source: trunk/examples/advanced/underground_physics/src/DMXSteppingAction.cc@ 1312

Last change on this file since 1312 was 807, checked in by garnier, 17 years ago

update

File size: 6.5 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// --------------------------------------------------------------
28// GEANT 4 - Underground Dark Matter Detector Advanced Example
29//
30// For information related to this code contact: Alex Howard
31// e-mail: alexander.howard@cern.ch
32// --------------------------------------------------------------
33// Comments
34//
35// Underground Advanced
36// by A. Howard and H. Araujo
37// (27th November 2001)
38//
39// History:
40// 21 Feb 2002 AH: Added Analysis
41//
42// SteppingAction program
43// --------------------------------------------------------------
44
45#include "DMXSteppingAction.hh"
46#include "DMXSteppingActionMessenger.hh"
47
48#include "DMXEventAction.hh"
49
50#ifdef G4ANALYSIS_USE
51#include "DMXAnalysisManager.hh"
52#endif
53
54#include "G4Track.hh"
55#include "G4Step.hh"
56#include "G4StepPoint.hh"
57#include "G4TrackStatus.hh"
58#include "G4ParticleDefinition.hh"
59#include "G4ParticleTypes.hh"
60#include "G4VVisManager.hh"
61#include "G4Colour.hh"
62#include "G4Polyline.hh"
63#include "G4VisAttributes.hh"
64#include "globals.hh"
65#include "G4ios.hh"
66
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
69
70DMXSteppingAction::DMXSteppingAction(DMXEventAction* eventAction)
71 : evtAction(eventAction) {
72
73 steppingMessenger = new DMXSteppingActionMessenger(this);
74
75 // defaults for messenger
76 colourNeutronFlag = "magenta";
77 colourGammaFlag = "cyan";
78 colourOpticalFlag = "white";
79 colourChargedPlusFlag = "red";
80 colourChargedMinusFlag = "blue";
81
82}
83
84//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
85
86DMXSteppingAction::~DMXSteppingAction()
87{
88
89 delete steppingMessenger;
90
91}
92
93//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
94
95void DMXSteppingAction::UserSteppingAction(const G4Step* fStep)
96{
97
98 // removed 28/11/01 - unnecessary unless program "freezes"
99 // kill track if too many steps
100 // NB: This is set to DBL_MAX - therefore may cause program to "hang"
101 // G4int MaxNoSteps = DBL_MAX;
102 // G4int StepNo = fStep->GetTrack()->GetCurrentStepNumber();
103 // if(StepNo >= MaxNoSteps) fStep->GetTrack()->SetTrackStatus(fStopAndKill);
104
105#ifdef G4ANALYSIS_USE
106 G4int StepNo = fStep->GetTrack()->GetCurrentStepNumber();
107 if(StepNo == 1)
108 {
109 G4double partEnergy = fStep->GetPreStepPoint()->GetKineticEnergy();
110 G4ParticleDefinition* particleType = fStep->GetTrack()->GetDefinition();
111 G4String particleName = particleType->GetParticleName();
112 DMXAnalysisManager* analysis = DMXAnalysisManager::getInstance();
113 analysis->analyseParticleSource(partEnergy, particleName);
114 }
115#endif
116
117 // check what is to be drawn from EventAction/EventActionMessenger
118 G4String drawColsFlag = evtAction->GetDrawColsFlag();
119 G4String drawTrksFlag = evtAction->GetDrawTrksFlag();
120
121 // draw by step (here) instead of by event (event action)
122 if (drawColsFlag=="custom" && drawTrksFlag!="none") {
123
124 // check that VisManager exists
125 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
126 if(pVVisManager) {
127
128 // particle colour in a string
129 G4String name = fStep->GetTrack()->GetDefinition()->GetParticleName();
130 G4String strColour;
131 if(name=="neutron") {
132 if(drawTrksFlag=="charged") return;
133 strColour = colourNeutronFlag;
134 } else if (name=="gamma") {
135 if(drawTrksFlag=="charged") return;
136 strColour = colourGammaFlag;
137 } else if (name=="opticalphoton") {
138 if(drawTrksFlag!="all") return;
139 strColour = colourOpticalFlag;
140 }
141 else if (name=="alpha" || name=="e+")
142 strColour = colourChargedPlusFlag;
143 else
144 strColour = colourChargedMinusFlag;
145
146 // convert string to G4Colour
147 G4Colour colour;
148 if (strColour=="white") colour=G4Colour(1.0, 1.0, 1.0);
149 else if(strColour=="grey" ) colour=G4Colour(0.5, 0.5, 0.5);
150 else if(strColour=="lgrey") colour=G4Colour(.75, .75, .75);
151 else if(strColour=="black") colour=G4Colour(0.0, 0.0, 0.0);
152 else if(strColour=="red") colour=G4Colour(1.0, 0.0, 0.0);
153 else if(strColour=="green") colour=G4Colour(0.0, 1.0, 0.0);
154 else if(strColour=="blue") colour=G4Colour(0.0, 0.0, 1.0);
155 else if(strColour=="cyan") colour=G4Colour(0.0, 1.0, 1.0);
156 else if(strColour=="magenta") colour=G4Colour(1.0, 0.0, 1.0);
157 else if(strColour=="yellow") colour=G4Colour(1.0, 1.0, 0.0);
158 else if(strColour=="lgreen") colour=G4Colour(0.0, .75, 0.0);
159 else if(strColour=="lblue") colour=G4Colour(0.0, 0.0, .75);
160 else colour=G4Colour(1.0, 1.0, 1.0);
161
162 // create line with colour
163 G4VisAttributes attribs(colour);
164 G4Polyline polyline;
165 polyline.SetVisAttributes(attribs);
166
167 // draw line
168 G4Point3D start(fStep->GetPreStepPoint()->GetPosition());
169 G4Point3D end(fStep->GetPostStepPoint()->GetPosition());
170 polyline.push_back(start);
171 polyline.push_back(end);
172 pVVisManager->Draw(polyline);
173 }
174
175 }
176
177}
178
179
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