| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: B02ImportanceDetectorConstruction.cc,v 1.11 2007/06/22 13:38:55 ahoward Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 |
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| 31 | #include "globals.hh"
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| 32 | #include <sstream>
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| 33 |
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| 34 | #include "B02ImportanceDetectorConstruction.hh"
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| 35 |
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| 36 | #include "G4Material.hh"
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| 37 | #include "G4Tubs.hh"
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| 38 | #include "G4LogicalVolume.hh"
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| 39 | #include "G4ThreeVector.hh"
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| 40 | #include "G4PVPlacement.hh"
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| 41 |
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| 42 | // For Primitive Scorers
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| 43 | #include "G4SDManager.hh"
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| 44 | #include "G4MultiFunctionalDetector.hh"
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| 45 | #include "G4SDParticleFilter.hh"
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| 46 | #include "G4PSNofCollision.hh"
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| 47 | #include "G4PSPopulation.hh"
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| 48 | #include "G4PSTrackCounter.hh"
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| 49 | #include "G4PSTrackLength.hh"
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| 50 |
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| 51 |
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| 52 |
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| 53 | B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName)
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| 54 | :G4VUserParallelWorld(worldName),fLogicalVolumeVector()
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| 55 | {
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| 56 | // Construct();
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| 57 | }
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| 58 |
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| 59 | B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
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| 60 | {
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| 61 | fLogicalVolumeVector.clear();
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| 62 | }
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| 63 |
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| 64 | void B02ImportanceDetectorConstruction::Construct()
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| 65 | {
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| 66 | G4cout << " constructing parallel world " << G4endl;
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| 67 |
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| 68 | //GetWorld methods create a clone of the mass world to the parallel world (!)
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| 69 | // via the transportation manager
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| 70 | ghostWorld = GetWorld();
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| 71 | G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume();
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| 72 | fLogicalVolumeVector.push_back(worldLogical);
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| 73 |
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| 74 | G4String name("none");
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| 75 | G4double density(universe_mean_density), temperature(0), pressure(0);
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| 76 |
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| 77 | name = "Galactic";
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| 78 | density = universe_mean_density; //from PhysicalConstants.h
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| 79 | pressure = 3.e-18*pascal;
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| 80 | temperature = 2.73*kelvin;
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| 81 | G4cout << density << " " << kStateGas << G4endl;
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| 82 | G4Material *Galactic =
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| 83 | new G4Material(name, 1., 1.01*g/mole, density,
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| 84 | kStateGas,temperature,pressure);
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| 85 |
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| 86 |
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| 87 | // fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
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| 88 | fPVolumeStore.AddPVolume(G4GeometryCell(*ghostWorld, 0));
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 | // creating 18 slobs of 10 cm thicknes
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| 94 |
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| 95 | G4double innerRadiusShield = 0*cm;
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| 96 | G4double outerRadiusShield = 100*cm;
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| 97 | G4double hightShield = 5*cm;
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| 98 | G4double startAngleShield = 0*deg;
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| 99 | G4double spanningAngleShield = 360*deg;
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| 100 |
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| 101 | G4Tubs *aShield = new G4Tubs("aShield",
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| 102 | innerRadiusShield,
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| 103 | outerRadiusShield,
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| 104 | hightShield,
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| 105 | startAngleShield,
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| 106 | spanningAngleShield);
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| 107 |
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| 108 | // logical parallel cells
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| 109 |
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| 110 | G4LogicalVolume *aShield_log =
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| 111 | new G4LogicalVolume(aShield, Galactic, "aShield_log");
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| 112 | fLogicalVolumeVector.push_back(aShield_log);
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| 113 |
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| 114 | // physical parallel cells
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| 115 |
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| 116 | G4int i = 1;
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| 117 | G4double startz = -85*cm;
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| 118 | // for (i=1; i<=18; ++i) {
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| 119 | for (i=1; i<=18; i++) {
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| 120 |
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| 121 | name = GetCellName(i);
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| 122 |
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| 123 | G4double pos_x = 0*cm;
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| 124 | G4double pos_y = 0*cm;
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| 125 | G4double pos_z = startz + (i-1) * (2*hightShield);
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| 126 | G4VPhysicalVolume *pvol =
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| 127 | new G4PVPlacement(0,
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| 128 | G4ThreeVector(pos_x, pos_y, pos_z),
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| 129 | aShield_log,
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| 130 | name,
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| 131 | worldLogical,
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| 132 | false,
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| 133 | i);
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| 134 | // 0);
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| 135 | G4GeometryCell cell(*pvol, i);
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| 136 | // G4GeometryCell cell(*pvol, 0);
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| 137 | fPVolumeStore.AddPVolume(cell);
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| 138 | }
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| 139 |
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| 140 | // filling the rest of the world volumr behind the concrete with
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| 141 | // another slob which should get the same importance value as the
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| 142 | // last slob
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| 143 | innerRadiusShield = 0*cm;
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| 144 | // outerRadiusShield = 110*cm; exceeds world volume!!!!
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| 145 | outerRadiusShield = 101*cm;
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| 146 | // hightShield = 10*cm;
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| 147 | hightShield = 5*cm;
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| 148 | startAngleShield = 0*deg;
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| 149 | spanningAngleShield = 360*deg;
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| 150 |
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| 151 | G4Tubs *aRest = new G4Tubs("Rest",
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| 152 | innerRadiusShield,
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| 153 | outerRadiusShield,
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| 154 | hightShield,
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| 155 | startAngleShield,
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| 156 | spanningAngleShield);
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| 157 |
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| 158 | G4LogicalVolume *aRest_log =
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| 159 | new G4LogicalVolume(aRest, Galactic, "aRest_log");
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| 160 |
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| 161 | fLogicalVolumeVector.push_back(aRest_log);
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| 162 |
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| 163 | name = GetCellName(19);
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| 164 |
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| 165 | G4double pos_x = 0*cm;
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| 166 | G4double pos_y = 0*cm;
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| 167 | // G4double pos_z = 100*cm;
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| 168 | G4double pos_z = 95*cm;
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| 169 | G4VPhysicalVolume *pvol =
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| 170 | new G4PVPlacement(0,
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| 171 | G4ThreeVector(pos_x, pos_y, pos_z),
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| 172 | aRest_log,
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| 173 | name,
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| 174 | worldLogical,
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| 175 | false,
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| 176 | 19);
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| 177 | // 0);
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| 178 | G4GeometryCell cell(*pvol, 19);
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| 179 | // G4GeometryCell cell(*pvol, 0);
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| 180 | fPVolumeStore.AddPVolume(cell);
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| 181 |
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| 182 | SetSensitive();
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| 183 |
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| 184 | }
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| 185 |
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| 186 | const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
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| 187 | GetPhysicalVolumeByName(const G4String& name) const {
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| 188 | return *fPVolumeStore.GetPVolume(name);
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| 189 | }
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| 190 |
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| 191 |
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| 192 | G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
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| 193 | G4String names(fPVolumeStore.GetPNames());
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| 194 | return names;
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| 195 | }
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| 196 |
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| 197 |
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| 198 | G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
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| 199 | std::ostringstream os;
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| 200 | os << "cell_";
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| 201 | if (i<10) {
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| 202 | os << "0";
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| 203 | }
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| 204 | os << i;
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| 205 | G4String name = os.str();
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| 206 | return name;
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| 207 | }
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| 208 |
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| 209 | G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
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| 210 | G4String name(GetCellName(i));
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| 211 | const G4VPhysicalVolume *p=0;
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| 212 | p = fPVolumeStore.GetPVolume(name);
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| 213 | if (p) {
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| 214 | return G4GeometryCell(*p,0);
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| 215 | }
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| 216 | else {
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| 217 | G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
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| 218 | return G4GeometryCell(*ghostWorld,-2);
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| 219 | }
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| 220 | }
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| 221 |
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| 222 |
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| 223 | G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const{
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| 224 | return *ghostWorld;
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| 225 | }
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| 226 |
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| 227 | G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() {
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| 228 | return ghostWorld;
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| 229 | }
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| 230 |
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| 231 |
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| 232 | void B02ImportanceDetectorConstruction::SetSensitive(){
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| 233 |
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| 234 | // -------------------------------------------------
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| 235 | // The collection names of defined Primitives are
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| 236 | // 0 ConcreteSD/Collisions
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| 237 | // 1 ConcreteSD/CollWeight
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| 238 | // 2 ConcreteSD/Population
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| 239 | // 3 ConcreteSD/TrackEnter
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| 240 | // 4 ConcreteSD/SL
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| 241 | // 5 ConcreteSD/SLW
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| 242 | // 6 ConcreteSD/SLWE
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| 243 | // 7 ConcreteSD/SLW_V
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| 244 | // 8 ConcreteSD/SLWE_V
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| 245 | // -------------------------------------------------
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| 246 |
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| 247 |
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| 248 | //================================================
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| 249 | // Sensitive detectors : MultiFunctionalDetector
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| 250 | //================================================
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| 251 | //
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| 252 | // Sensitive Detector Manager.
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| 253 |
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| 254 | G4SDManager* SDman = G4SDManager::GetSDMpointer();
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| 255 | //
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| 256 | // Sensitive Detector Name
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| 257 | G4String concreteSDname = "ConcreteSD";
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| 258 |
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| 259 | //------------------------
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| 260 | // MultiFunctionalDetector
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| 261 | //------------------------
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| 262 | //
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| 263 | // Define MultiFunctionalDetector with name.
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| 264 | G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname);
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| 265 | SDman->AddNewDetector( MFDet ); // Register SD to SDManager
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| 266 |
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| 267 |
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| 268 | G4String fltName,particleName;
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| 269 | G4SDParticleFilter* neutronFilter =
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| 270 | new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
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| 271 |
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| 272 | MFDet->SetFilter(neutronFilter);
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| 273 |
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| 274 |
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| 275 | for (std::vector<G4LogicalVolume *>::iterator it = fLogicalVolumeVector.begin();
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| 276 | it != fLogicalVolumeVector.end(); it++){
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| 277 | (*it)->SetSensitiveDetector(MFDet);
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| 278 | }
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| 279 |
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| 280 | G4String psName;
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| 281 | G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions");
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| 282 | MFDet->RegisterPrimitive(scorer0);
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| 283 |
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| 284 |
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| 285 | G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight");
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| 286 | scorer1->Weighted(true);
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| 287 | MFDet->RegisterPrimitive(scorer1);
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| 288 |
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| 289 |
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| 290 | G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population");
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| 291 | MFDet->RegisterPrimitive(scorer2);
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| 292 |
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| 293 | G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter",fCurrent_In);
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| 294 | MFDet->RegisterPrimitive(scorer3);
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| 295 |
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| 296 | G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL");
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| 297 | MFDet->RegisterPrimitive(scorer4);
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| 298 |
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| 299 | G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW");
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| 300 | scorer5->Weighted(true);
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| 301 | MFDet->RegisterPrimitive(scorer5);
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| 302 |
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| 303 | G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE");
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| 304 | scorer6->Weighted(true);
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| 305 | scorer6->MultiplyKineticEnergy(true);
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| 306 | MFDet->RegisterPrimitive(scorer6);
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| 307 |
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| 308 | G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V");
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| 309 | scorer7->Weighted(true);
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| 310 | scorer7->DivideByVelocity(true);
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| 311 | MFDet->RegisterPrimitive(scorer7);
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| 312 |
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| 313 | G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V");
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| 314 | scorer8->Weighted(true);
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| 315 | scorer8->MultiplyKineticEnergy(true);
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| 316 | scorer8->DivideByVelocity(true);
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| 317 | MFDet->RegisterPrimitive(scorer8);
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| 318 |
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| 319 | }
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