source: trunk/examples/advanced/underground_physics/src/DMXScintHit.cc@ 1330

Last change on this file since 1330 was 807, checked in by garnier, 17 years ago

update

File size: 4.0 KB
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[807]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// --------------------------------------------------------------
28// GEANT 4 - Underground Dark Matter Detector Advanced Example
29//
30// For information related to this code contact: Alex Howard
31// e-mail: alexander.howard@cern.ch
32// --------------------------------------------------------------
33// Comments
34//
35// Underground Advanced
36// by A. Howard and H. Araujo
37// (27th November 2001)
38//
39// ScintHit (scintillator sensitive detector definition) program
40// --------------------------------------------------------------
41
42#include "DMXScintHit.hh"
43#include "G4UnitsTable.hh"
44#include "G4VVisManager.hh"
45#include "G4Circle.hh"
46#include "G4Colour.hh"
47#include "G4VisAttributes.hh"
48#include <iomanip>
49
50G4Allocator<DMXScintHit> DMXScintHitAllocator;
51
52//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
53
54DMXScintHit::DMXScintHit()
55{
56 edep=0.;
57 pos = G4ThreeVector(0., 0., 0.);
58 time = 0.;
59 particleEnergy = 0.;
60}
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
63
64DMXScintHit::~DMXScintHit()
65{;}
66
67//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
68
69DMXScintHit::DMXScintHit(const DMXScintHit& right)
70 : G4VHit(right)
71{
72 edep = right.edep;
73 pos = right.pos;
74 time = right.time;
75 particleName = right.particleName;
76 particleEnergy = right.particleEnergy;
77}
78
79//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
80
81const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
82{
83 edep = right.edep;
84 pos = right.pos;
85 time = right.time;
86 particleName = right.particleName;
87 particleEnergy = right.particleEnergy;
88 return *this;
89}
90
91//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
92
93int DMXScintHit::operator==(const DMXScintHit& right) const
94{
95 return (this==&right) ? 1 : 0;
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
99void DMXScintHit::Draw()
100{;}
101
102//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
103
104void DMXScintHit::Print()
105{
106
107 G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy")
108 << ", at " << G4BestUnit(pos,"Length") << G4endl;
109}
110
111//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
112
113
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