
| 449 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk3_phys",
|
|---|
| 450 | desk3_log, lab_phys, false, 0);
|
|---|
| 451 |
|
|---|
| 452 | desk3_log->SetVisAttributes(desk_vat);
|
|---|
| 453 |
|
|---|
| 454 |
|
|---|
| 455 | // *****************
|
|---|
| 456 | // wooden radiator trunking - along LHS wall
|
|---|
| 457 |
|
|---|
| 458 | G4double trunkDepth = 20.0*cm; //X
|
|---|
| 459 | G4double trunkWidth = labLength; //Y
|
|---|
| 460 | G4double trunkHeight = desk1Height; //Z
|
|---|
| 461 | G4double trunkThick = 3.0*cm;
|
|---|
| 462 |
|
|---|
| 463 | // not 2.*trunkThick since only 2 sides of box - top and front
|
|---|
| 464 | G4double trunk_insideDepth = trunkDepth - trunkThick;
|
|---|
| 465 | G4double trunk_insideWidth = trunkWidth;
|
|---|
| 466 | G4double trunk_insideHeight = trunkHeight - trunkThick;
|
|---|
| 467 |
|
|---|
| 468 | G4Box* trunk_box = new G4Box
|
|---|
| 469 | ("trunk_box", 0.5*trunkDepth, 0.5*trunkWidth, 0.5*trunkHeight);
|
|---|
| 470 | G4Box* trunk_inside_box = new G4Box
|
|---|
| 471 | ("trunk_inside_box", 0.5*trunk_insideDepth, 0.5*trunk_insideWidth,
|
|---|
| 472 | 0.5*trunk_insideHeight);
|
|---|
| 473 |
|
|---|
| 474 | trunk_log = new G4LogicalVolume(trunk_box, desk_mat, "trunk_log");
|
|---|
| 475 | trunk_inside_log = new G4LogicalVolume
|
|---|
| 476 | (trunk_inside_box, lab_mat, "trunk_inside_log");
|
|---|
| 477 |
|
|---|
| 478 | G4double trunk_X = -0.5*(labWidth - trunkDepth);
|
|---|
| 479 | G4double trunk_Y = 0.0*m;
|
|---|
| 480 | G4double trunk_Z = -0.5*(labHeight - trunkHeight);
|
|---|
| 481 |
|
|---|
| 482 | trunk_phys = new G4PVPlacement
|
|---|
| 483 | (0, G4ThreeVector(trunk_X, trunk_Y, trunk_Z), "trunk_phys",
|
|---|
| 484 | trunk_log, lab_phys, false, 0);
|
|---|
| 485 |
|
|---|
| 486 | G4double trunkinside_X = -0.5*(trunkDepth - trunk_insideDepth);
|
|---|
| 487 | G4double trunkinside_Y = 0.0*m;
|
|---|
| 488 | G4double trunkinside_Z = -0.5*(trunkHeight - trunk_insideHeight);
|
|---|
| 489 |
|
|---|
| 490 | trunk_inside_phys = new G4PVPlacement
|
|---|
| 491 | (0, G4ThreeVector(trunkinside_X, trunkinside_Y, trunkinside_Z),
|
|---|
| 492 | "trunk_inside_phys",trunk_inside_log, trunk_phys, false, 0);
|
|---|
| 493 |
|
|---|
| 494 | trunk_log->SetVisAttributes(desk_vat);
|
|---|
| 495 | trunk_inside_log->SetVisAttributes(window_vat);
|
|---|
| 496 |
|
|---|
| 497 | // *****************
|
|---|
| 498 | // desk4,5,6 (actually 4 with multi-place idx) LHS with cupboards underneath:
|
|---|
| 499 |
|
|---|
| 500 | G4double desk4Depth = 79.0*cm; //X
|
|---|
| 501 | G4double desk4Width = 79.0*cm; //Y
|
|---|
| 502 | G4double desk4Height = desk1Height; //Z
|
|---|
| 503 |
|
|---|
| 504 | G4double desk4_insideDepth = desk4Depth - 2.*deskThick;
|
|---|
| 505 | G4double desk4_insideWidth = desk4Width - 2.*deskThick;
|
|---|
| 506 | G4double desk4_insideHeight = desk4Height - 2.*deskThick;
|
|---|
| 507 |
|
|---|
| 508 | //nb: desk orientation is sideways because they are lined along the wall
|
|---|
| 509 | G4Box* desk4_box = new G4Box
|
|---|
| 510 | ("desk4_box", 0.5*desk4Depth, 0.5*desk4Width, 0.5*desk4Height);
|
|---|
| 511 | G4Box* desk4_inside_box = new G4Box
|
|---|
| 512 | ("desk4_inside_box", 0.5*desk4_insideDepth, 0.5*desk4_insideWidth,
|
|---|
| 513 | 0.5*desk4_insideHeight);
|
|---|
| 514 | G4Box* desk4_door_box = new G4Box
|
|---|
| 515 | ("desk4_door_box", 0.5*deskThick+1.0*nanometer, 0.45*desk4_insideWidth,
|
|---|
| 516 | 0.5*desk4_insideHeight);
|
|---|
| 517 | // ("desk4_door_box", 0.5*deskThick, 0.45*desk4_insideWidth,
|
|---|
| 518 | // 0.5*desk4_insideHeight);
|
|---|
| 519 |
|
|---|
| 520 | G4SubtractionSolid* desk4_frame = new G4SubtractionSolid
|
|---|
| 521 | ("desk4_frame", desk4_box, desk4_inside_box, G4Transform3D
|
|---|
| 522 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 523 | G4SubtractionSolid* desk4_sol = new G4SubtractionSolid
|
|---|
| 524 | ("desk4_sol", desk4_frame, desk4_door_box, G4Transform3D
|
|---|
| 525 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 526 | (0.5*(desk4_insideDepth+deskThick),0.,0.)));
|
|---|
| 527 |
|
|---|
| 528 | desk4_log = new G4LogicalVolume(desk4_sol, desk_mat, "desk4_log");
|
|---|
| 529 |
|
|---|
| 530 | desk_X = -0.5*(labWidth - desk4Depth) + trunkDepth;
|
|---|
| 531 | desk_Y = -(0.5*(labLength - desk4Width) - 5.0*cm);
|
|---|
| 532 | desk_Z = 0.5*(desk4Height - labHeight);
|
|---|
| 533 |
|
|---|
| 534 | G4double crateWidth = 60.0*cm; //Y
|
|---|
| 535 | G4double crate_Y = 0.;
|
|---|
| 536 |
|
|---|
| 537 | G4RotationMatrix rotMatrixDesk4;
|
|---|
| 538 | rotMatrixDesk4.rotateZ(0.0*deg);
|
|---|
| 539 |
|
|---|
| 540 | for (G4int j=0; j<3; j++)
|
|---|
| 541 | {
|
|---|
| 542 | if( j == 2)
|
|---|
| 543 | {
|
|---|
| 544 | desk_Y += crateWidth;
|
|---|
| 545 | crate_Y = desk_Y - 0.5*(desk4Width + crateWidth);
|
|---|
| 546 | }
|
|---|
| 547 | desk4_phys = new G4PVPlacement
|
|---|
| 548 | (G4Transform3D(rotMatrixDesk4, G4ThreeVector(desk_X, desk_Y, desk_Z)),
|
|---|
| 549 | "desk4_phys", desk4_log, lab_phys, false, j);
|
|---|
| 550 | desk_Y += desk4Width+2.0*cm;
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 | desk4_log->SetVisAttributes(desk_vat);
|
|---|
| 554 |
|
|---|
| 555 | // *****************
|
|---|
| 556 | // aluminium crate rack:
|
|---|
| 557 |
|
|---|
| 558 | G4double crateDepth = 64.0*cm; //X
|
|---|
| 559 | // G4double crateWidth = 60.0*cm; //Y - moved above...........
|
|---|
| 560 | G4double crateHeight = 128.0*cm; //Z
|
|---|
| 561 | G4double crateThick = 3.0*cm;
|
|---|
| 562 |
|
|---|
| 563 | G4double crate_insideDepth = crateDepth - 2.*crateThick;
|
|---|
| 564 | G4double crate_insideWidth = crateWidth - 2.*crateThick;
|
|---|
| 565 | G4double crate_insideHeight = crateHeight - 2.*crateThick;
|
|---|
| 566 |
|
|---|
| 567 | //nb: crate orientation is sideways because they are lined along the wall
|
|---|
| 568 | G4Box* crate_box = new G4Box
|
|---|
| 569 | ("crate_box", 0.5*crateDepth, 0.5*crateWidth, 0.5*crateHeight);
|
|---|
| 570 | G4Box* crate_inside_box = new G4Box
|
|---|
| 571 | ("crate_inside_box", 0.5*crate_insideDepth, 0.5*crate_insideWidth,
|
|---|
| 572 | 0.5*crate_insideHeight);
|
|---|
| 573 | G4Box* crate_front_box = new G4Box
|
|---|
| 574 | ("crate_front_box", 0.5*crateThick+1.0*nanometer, 0.5*crate_insideWidth,
|
|---|
| 575 | 0.5*crate_insideHeight);
|
|---|
| 576 |
|
|---|
| 577 | G4SubtractionSolid* crate_frame = new G4SubtractionSolid
|
|---|
| 578 | ("crate_frame", crate_box, crate_inside_box, G4Transform3D
|
|---|
| 579 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.)));
|
|---|
| 580 | G4SubtractionSolid* crate_sol = new G4SubtractionSolid
|
|---|
| 581 | ("crate_sol", crate_frame, crate_front_box, G4Transform3D
|
|---|
| 582 | (rotMatrixCupboard, G4ThreeVector
|
|---|
| 583 | (0.5*(crate_insideDepth+crateThick),0.,0.)));
|
|---|
| 584 |
|
|---|
| 585 | crate_log = new G4LogicalVolume(crate_sol, crate_mat, "crate_log");
|
|---|
| 586 |
|
|---|
| 587 | G4double crate_X = -0.5*(labWidth - crateDepth) + trunkDepth;
|
|---|
| 588 | // crate_Y defined previously (by desk spacing.......)
|
|---|
| 589 | G4double crate_Z = 0.5*(crateHeight - labHeight);
|
|---|
| 590 |
|
|---|
| 591 | crate_phys = new G4PVPlacement
|
|---|
| 592 | (0, G4ThreeVector(crate_X, crate_Y, crate_Z), "crate_phys",
|
|---|
| 593 | crate_log, lab_phys, false, 0);
|
|---|
| 594 |
|
|---|
| 595 | G4VisAttributes* crate_vat= new G4VisAttributes(grey);
|
|---|
| 596 | crate_vat->SetVisibility(true);
|
|---|
| 597 | crate_vat->SetForceSolid(true);
|
|---|
| 598 | crate_log->SetVisAttributes(crate_vat);
|
|---|
| 599 |
|
|---|
| 600 | // clean room desks: ****************************************************
|
|---|
| 601 |
|
|---|
| 602 | // first oblong desk (type "3"):
|
|---|
| 603 | desk_X = -0.5*(labWidth - desk3Width) + 50.0*cm;
|
|---|
| 604 | desk_Y = 0.5*(labLength - desk3Width - 30.0*cm);
|
|---|
| 605 | desk_Z = 0.5*(desk4Height - labHeight);
|
|---|
| 606 |
|
|---|
| 607 | G4RotationMatrix rotMatrixCleanDesk;
|
|---|
| 608 | rotMatrixCleanDesk.rotateZ(90.0*deg);
|
|---|
| 609 |
|
|---|
| 610 | desk3_phys = new G4PVPlacement
|
|---|
| 611 | (G4Transform3D
|
|---|
| 612 | (rotMatrixCleanDesk,G4ThreeVector(desk_X, desk_Y, desk_Z)),
|
|---|
| 613 | "desk3_phys", desk3_log, lab_phys, false, 1);
|
|---|
| 614 |
|
|---|
| 615 | // square desk (type "4"):
|
|---|
| 616 |
|
|---|
| 617 | desk_X += 0.5*desk3Width + 0.5*desk4Width; // rotated hence Width
|
|---|
| 618 |
|
|---|
| 619 | rotMatrixCleanDesk.rotateZ(-180.0*deg);
|
|---|
| 620 | desk4_phys = new G4PVPlacement
|
|---|
| 621 | (G4Transform3D
|
|---|
| 622 | (rotMatrixCleanDesk, G4ThreeVector(desk_X, desk_Y, desk_Z)),
|
|---|
| 623 | "desk4_phys", desk4_log, lab_phys, false, 3);
|
|---|
| 624 |
|
|---|
| 625 |
|
|---|