// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: B02ImportanceDetectorConstruction.cc,v 1.11 2007/06/22 13:38:55 ahoward Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // #include "globals.hh" #include #include "B02ImportanceDetectorConstruction.hh" #include "G4Material.hh" #include "G4Tubs.hh" #include "G4LogicalVolume.hh" #include "G4ThreeVector.hh" #include "G4PVPlacement.hh" // For Primitive Scorers #include "G4SDManager.hh" #include "G4MultiFunctionalDetector.hh" #include "G4SDParticleFilter.hh" #include "G4PSNofCollision.hh" #include "G4PSPopulation.hh" #include "G4PSTrackCounter.hh" #include "G4PSTrackLength.hh" B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName) :G4VUserParallelWorld(worldName),fLogicalVolumeVector() { // Construct(); } B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction() { fLogicalVolumeVector.clear(); } void B02ImportanceDetectorConstruction::Construct() { G4cout << " constructing parallel world " << G4endl; //GetWorld methods create a clone of the mass world to the parallel world (!) // via the transportation manager ghostWorld = GetWorld(); G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume(); fLogicalVolumeVector.push_back(worldLogical); G4String name("none"); G4double density(universe_mean_density), temperature(0), pressure(0); name = "Galactic"; density = universe_mean_density; //from PhysicalConstants.h pressure = 3.e-18*pascal; temperature = 2.73*kelvin; G4cout << density << " " << kStateGas << G4endl; G4Material *Galactic = new G4Material(name, 1., 1.01*g/mole, density, kStateGas,temperature,pressure); // fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0)); fPVolumeStore.AddPVolume(G4GeometryCell(*ghostWorld, 0)); // creating 18 slobs of 10 cm thicknes G4double innerRadiusShield = 0*cm; G4double outerRadiusShield = 100*cm; G4double hightShield = 5*cm; G4double startAngleShield = 0*deg; G4double spanningAngleShield = 360*deg; G4Tubs *aShield = new G4Tubs("aShield", innerRadiusShield, outerRadiusShield, hightShield, startAngleShield, spanningAngleShield); // logical parallel cells G4LogicalVolume *aShield_log = new G4LogicalVolume(aShield, Galactic, "aShield_log"); fLogicalVolumeVector.push_back(aShield_log); // physical parallel cells G4int i = 1; G4double startz = -85*cm; // for (i=1; i<=18; ++i) { for (i=1; i<=18; i++) { name = GetCellName(i); G4double pos_x = 0*cm; G4double pos_y = 0*cm; G4double pos_z = startz + (i-1) * (2*hightShield); G4VPhysicalVolume *pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z), aShield_log, name, worldLogical, false, i); // 0); G4GeometryCell cell(*pvol, i); // G4GeometryCell cell(*pvol, 0); fPVolumeStore.AddPVolume(cell); } // filling the rest of the world volumr behind the concrete with // another slob which should get the same importance value as the // last slob innerRadiusShield = 0*cm; // outerRadiusShield = 110*cm; exceeds world volume!!!! outerRadiusShield = 101*cm; // hightShield = 10*cm; hightShield = 5*cm; startAngleShield = 0*deg; spanningAngleShield = 360*deg; G4Tubs *aRest = new G4Tubs("Rest", innerRadiusShield, outerRadiusShield, hightShield, startAngleShield, spanningAngleShield); G4LogicalVolume *aRest_log = new G4LogicalVolume(aRest, Galactic, "aRest_log"); fLogicalVolumeVector.push_back(aRest_log); name = GetCellName(19); G4double pos_x = 0*cm; G4double pos_y = 0*cm; // G4double pos_z = 100*cm; G4double pos_z = 95*cm; G4VPhysicalVolume *pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z), aRest_log, name, worldLogical, false, 19); // 0); G4GeometryCell cell(*pvol, 19); // G4GeometryCell cell(*pvol, 0); fPVolumeStore.AddPVolume(cell); SetSensitive(); } const G4VPhysicalVolume &B02ImportanceDetectorConstruction:: GetPhysicalVolumeByName(const G4String& name) const { return *fPVolumeStore.GetPVolume(name); } G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){ G4String names(fPVolumeStore.GetPNames()); return names; } G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) { std::ostringstream os; os << "cell_"; if (i<10) { os << "0"; } os << i; G4String name = os.str(); return name; } G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){ G4String name(GetCellName(i)); const G4VPhysicalVolume *p=0; p = fPVolumeStore.GetPVolume(name); if (p) { return G4GeometryCell(*p,0); } else { G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl; return G4GeometryCell(*ghostWorld,-2); } } G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const{ return *ghostWorld; } G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() { return ghostWorld; } void B02ImportanceDetectorConstruction::SetSensitive(){ // ------------------------------------------------- // The collection names of defined Primitives are // 0 ConcreteSD/Collisions // 1 ConcreteSD/CollWeight // 2 ConcreteSD/Population // 3 ConcreteSD/TrackEnter // 4 ConcreteSD/SL // 5 ConcreteSD/SLW // 6 ConcreteSD/SLWE // 7 ConcreteSD/SLW_V // 8 ConcreteSD/SLWE_V // ------------------------------------------------- //================================================ // Sensitive detectors : MultiFunctionalDetector //================================================ // // Sensitive Detector Manager. G4SDManager* SDman = G4SDManager::GetSDMpointer(); // // Sensitive Detector Name G4String concreteSDname = "ConcreteSD"; //------------------------ // MultiFunctionalDetector //------------------------ // // Define MultiFunctionalDetector with name. G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname); SDman->AddNewDetector( MFDet ); // Register SD to SDManager G4String fltName,particleName; G4SDParticleFilter* neutronFilter = new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron"); MFDet->SetFilter(neutronFilter); for (std::vector::iterator it = fLogicalVolumeVector.begin(); it != fLogicalVolumeVector.end(); it++){ (*it)->SetSensitiveDetector(MFDet); } G4String psName; G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions"); MFDet->RegisterPrimitive(scorer0); G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight"); scorer1->Weighted(true); MFDet->RegisterPrimitive(scorer1); G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population"); MFDet->RegisterPrimitive(scorer2); G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter",fCurrent_In); MFDet->RegisterPrimitive(scorer3); G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); MFDet->RegisterPrimitive(scorer4); G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); scorer5->Weighted(true); MFDet->RegisterPrimitive(scorer5); G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); scorer6->Weighted(true); scorer6->MultiplyKineticEnergy(true); MFDet->RegisterPrimitive(scorer6); G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); scorer7->Weighted(true); scorer7->DivideByVelocity(true); MFDet->RegisterPrimitive(scorer7); G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); scorer8->Weighted(true); scorer8->MultiplyKineticEnergy(true); scorer8->DivideByVelocity(true); MFDet->RegisterPrimitive(scorer8); }