// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: alexander.howard@cern.ch // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // ScintHit (scintillator sensitive detector definition) program // -------------------------------------------------------------- #include "DMXScintHit.hh" #include "G4UnitsTable.hh" #include "G4VVisManager.hh" #include "G4Circle.hh" #include "G4Colour.hh" #include "G4VisAttributes.hh" #include G4Allocator DMXScintHitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXScintHit::DMXScintHit() { edep=0.; pos = G4ThreeVector(0., 0., 0.); time = 0.; particleEnergy = 0.; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXScintHit::~DMXScintHit() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXScintHit::DMXScintHit(const DMXScintHit& right) : G4VHit(right) { edep = right.edep; pos = right.pos; time = right.time; particleName = right.particleName; particleEnergy = right.particleEnergy; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right) { edep = right.edep; pos = right.pos; time = right.time; particleName = right.particleName; particleEnergy = right.particleEnergy; return *this; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... int DMXScintHit::operator==(const DMXScintHit& right) const { return (this==&right) ? 1 : 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintHit::Draw() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintHit::Print() { G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy") << ", at " << G4BestUnit(pos,"Length") << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....