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1 | # |
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2 | # Macro file for A01app |
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3 | # |
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4 | # For initialization of graphics. |
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5 | # |
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6 | # Create empty scene ("world" is default) |
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7 | # |
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8 | #/vis/scene/create |
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9 | # |
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10 | # Create a scene handler for a specific graphics system |
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11 | # Edit the next line(s) to choose another graphic system |
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12 | # |
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13 | #/vis/open HepRepFile |
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14 | #/vis/viewer/set/culling global false |
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15 | #/vis/scene/endOfEventAction accumulate |
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16 | # |
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17 | # Draw detector |
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18 | # |
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19 | /vis/drawVolume |
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20 | # |
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21 | # Add trajectories to scene |
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22 | # |
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23 | #/vis/scene/add/trajectories |
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24 | # |
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25 | # Add hits to scene |
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26 | # |
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27 | #/vis/scene/add/hits |
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28 | # |
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29 | # Do runs |
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30 | #/tracking/storeTrajectory 1 |
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31 | # Run 10 events and store event displays |
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32 | /run/beamOn 10 |
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33 | # |
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34 | /mydet/armAngle 60. deg |
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35 | /mydet/fieldValue 2. tesla |
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36 | /run/beamOn 10 |
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37 | # |
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38 | /mydet/armAngle 30. deg |
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39 | /mydet/momentum 2. GeV |
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40 | /mydet/sigmaMomentum 0. |
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41 | /mydet/sigmaAngle 0. |
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42 | /run/beamOn 10 |
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43 | # |
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44 | /mydet/sigmaAngle 2. deg |
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45 | /run/beamOn 10 |
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46 | #/vis/viewer/flush |
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47 | # |
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