// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: alexander.howard@cern.ch // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // ScintSD (scintillator sensitive detector definition) program // -------------------------------------------------------------- #include "DMXScintSD.hh" #include "DMXScintHit.hh" #include "DMXDetectorConstruction.hh" #include "G4VPhysicalVolume.hh" #include "G4HCofThisEvent.hh" #include "G4Step.hh" #include "G4SDManager.hh" #include "G4ParticleDefinition.hh" #include "G4ParticleTypes.hh" #include "G4Ions.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXScintSD::DMXScintSD(G4String name,DMXDetectorConstruction* DMXSD) :G4VSensitiveDetector(name),DMXDetector(DMXSD) { G4String HCname="scintillatorCollection"; collectionName.insert(HCname); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXScintSD::~DMXScintSD(){ } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintSD::Initialize(G4HCofThisEvent*) { scintillatorCollection = new DMXScintHitsCollection (SensitiveDetectorName,collectionName[0]); HitID = -1; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4bool DMXScintSD::ProcessHits(G4Step* aStep, G4TouchableHistory*) { G4double edep = aStep->GetTotalEnergyDeposit(); G4ParticleDefinition* particleType = aStep->GetTrack()->GetDefinition(); G4String particleName = particleType->GetParticleName(); G4double stepl = 0.; if (particleType->GetPDGCharge() != 0.) stepl = aStep->GetStepLength(); if ((edep==0.)&&(stepl==0.)) return false; // fill in hit DMXScintHit* newHit = new DMXScintHit(); newHit->SetEdep(edep); newHit->SetPos(aStep->GetPostStepPoint()->GetPosition()); newHit->SetTime(aStep->GetPreStepPoint()->GetGlobalTime()); newHit->SetParticle(particleName); newHit->SetParticleEnergy(aStep->GetPreStepPoint()->GetKineticEnergy() ); HitID = scintillatorCollection->insert(newHit); return true; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintSD::EndOfEvent(G4HCofThisEvent* HCE) { G4String HCname = collectionName[0]; static G4int HCID = -1; if(HCID<0) HCID = G4SDManager::GetSDMpointer()->GetCollectionID(HCname); HCE->AddHitsCollection(HCID,scintillatorCollection); G4int nHits = scintillatorCollection->entries(); if (verboseLevel>=1) G4cout << " LXe collection: " << nHits << " hits" << G4endl; if (verboseLevel>=2) scintillatorCollection->PrintAllHits(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintSD::clear() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintSD::DrawAll() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXScintSD::PrintAll() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....