[807] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // Window - AIR + glass ************************************************ |
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| 28 | |
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| 29 | G4double glassThick = 3.0*mm; |
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| 30 | G4double sidepanelWidth = 43.*cm; |
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| 31 | G4double windowWidth = labWidth - 2.*sidepanelWidth; |
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| 32 | G4double windowHeight = labHeight - 112.0*cm; |
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| 33 | G4double glassPosY = 0.5*(worldLength - glassThick); |
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| 34 | G4double glassPosZ = 0.5*(labHeight - windowHeight); |
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| 35 | |
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| 36 | G4Box* glass_box = new G4Box |
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| 37 | ("glass_box",0.5*windowWidth, 0.5*glassThick, 0.5*windowHeight ); |
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| 38 | glass_log = new G4LogicalVolume(glass_box, glass_mat, "glass_log"); |
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| 39 | glass_phys = new G4PVPlacement |
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| 40 | (0, G4ThreeVector(0., glassPosY, glassPosZ), "glass_phys", glass_log, |
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| 41 | world_phys, false, 0); |
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| 42 | |
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| 43 | G4VisAttributes* glass_vat= new G4VisAttributes(blue); |
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| 44 | glass_vat->SetVisibility(true); |
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| 45 | glass_vat->SetForceSolid(true); |
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| 46 | glass_log->SetVisAttributes(glass_vat); |
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| 47 | |
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| 48 | // hole in wall between glass and "lab": ************************************ |
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| 49 | |
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| 50 | G4double holeThick = wallThick - glassThick; |
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| 51 | G4double windowPosY = 0.5*(worldLength - holeThick) - glassThick; |
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| 52 | G4double windowPosZ = glassPosZ; |
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| 53 | |
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| 54 | G4Box* window_box = new G4Box |
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| 55 | ("window_box",0.5*windowWidth, 0.5*holeThick, 0.5*windowHeight ); |
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| 56 | window_log = new G4LogicalVolume(window_box, lab_mat, "window_log"); |
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| 57 | window_phys = new G4PVPlacement |
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| 58 | (0, G4ThreeVector(0., windowPosY, windowPosZ), "window_phys", |
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| 59 | window_log, world_phys, false, 0); |
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| 60 | |
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| 61 | G4VisAttributes* window_vat= new G4VisAttributes(yellow); |
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| 62 | // window_log->SetVisAttributes(G4VisAttributes::Invisible); |
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| 63 | window_vat->SetVisibility(true); |
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| 64 | window_log->SetVisAttributes(window_vat); |
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| 65 | |
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| 66 | |
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| 67 | // Side panels of Window - AIR + Al **************************************** |
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| 68 | |
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| 69 | G4double panelThick = 5.0*mm; |
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| 70 | // G4double sidepanelWidth = 43.*cm; // defined earlier |
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| 71 | G4double sidepanelPosX = 0.5*(labWidth - sidepanelWidth); |
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| 72 | G4double sidepanelPosY = 0.5*(worldLength - panelThick); |
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| 73 | G4double sidepanelPosZ = glassPosZ; |
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| 74 | |
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| 75 | G4Box* sidepanel_box = new G4Box |
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| 76 | ("sidepanel_box",0.5*sidepanelWidth, 0.5*panelThick, 0.5*windowHeight ); |
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| 77 | sidepanel_log = new G4LogicalVolume |
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| 78 | (sidepanel_box, panel_mat, "sidepanel_log"); |
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| 79 | sidepanel_phys = new G4PVPlacement |
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| 80 | (0, G4ThreeVector(sidepanelPosX, sidepanelPosY, sidepanelPosZ), |
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| 81 | "sidepanel_phys", sidepanel_log, world_phys, false, 0); |
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| 82 | |
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| 83 | sidepanel_phys = new G4PVPlacement |
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| 84 | (0, G4ThreeVector(-sidepanelPosX, sidepanelPosY, sidepanelPosZ), |
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| 85 | "sidepanel_phys", sidepanel_log, world_phys, false, 1); |
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| 86 | |
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| 87 | G4VisAttributes* panel_vat= new G4VisAttributes(grey); |
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| 88 | panel_vat->SetVisibility(true); |
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| 89 | panel_vat->SetForceSolid(true); |
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| 90 | sidepanel_log->SetVisAttributes(panel_vat); |
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| 91 | |
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| 92 | // panel hole in wall between Al and "lab": ****************************** |
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| 93 | |
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| 94 | G4double panelholePosX = sidepanelPosX; |
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| 95 | G4double panelholeThick = wallThick - panelThick; |
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| 96 | G4double panelholePosY = 0.5*(worldLength - panelholeThick) - panelThick; |
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| 97 | G4double panelholePosZ = sidepanelPosZ; |
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| 98 | |
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| 99 | G4Box* panelhole_box = new G4Box |
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| 100 | ("panelhole_box",0.5*sidepanelWidth, 0.5*panelholeThick, 0.5*windowHeight ); |
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| 101 | panelhole_log = new G4LogicalVolume |
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| 102 | (panelhole_box, lab_mat, "panelhole_log"); |
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| 103 | |
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| 104 | panelhole_phys = new G4PVPlacement |
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| 105 | (0, G4ThreeVector(panelholePosX, panelholePosY, panelholePosZ), |
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| 106 | "panelhole_phys", panelhole_log, world_phys, false, 0); |
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| 107 | panelhole_phys = new G4PVPlacement |
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| 108 | (0, G4ThreeVector(-panelholePosX, panelholePosY, panelholePosZ), |
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| 109 | "panelhole_phys", panelhole_log, world_phys, false, 1); |
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| 110 | |
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| 111 | panelhole_log->SetVisAttributes(window_vat); |
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| 112 | |
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| 113 | |
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| 114 | // DOOR Window - AIR + glass ************************************************ |
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| 115 | |
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| 116 | G4double doorwindowWidth = 62.*cm; |
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| 117 | G4double doorwindowHeight = 84.0*cm; |
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| 118 | G4double doorglassPosX = 0.5*(labWidth - doorwindowWidth) - sidepanelWidth; |
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| 119 | G4double doorglassPosY = 0.5*(worldLength - panelThick); |
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| 120 | G4double doorglassPosZ = glassPosZ - 0.5*(windowHeight+doorwindowHeight); |
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| 121 | |
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| 122 | G4Box* doorglass_box = new G4Box |
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| 123 | ("doorglass_box",0.5*doorwindowWidth, 0.5*panelThick, 0.5*doorwindowHeight ); |
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| 124 | doorglass_log = new G4LogicalVolume |
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| 125 | (doorglass_box, panel_mat, "doorglass_log"); |
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| 126 | doorglass_phys = new G4PVPlacement |
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| 127 | (0, G4ThreeVector(doorglassPosX, doorglassPosY, doorglassPosZ), |
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| 128 | "doorglass_phys", doorglass_log, world_phys, false, 0); |
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| 129 | |
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| 130 | doorglass_log->SetVisAttributes(panel_vat); |
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| 131 | |
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| 132 | // door hole in wall between glass and "lab": ****************************** |
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| 133 | |
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| 134 | G4double doorwindowPosX = doorglassPosX; |
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| 135 | G4double doorwindowPosY = 0.5*(worldLength - panelholeThick) - panelThick; |
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| 136 | G4double doorwindowPosZ = doorglassPosZ; |
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| 137 | |
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| 138 | G4Box* doorwindow_box = new G4Box |
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| 139 | ("doorwindow_box",0.5*doorwindowWidth, 0.5*panelholeThick, 0.5*doorwindowHeight ); |
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| 140 | doorwindow_log = new G4LogicalVolume |
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| 141 | (doorwindow_box, lab_mat, "doorwindow_log"); |
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| 142 | doorwindow_phys = new G4PVPlacement |
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| 143 | (0, G4ThreeVector(doorwindowPosX, doorwindowPosY, doorwindowPosZ), |
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| 144 | "doorwindow_phys", doorwindow_log, world_phys, false, 0); |
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| 145 | |
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| 146 | doorwindow_log->SetVisAttributes(window_vat); |
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| 147 | |
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| 148 | |
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| 149 | // cupboards: *************************************************************** |
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| 150 | |
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| 151 | // cupboard 1: |
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| 152 | G4double cupboardDepth = 38.0*cm; //X |
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| 153 | G4double cupboard1Width = 91.0*cm; //Y |
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| 154 | G4double cupboard2Width = 153.0*cm; //Y |
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| 155 | G4double cupboardHeight = 91.0*cm; //Z |
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| 156 | G4double woodThick = 2.0*cm; |
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| 157 | G4double insideDepth = cupboardDepth - 2.*woodThick; |
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| 158 | G4double inside1Width = cupboard1Width - 2.*woodThick; |
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| 159 | G4double inside2Width = cupboard2Width - 2.*woodThick; |
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| 160 | G4double insideHeight = cupboardHeight - 2.*woodThick; |
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| 161 | |
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| 162 | //nb: cupboard orientation is sideways because they are lined along the wall |
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| 163 | G4Box* cupboard_box = new G4Box |
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| 164 | ("cupboard_box", 0.5*cupboardDepth, 0.5*cupboard1Width, 0.5*cupboardHeight); |
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| 165 | G4Box* inside_box = new G4Box |
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| 166 | ("inside_box", 0.5*insideDepth, 0.5*inside1Width, 0.5*insideHeight); |
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| 167 | G4Box* shelf_box = new G4Box |
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| 168 | ("shelf_box", 0.5*insideDepth, 0.5*inside1Width, 0.5*woodThick); |
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| 169 | G4Box* cupdoor_box = new G4Box |
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| 170 | ("cupdoor_box", 0.5*woodThick+1.0*nanometer, 0.25*inside1Width, 0.5*insideHeight); |
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| 171 | // ("cupdoor_box", 0.5*woodThick, 0.25*inside1Width, 0.5*insideHeight); |
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| 172 | |
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| 173 | G4RotationMatrix rotMatrixCupboard; |
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| 174 | rotMatrixCupboard.rotateY(0.0*deg); |
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| 175 | |
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| 176 | G4SubtractionSolid* cupboard_frame = new G4SubtractionSolid |
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| 177 | ("cupboard_frame", cupboard_box, inside_box, G4Transform3D |
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| 178 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 179 | G4UnionSolid* cupboard_shelf1 = new G4UnionSolid |
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| 180 | ("cupboard_shelf1", cupboard_frame, shelf_box, G4Transform3D |
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| 181 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.30*(insideHeight)))); |
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| 182 | G4UnionSolid* cupboard_shelf2 = new G4UnionSolid |
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| 183 | ("cupboard_shelf2", cupboard_shelf1, shelf_box, G4Transform3D |
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| 184 | (rotMatrixCupboard, G4ThreeVector(0.,0.,-0.05*(insideHeight)))); |
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| 185 | G4SubtractionSolid* cupboard_sol = new G4SubtractionSolid |
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| 186 | ("cupboard_sol", cupboard_shelf2, cupdoor_box, G4Transform3D |
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| 187 | (rotMatrixCupboard, G4ThreeVector |
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| 188 | (-0.5*(insideDepth+woodThick),0.25*inside1Width,0.))); |
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| 189 | |
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| 190 | cupboard_log = new G4LogicalVolume |
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| 191 | (cupboard_sol, cupboard_mat, "cupboard_log"); |
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| 192 | |
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| 193 | G4double cupb_X = 0.5*(labWidth - cupboardDepth); |
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| 194 | // G4double cupb_Y = 0.5*(labLength - cupboard1Width) - 2.0*cm; |
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| 195 | G4double cupb_Y = 0.5*labLength; |
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| 196 | G4double cupb_Z = 0.5*(labHeight - cupboardHeight) - 25.4*cm; |
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| 197 | |
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| 198 | for (G4int i=0; i<5; i++) |
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| 199 | { |
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| 200 | cupb_Y -= cupboard1Width+2.0*cm; |
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| 201 | cupboard_phys = new G4PVPlacement |
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| 202 | (0, G4ThreeVector(cupb_X, cupb_Y, cupb_Z), "cupboard_phys", |
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| 203 | cupboard_log, lab_phys, false, i); |
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| 204 | } |
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| 205 | |
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| 206 | cupb_X = -(0.5*(labWidth - cupboard1Width) - cupboardDepth - 2.0*cm); |
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| 207 | G4double cupb_Y2 = -0.5*(labLength - cupboardDepth); |
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| 208 | |
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| 209 | G4RotationMatrix rotMatrixWallcupboard; |
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| 210 | rotMatrixWallcupboard.rotateZ(-90.0*deg); |
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| 211 | |
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| 212 | cupboard_phys = new G4PVPlacement |
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| 213 | (G4Transform3D |
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| 214 | (rotMatrixWallcupboard,G4ThreeVector(cupb_X, cupb_Y2, cupb_Z)), |
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| 215 | "cupboard_phys", cupboard_log, lab_phys, false, 5); |
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| 216 | |
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| 217 | |
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| 218 | G4VisAttributes* cupboard_vat= new G4VisAttributes(yellow); |
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| 219 | cupboard_vat->SetVisibility(true); |
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| 220 | cupboard_vat->SetForceSolid(true); |
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| 221 | cupboard_log->SetVisAttributes(cupboard_vat); |
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| 222 | |
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| 223 | // cupboard 2 (bigger/wider) *********************************************** |
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| 224 | |
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| 225 | G4Box* cupboard2_box = new G4Box |
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| 226 | ("cupboard2_box", 0.5*cupboardDepth, 0.5*cupboard2Width, 0.5*cupboardHeight); |
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| 227 | G4Box* inside2_box = new G4Box |
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| 228 | ("inside2_box", 0.5*insideDepth, 0.5*inside2Width, 0.5*insideHeight); |
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| 229 | G4Box* shelf2_box = new G4Box |
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| 230 | ("shelf2_box", 0.5*insideDepth, 0.5*inside2Width, 0.5*woodThick); |
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| 231 | G4Box* cupdoor_box2 = new G4Box |
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| 232 | ("cupdoor_box2", 0.5*woodThick+1.0*nanometer, 0.25*inside2Width, 0.5*insideHeight); |
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| 233 | // ("cupdoor_box2", 0.5*woodThick, 0.25*inside2Width, 0.5*insideHeight); |
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| 234 | |
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| 235 | G4SubtractionSolid* cupboard2_frame = new G4SubtractionSolid |
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| 236 | ("cupboard2_frame", cupboard2_box, inside2_box, G4Transform3D |
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| 237 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 238 | G4UnionSolid* cupboard2_shelf1 = new G4UnionSolid |
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| 239 | ("cupboard2_shelf1", cupboard2_frame, shelf2_box, G4Transform3D |
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| 240 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.30*(insideHeight)))); |
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| 241 | G4UnionSolid* cupboard2_shelf2 = new G4UnionSolid |
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| 242 | ("cupboard2_shelf2", cupboard2_shelf1, shelf2_box, G4Transform3D |
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| 243 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.10*(insideHeight)))); |
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| 244 | G4SubtractionSolid* cupboard2_sol = new G4SubtractionSolid |
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| 245 | ("cupboard2_sol", cupboard2_shelf2, cupdoor_box2, G4Transform3D |
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| 246 | (rotMatrixCupboard, G4ThreeVector |
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| 247 | (-0.5*(insideDepth+woodThick),0.25*inside2Width,0.))); |
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| 248 | |
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| 249 | cupboard2_log = new G4LogicalVolume |
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| 250 | (cupboard2_sol, cupboard_mat, "cupboard2_log"); |
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| 251 | |
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| 252 | cupb_X = 0.5*(labWidth - cupboardDepth); |
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| 253 | // cupb_Y = -(0.5*(labLength - cupboard2Width) - 2.0*cm); |
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| 254 | cupb_Y -= 0.5*cupboard1Width + 0.5*cupboard2Width |
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| 255 | + 2.0*cm; //using last cupboard posn on right... |
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| 256 | // cupb_Z = 0.5*(labHeight - cupboardHeight) - 25.4*cm; |
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| 257 | |
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| 258 | cupboard2_phys = new G4PVPlacement |
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| 259 | (0,G4ThreeVector(cupb_X, cupb_Y, cupb_Z), |
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| 260 | "cupboard2_phys", cupboard2_log, lab_phys, false, 0); |
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| 261 | |
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| 262 | cupb_X = -0.5*(labWidth - cupboardDepth); |
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| 263 | cupb_Y = -(0.5*(labLength - cupboard2Width) - cupboardDepth - 2.0*cm); |
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| 264 | |
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| 265 | G4RotationMatrix rotMatrixWallcupboard2; |
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| 266 | rotMatrixWallcupboard2.rotateZ(-180.0*deg); |
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| 267 | |
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| 268 | cupboard2_phys = new G4PVPlacement |
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| 269 | (G4Transform3D |
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| 270 | (rotMatrixWallcupboard2,G4ThreeVector(cupb_X, cupb_Y, cupb_Z)), |
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| 271 | "cupboard2_phys", cupboard2_log, lab_phys, false, 1); |
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| 272 | |
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| 273 | |
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| 274 | cupboard2_log->SetVisAttributes(cupboard_vat); |
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| 275 | |
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| 276 | |
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| 277 | // NOW add the (wooden) DOOR: |
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| 278 | |
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| 279 | G4double doorWidth = 1.67*m; //X |
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| 280 | G4double doorThick = 4.0*cm; //Y |
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| 281 | G4double doorHeight = 2.09*m; //Z |
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| 282 | G4double doorPosY = -0.5*(worldLength - doorThick); |
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| 283 | G4double doorPosZ = -0.5*(worldHeight - doorHeight); |
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| 284 | |
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| 285 | G4Box* door_box = new G4Box |
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| 286 | ("door_box",0.5*doorWidth, 0.5*doorThick, 0.5*doorHeight ); |
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| 287 | door_log = new G4LogicalVolume(door_box, door_mat, "door_log"); |
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| 288 | door_phys = new G4PVPlacement |
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| 289 | (0, G4ThreeVector(0., doorPosY, doorPosZ), "door_phys", door_log, |
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| 290 | world_phys, false, 0); |
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| 291 | |
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| 292 | G4VisAttributes* door_vat= new G4VisAttributes(brown); |
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| 293 | door_vat->SetVisibility(true); |
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| 294 | door_vat->SetForceSolid(true); |
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| 295 | door_log->SetVisAttributes(door_vat); |
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| 296 | |
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| 297 | |
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| 298 | // hole in wall between door and "lab": ************************************ |
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| 299 | |
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| 300 | G4double doorholeThick = wallThick - doorThick; |
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| 301 | G4double doorholePosY = -(0.5*(worldLength - doorholeThick) - doorThick); |
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| 302 | G4double doorholePosZ = doorPosZ; |
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| 303 | |
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| 304 | G4Box* doorhole_box = new G4Box |
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| 305 | ("doorhole_box",0.5*doorWidth, 0.5*doorholeThick, 0.5*doorHeight ); |
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| 306 | doorhole_log = new G4LogicalVolume(doorhole_box, lab_mat, "doorhole_log"); |
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| 307 | doorhole_phys = new G4PVPlacement |
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| 308 | (0, G4ThreeVector(0., doorholePosY, doorholePosZ), "doorhole_phys", |
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| 309 | doorhole_log, world_phys, false, 0); |
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| 310 | |
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| 311 | G4VisAttributes* doorhole_vat= new G4VisAttributes(cyan); |
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| 312 | // window_log->SetVisAttributes(G4VisAttributes::Invisible); |
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| 313 | doorhole_vat->SetVisibility(true); |
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| 314 | doorhole_log->SetVisAttributes(doorhole_vat); |
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| 315 | |
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| 316 | |
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| 317 | // desks: ***************************************************************** |
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| 318 | //now add Desks - wood, but have the opportunity for three different woods - |
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| 319 | // Cupboard, Door and then desks |
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| 320 | |
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| 321 | // desk1 - no cupboard underneath - should be bigger subtraction?: |
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| 322 | |
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| 323 | G4double desk1Depth = 57.0*cm; //X |
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| 324 | G4double desk1Width = 160.0*cm; //Y |
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| 325 | G4double desk1Height = 90.5*cm; //Z |
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| 326 | G4double deskThick = 3.0*cm; |
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| 327 | G4double desk1_insideDepth = desk1Depth - 2.*deskThick; |
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| 328 | G4double desk1_insideWidth = desk1Width - 2.*deskThick; |
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| 329 | G4double desk1_insideHeight = desk1Height - 2.*deskThick; |
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| 330 | |
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| 331 | //nb: desk orientation is sideways because they are lined along the wall |
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| 332 | G4Box* desk1_box = new G4Box |
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| 333 | ("desk1_box", 0.5*desk1Depth, 0.5*desk1Width, 0.5*desk1Height); |
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| 334 | G4Box* desk1_inside_box = new G4Box |
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| 335 | ("desk1_inside_box", 0.5*desk1_insideDepth, 0.5*desk1_insideWidth, |
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| 336 | 0.5*desk1_insideHeight); |
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| 337 | G4Box* desk1_door_box = new G4Box |
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| 338 | ("desk1_door_box", 0.5*deskThick+1.0*nanometer, 0.25*desk1_insideWidth, |
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| 339 | 0.5*desk1_insideHeight); |
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| 340 | // ("desk1_door_box", 0.5*deskThick, 0.25*desk1_insideWidth, |
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| 341 | // 0.5*desk1_insideHeight); |
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| 342 | |
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| 343 | G4RotationMatrix rotMatrixDesk; |
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| 344 | rotMatrixDesk.rotateY(0.0*deg); |
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| 345 | |
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| 346 | G4SubtractionSolid* desk1_frame = new G4SubtractionSolid |
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| 347 | ("desk1_frame", desk1_box, desk1_inside_box, G4Transform3D |
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| 348 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 349 | G4SubtractionSolid* desk1_sol = new G4SubtractionSolid |
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| 350 | ("desk1_sol", desk1_frame, desk1_door_box, G4Transform3D |
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| 351 | (rotMatrixCupboard, G4ThreeVector |
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| 352 | (-0.5*(desk1_insideDepth+deskThick),-0.25*desk1_insideWidth,0.))); |
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| 353 | |
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| 354 | desk1_log = new G4LogicalVolume(desk1_sol, desk_mat, "desk1_log"); |
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| 355 | |
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| 356 | G4double desk_X = 0.5*(labWidth - desk1Depth); |
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| 357 | G4double desk_Y = -(0.5*(labLength - desk1Width) - 30.0*cm); |
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| 358 | G4double desk_Z = 0.5*(desk1Height - labHeight); |
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| 359 | |
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| 360 | desk1_phys = new G4PVPlacement |
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| 361 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk1_phys", |
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| 362 | desk1_log, lab_phys, false, 0); |
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| 363 | |
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| 364 | G4VisAttributes* desk_vat= new G4VisAttributes(brown); |
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| 365 | desk_vat->SetVisibility(true); |
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| 366 | desk_vat->SetForceSolid(true); |
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| 367 | desk1_log->SetVisAttributes(desk_vat); |
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| 368 | |
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| 369 | // ***************** |
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| 370 | // desk2 (drawers): |
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| 371 | |
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| 372 | G4double desk2Depth = 57.0*cm; //X |
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| 373 | G4double desk2Width = 156.0*cm; //Y |
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| 374 | G4double desk2Height = desk1Height; //Z |
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| 375 | |
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| 376 | G4double desk2_insideDepth = desk2Depth - 2.*deskThick; |
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| 377 | G4double desk2_insideWidth = desk2Width - 2.*deskThick; |
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| 378 | G4double desk2_insideHeight = desk2Height - 2.*deskThick; |
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| 379 | |
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| 380 | //nb: desk orientation is sideways because they are lined along the wall |
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| 381 | G4Box* desk2_box = new G4Box |
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| 382 | ("desk2_box", 0.5*desk2Depth, 0.5*desk2Width, 0.5*desk2Height); |
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| 383 | G4Box* desk2_inside_box = new G4Box |
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| 384 | ("desk2_inside_box", 0.5*desk2_insideDepth, 0.5*desk2_insideWidth, |
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| 385 | 0.5*desk2_insideHeight); |
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| 386 | G4Box* desk2_door_box = new G4Box |
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| 387 | ("desk2_door_box", 0.5*deskThick+1.0*nanometer, 0.2*desk2_insideWidth, |
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| 388 | 0.5*desk2_insideHeight); |
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| 389 | // ("desk2_door_box", 0.5*deskThick, 0.2*desk2_insideWidth, |
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| 390 | // 0.5*desk2_insideHeight); |
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| 391 | |
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| 392 | G4SubtractionSolid* desk2_frame = new G4SubtractionSolid |
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| 393 | ("desk2_frame", desk2_box, desk2_inside_box, G4Transform3D |
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| 394 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 395 | G4SubtractionSolid* desk2_sol = new G4SubtractionSolid |
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| 396 | ("desk2_sol", desk2_frame, desk2_door_box, G4Transform3D |
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| 397 | (rotMatrixCupboard, G4ThreeVector |
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| 398 | (-0.5*(desk2_insideDepth+deskThick),-0.25*desk2_insideWidth,0.))); |
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| 399 | |
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| 400 | desk2_log = new G4LogicalVolume(desk2_sol, desk_mat, "desk2_log"); |
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| 401 | |
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| 402 | desk_X = 0.5*(labWidth - desk2Depth); |
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| 403 | desk_Y += 0.5*(desk2Width + desk1Width) + 2.0*cm; |
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| 404 | desk_Z = 0.5*(desk2Height - labHeight); |
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| 405 | |
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| 406 | desk2_phys = new G4PVPlacement |
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| 407 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk2_phys", |
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| 408 | desk2_log, lab_phys, false, 0); |
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| 409 | |
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| 410 | desk2_log->SetVisAttributes(desk_vat); |
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| 411 | |
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| 412 | // ***************** |
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| 413 | // desk3 (cupboard underneath): |
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| 414 | |
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| 415 | G4double desk3Depth = 79.0*cm; //X |
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| 416 | G4double desk3Width = 160.0*cm; //Y |
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| 417 | G4double desk3Height = desk1Height; //Z |
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| 418 | |
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| 419 | G4double desk3_insideDepth = desk3Depth - 2.*deskThick; |
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| 420 | G4double desk3_insideWidth = desk3Width - 2.*deskThick; |
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| 421 | G4double desk3_insideHeight = desk3Height - 2.*deskThick; |
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| 422 | |
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| 423 | //nb: desk orientation is sideways because they are lined along the wall |
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| 424 | G4Box* desk3_box = new G4Box |
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| 425 | ("desk3_box", 0.5*desk3Depth, 0.5*desk3Width, 0.5*desk3Height); |
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| 426 | G4Box* desk3_inside_box = new G4Box |
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| 427 | ("desk3_inside_box", 0.5*desk3_insideDepth, 0.5*desk3_insideWidth, |
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| 428 | 0.5*desk3_insideHeight); |
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| 429 | G4Box* desk3_door_box = new G4Box |
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| 430 | ("desk3_door_box", 0.5*deskThick+1.0*nanometer, 0.15*desk3_insideWidth, 0.5*desk1_insideHeight); |
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| 431 | // ("desk3_door_box", 0.5*deskThick, 0.15*desk3_insideWidth, |
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| 432 | // 0.5*desk1_insideHeight); |
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| 433 | |
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| 434 | G4SubtractionSolid* desk3_frame = new G4SubtractionSolid |
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| 435 | ("desk3_frame", desk3_box, desk3_inside_box, G4Transform3D |
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| 436 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 437 | G4SubtractionSolid* desk3_sol = new G4SubtractionSolid |
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| 438 | ("desk3_sol", desk3_frame, desk3_door_box, G4Transform3D |
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| 439 | (rotMatrixCupboard, G4ThreeVector |
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| 440 | (-0.5*(desk3_insideDepth+deskThick),-0.35*desk3_insideWidth,0.))); |
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| 441 | |
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| 442 | desk3_log = new G4LogicalVolume(desk3_sol, desk_mat, "desk3_log"); |
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| 443 | |
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| 444 | desk_X = 0.5*(labWidth - desk3Depth); |
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| 445 | desk_Y += 0.5*(desk3Width + desk3Width) + 2.0*cm; |
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| 446 | desk_Z = 0.5*(desk3Height - labHeight); |
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| 447 | |
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| 448 | desk3_phys = new G4PVPlacement |
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| 449 | (0, G4ThreeVector(desk_X, desk_Y, desk_Z), "desk3_phys", |
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| 450 | desk3_log, lab_phys, false, 0); |
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| 451 | |
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| 452 | desk3_log->SetVisAttributes(desk_vat); |
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| 453 | |
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| 454 | |
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| 455 | // ***************** |
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| 456 | // wooden radiator trunking - along LHS wall |
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| 457 | |
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| 458 | G4double trunkDepth = 20.0*cm; //X |
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| 459 | G4double trunkWidth = labLength; //Y |
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| 460 | G4double trunkHeight = desk1Height; //Z |
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| 461 | G4double trunkThick = 3.0*cm; |
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| 462 | |
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| 463 | // not 2.*trunkThick since only 2 sides of box - top and front |
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| 464 | G4double trunk_insideDepth = trunkDepth - trunkThick; |
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| 465 | G4double trunk_insideWidth = trunkWidth; |
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| 466 | G4double trunk_insideHeight = trunkHeight - trunkThick; |
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| 467 | |
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| 468 | G4Box* trunk_box = new G4Box |
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| 469 | ("trunk_box", 0.5*trunkDepth, 0.5*trunkWidth, 0.5*trunkHeight); |
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| 470 | G4Box* trunk_inside_box = new G4Box |
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| 471 | ("trunk_inside_box", 0.5*trunk_insideDepth, 0.5*trunk_insideWidth, |
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| 472 | 0.5*trunk_insideHeight); |
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| 473 | |
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| 474 | trunk_log = new G4LogicalVolume(trunk_box, desk_mat, "trunk_log"); |
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| 475 | trunk_inside_log = new G4LogicalVolume |
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| 476 | (trunk_inside_box, lab_mat, "trunk_inside_log"); |
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| 477 | |
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| 478 | G4double trunk_X = -0.5*(labWidth - trunkDepth); |
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| 479 | G4double trunk_Y = 0.0*m; |
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| 480 | G4double trunk_Z = -0.5*(labHeight - trunkHeight); |
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| 481 | |
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| 482 | trunk_phys = new G4PVPlacement |
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| 483 | (0, G4ThreeVector(trunk_X, trunk_Y, trunk_Z), "trunk_phys", |
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| 484 | trunk_log, lab_phys, false, 0); |
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| 485 | |
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| 486 | G4double trunkinside_X = -0.5*(trunkDepth - trunk_insideDepth); |
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| 487 | G4double trunkinside_Y = 0.0*m; |
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| 488 | G4double trunkinside_Z = -0.5*(trunkHeight - trunk_insideHeight); |
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| 489 | |
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| 490 | trunk_inside_phys = new G4PVPlacement |
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| 491 | (0, G4ThreeVector(trunkinside_X, trunkinside_Y, trunkinside_Z), |
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| 492 | "trunk_inside_phys",trunk_inside_log, trunk_phys, false, 0); |
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| 493 | |
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| 494 | trunk_log->SetVisAttributes(desk_vat); |
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| 495 | trunk_inside_log->SetVisAttributes(window_vat); |
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| 496 | |
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| 497 | // ***************** |
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| 498 | // desk4,5,6 (actually 4 with multi-place idx) LHS with cupboards underneath: |
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| 499 | |
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| 500 | G4double desk4Depth = 79.0*cm; //X |
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| 501 | G4double desk4Width = 79.0*cm; //Y |
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| 502 | G4double desk4Height = desk1Height; //Z |
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| 503 | |
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| 504 | G4double desk4_insideDepth = desk4Depth - 2.*deskThick; |
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| 505 | G4double desk4_insideWidth = desk4Width - 2.*deskThick; |
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| 506 | G4double desk4_insideHeight = desk4Height - 2.*deskThick; |
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| 507 | |
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| 508 | //nb: desk orientation is sideways because they are lined along the wall |
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| 509 | G4Box* desk4_box = new G4Box |
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| 510 | ("desk4_box", 0.5*desk4Depth, 0.5*desk4Width, 0.5*desk4Height); |
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| 511 | G4Box* desk4_inside_box = new G4Box |
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| 512 | ("desk4_inside_box", 0.5*desk4_insideDepth, 0.5*desk4_insideWidth, |
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| 513 | 0.5*desk4_insideHeight); |
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| 514 | G4Box* desk4_door_box = new G4Box |
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| 515 | ("desk4_door_box", 0.5*deskThick+1.0*nanometer, 0.45*desk4_insideWidth, |
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| 516 | 0.5*desk4_insideHeight); |
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| 517 | // ("desk4_door_box", 0.5*deskThick, 0.45*desk4_insideWidth, |
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| 518 | // 0.5*desk4_insideHeight); |
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| 519 | |
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| 520 | G4SubtractionSolid* desk4_frame = new G4SubtractionSolid |
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| 521 | ("desk4_frame", desk4_box, desk4_inside_box, G4Transform3D |
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| 522 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 523 | G4SubtractionSolid* desk4_sol = new G4SubtractionSolid |
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| 524 | ("desk4_sol", desk4_frame, desk4_door_box, G4Transform3D |
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| 525 | (rotMatrixCupboard, G4ThreeVector |
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| 526 | (0.5*(desk4_insideDepth+deskThick),0.,0.))); |
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| 527 | |
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| 528 | desk4_log = new G4LogicalVolume(desk4_sol, desk_mat, "desk4_log"); |
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| 529 | |
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| 530 | desk_X = -0.5*(labWidth - desk4Depth) + trunkDepth; |
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| 531 | desk_Y = -(0.5*(labLength - desk4Width) - 5.0*cm); |
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| 532 | desk_Z = 0.5*(desk4Height - labHeight); |
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| 533 | |
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| 534 | G4double crateWidth = 60.0*cm; //Y |
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| 535 | G4double crate_Y = 0.; |
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| 536 | |
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| 537 | G4RotationMatrix rotMatrixDesk4; |
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| 538 | rotMatrixDesk4.rotateZ(0.0*deg); |
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| 539 | |
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| 540 | for (G4int j=0; j<3; j++) |
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| 541 | { |
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| 542 | if( j == 2) |
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| 543 | { |
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| 544 | desk_Y += crateWidth; |
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| 545 | crate_Y = desk_Y - 0.5*(desk4Width + crateWidth); |
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| 546 | } |
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| 547 | desk4_phys = new G4PVPlacement |
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| 548 | (G4Transform3D(rotMatrixDesk4, G4ThreeVector(desk_X, desk_Y, desk_Z)), |
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| 549 | "desk4_phys", desk4_log, lab_phys, false, j); |
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| 550 | desk_Y += desk4Width+2.0*cm; |
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| 551 | } |
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| 552 | |
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| 553 | desk4_log->SetVisAttributes(desk_vat); |
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| 554 | |
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| 555 | // ***************** |
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| 556 | // aluminium crate rack: |
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| 557 | |
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| 558 | G4double crateDepth = 64.0*cm; //X |
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| 559 | // G4double crateWidth = 60.0*cm; //Y - moved above........... |
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| 560 | G4double crateHeight = 128.0*cm; //Z |
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| 561 | G4double crateThick = 3.0*cm; |
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| 562 | |
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| 563 | G4double crate_insideDepth = crateDepth - 2.*crateThick; |
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| 564 | G4double crate_insideWidth = crateWidth - 2.*crateThick; |
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| 565 | G4double crate_insideHeight = crateHeight - 2.*crateThick; |
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| 566 | |
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| 567 | //nb: crate orientation is sideways because they are lined along the wall |
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| 568 | G4Box* crate_box = new G4Box |
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| 569 | ("crate_box", 0.5*crateDepth, 0.5*crateWidth, 0.5*crateHeight); |
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| 570 | G4Box* crate_inside_box = new G4Box |
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| 571 | ("crate_inside_box", 0.5*crate_insideDepth, 0.5*crate_insideWidth, |
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| 572 | 0.5*crate_insideHeight); |
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| 573 | G4Box* crate_front_box = new G4Box |
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| 574 | ("crate_front_box", 0.5*crateThick+1.0*nanometer, 0.5*crate_insideWidth, |
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| 575 | 0.5*crate_insideHeight); |
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| 576 | |
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| 577 | G4SubtractionSolid* crate_frame = new G4SubtractionSolid |
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| 578 | ("crate_frame", crate_box, crate_inside_box, G4Transform3D |
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| 579 | (rotMatrixCupboard, G4ThreeVector(0.,0.,0.))); |
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| 580 | G4SubtractionSolid* crate_sol = new G4SubtractionSolid |
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| 581 | ("crate_sol", crate_frame, crate_front_box, G4Transform3D |
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| 582 | (rotMatrixCupboard, G4ThreeVector |
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| 583 | (0.5*(crate_insideDepth+crateThick),0.,0.))); |
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| 584 | |
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| 585 | crate_log = new G4LogicalVolume(crate_sol, crate_mat, "crate_log"); |
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| 586 | |
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| 587 | G4double crate_X = -0.5*(labWidth - crateDepth) + trunkDepth; |
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| 588 | // crate_Y defined previously (by desk spacing.......) |
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| 589 | G4double crate_Z = 0.5*(crateHeight - labHeight); |
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| 590 | |
---|
| 591 | crate_phys = new G4PVPlacement |
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| 592 | (0, G4ThreeVector(crate_X, crate_Y, crate_Z), "crate_phys", |
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| 593 | crate_log, lab_phys, false, 0); |
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| 594 | |
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| 595 | G4VisAttributes* crate_vat= new G4VisAttributes(grey); |
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| 596 | crate_vat->SetVisibility(true); |
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| 597 | crate_vat->SetForceSolid(true); |
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| 598 | crate_log->SetVisAttributes(crate_vat); |
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| 599 | |
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| 600 | // clean room desks: **************************************************** |
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| 601 | |
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| 602 | // first oblong desk (type "3"): |
---|
| 603 | desk_X = -0.5*(labWidth - desk3Width) + 50.0*cm; |
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| 604 | desk_Y = 0.5*(labLength - desk3Width - 30.0*cm); |
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| 605 | desk_Z = 0.5*(desk4Height - labHeight); |
---|
| 606 | |
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| 607 | G4RotationMatrix rotMatrixCleanDesk; |
---|
| 608 | rotMatrixCleanDesk.rotateZ(90.0*deg); |
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| 609 | |
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| 610 | desk3_phys = new G4PVPlacement |
---|
| 611 | (G4Transform3D |
---|
| 612 | (rotMatrixCleanDesk,G4ThreeVector(desk_X, desk_Y, desk_Z)), |
---|
| 613 | "desk3_phys", desk3_log, lab_phys, false, 1); |
---|
| 614 | |
---|
| 615 | // square desk (type "4"): |
---|
| 616 | |
---|
| 617 | desk_X += 0.5*desk3Width + 0.5*desk4Width; // rotated hence Width |
---|
| 618 | |
---|
| 619 | rotMatrixCleanDesk.rotateZ(-180.0*deg); |
---|
| 620 | desk4_phys = new G4PVPlacement |
---|
| 621 | (G4Transform3D |
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| 622 | (rotMatrixCleanDesk, G4ThreeVector(desk_X, desk_Y, desk_Z)), |
---|
| 623 | "desk4_phys", desk4_log, lab_phys, false, 3); |
---|
| 624 | |
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| 625 | |
---|