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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: B02ImportanceDetectorConstruction.cc,v 1.11 2007/06/22 13:38:55 ahoward Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | // |
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30 | |
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31 | #include "globals.hh" |
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32 | #include <sstream> |
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33 | |
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34 | #include "B02ImportanceDetectorConstruction.hh" |
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35 | |
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36 | #include "G4Material.hh" |
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37 | #include "G4Tubs.hh" |
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38 | #include "G4LogicalVolume.hh" |
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39 | #include "G4ThreeVector.hh" |
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40 | #include "G4PVPlacement.hh" |
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41 | |
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42 | // For Primitive Scorers |
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43 | #include "G4SDManager.hh" |
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44 | #include "G4MultiFunctionalDetector.hh" |
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45 | #include "G4SDParticleFilter.hh" |
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46 | #include "G4PSNofCollision.hh" |
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47 | #include "G4PSPopulation.hh" |
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48 | #include "G4PSTrackCounter.hh" |
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49 | #include "G4PSTrackLength.hh" |
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50 | |
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51 | |
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52 | |
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53 | B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName) |
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54 | :G4VUserParallelWorld(worldName),fLogicalVolumeVector() |
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55 | { |
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56 | // Construct(); |
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57 | } |
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58 | |
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59 | B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction() |
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60 | { |
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61 | fLogicalVolumeVector.clear(); |
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62 | } |
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63 | |
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64 | void B02ImportanceDetectorConstruction::Construct() |
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65 | { |
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66 | G4cout << " constructing parallel world " << G4endl; |
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67 | |
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68 | //GetWorld methods create a clone of the mass world to the parallel world (!) |
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69 | // via the transportation manager |
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70 | ghostWorld = GetWorld(); |
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71 | G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume(); |
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72 | fLogicalVolumeVector.push_back(worldLogical); |
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73 | |
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74 | G4String name("none"); |
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75 | G4double density(universe_mean_density), temperature(0), pressure(0); |
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76 | |
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77 | name = "Galactic"; |
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78 | density = universe_mean_density; //from PhysicalConstants.h |
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79 | pressure = 3.e-18*pascal; |
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80 | temperature = 2.73*kelvin; |
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81 | G4cout << density << " " << kStateGas << G4endl; |
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82 | G4Material *Galactic = |
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83 | new G4Material(name, 1., 1.01*g/mole, density, |
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84 | kStateGas,temperature,pressure); |
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85 | |
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86 | |
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87 | // fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0)); |
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88 | fPVolumeStore.AddPVolume(G4GeometryCell(*ghostWorld, 0)); |
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89 | |
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90 | |
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91 | |
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92 | |
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93 | // creating 18 slobs of 10 cm thicknes |
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94 | |
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95 | G4double innerRadiusShield = 0*cm; |
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96 | G4double outerRadiusShield = 100*cm; |
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97 | G4double hightShield = 5*cm; |
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98 | G4double startAngleShield = 0*deg; |
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99 | G4double spanningAngleShield = 360*deg; |
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100 | |
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101 | G4Tubs *aShield = new G4Tubs("aShield", |
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102 | innerRadiusShield, |
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103 | outerRadiusShield, |
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104 | hightShield, |
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105 | startAngleShield, |
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106 | spanningAngleShield); |
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107 | |
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108 | // logical parallel cells |
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109 | |
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110 | G4LogicalVolume *aShield_log = |
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111 | new G4LogicalVolume(aShield, Galactic, "aShield_log"); |
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112 | fLogicalVolumeVector.push_back(aShield_log); |
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113 | |
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114 | // physical parallel cells |
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115 | |
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116 | G4int i = 1; |
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117 | G4double startz = -85*cm; |
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118 | // for (i=1; i<=18; ++i) { |
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119 | for (i=1; i<=18; i++) { |
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120 | |
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121 | name = GetCellName(i); |
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122 | |
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123 | G4double pos_x = 0*cm; |
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124 | G4double pos_y = 0*cm; |
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125 | G4double pos_z = startz + (i-1) * (2*hightShield); |
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126 | G4VPhysicalVolume *pvol = |
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127 | new G4PVPlacement(0, |
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128 | G4ThreeVector(pos_x, pos_y, pos_z), |
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129 | aShield_log, |
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130 | name, |
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131 | worldLogical, |
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132 | false, |
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133 | i); |
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134 | // 0); |
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135 | G4GeometryCell cell(*pvol, i); |
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136 | // G4GeometryCell cell(*pvol, 0); |
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137 | fPVolumeStore.AddPVolume(cell); |
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138 | } |
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139 | |
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140 | // filling the rest of the world volumr behind the concrete with |
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141 | // another slob which should get the same importance value as the |
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142 | // last slob |
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143 | innerRadiusShield = 0*cm; |
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144 | // outerRadiusShield = 110*cm; exceeds world volume!!!! |
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145 | outerRadiusShield = 101*cm; |
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146 | // hightShield = 10*cm; |
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147 | hightShield = 5*cm; |
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148 | startAngleShield = 0*deg; |
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149 | spanningAngleShield = 360*deg; |
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150 | |
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151 | G4Tubs *aRest = new G4Tubs("Rest", |
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152 | innerRadiusShield, |
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153 | outerRadiusShield, |
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154 | hightShield, |
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155 | startAngleShield, |
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156 | spanningAngleShield); |
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157 | |
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158 | G4LogicalVolume *aRest_log = |
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159 | new G4LogicalVolume(aRest, Galactic, "aRest_log"); |
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160 | |
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161 | fLogicalVolumeVector.push_back(aRest_log); |
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162 | |
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163 | name = GetCellName(19); |
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164 | |
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165 | G4double pos_x = 0*cm; |
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166 | G4double pos_y = 0*cm; |
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167 | // G4double pos_z = 100*cm; |
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168 | G4double pos_z = 95*cm; |
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169 | G4VPhysicalVolume *pvol = |
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170 | new G4PVPlacement(0, |
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171 | G4ThreeVector(pos_x, pos_y, pos_z), |
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172 | aRest_log, |
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173 | name, |
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174 | worldLogical, |
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175 | false, |
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176 | 19); |
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177 | // 0); |
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178 | G4GeometryCell cell(*pvol, 19); |
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179 | // G4GeometryCell cell(*pvol, 0); |
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180 | fPVolumeStore.AddPVolume(cell); |
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181 | |
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182 | SetSensitive(); |
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183 | |
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184 | } |
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185 | |
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186 | const G4VPhysicalVolume &B02ImportanceDetectorConstruction:: |
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187 | GetPhysicalVolumeByName(const G4String& name) const { |
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188 | return *fPVolumeStore.GetPVolume(name); |
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189 | } |
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190 | |
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191 | |
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192 | G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){ |
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193 | G4String names(fPVolumeStore.GetPNames()); |
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194 | return names; |
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195 | } |
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196 | |
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197 | |
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198 | G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) { |
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199 | std::ostringstream os; |
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200 | os << "cell_"; |
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201 | if (i<10) { |
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202 | os << "0"; |
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203 | } |
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204 | os << i; |
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205 | G4String name = os.str(); |
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206 | return name; |
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207 | } |
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208 | |
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209 | G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){ |
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210 | G4String name(GetCellName(i)); |
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211 | const G4VPhysicalVolume *p=0; |
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212 | p = fPVolumeStore.GetPVolume(name); |
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213 | if (p) { |
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214 | return G4GeometryCell(*p,0); |
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215 | } |
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216 | else { |
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217 | G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl; |
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218 | return G4GeometryCell(*ghostWorld,-2); |
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219 | } |
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220 | } |
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221 | |
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222 | |
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223 | G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const{ |
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224 | return *ghostWorld; |
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225 | } |
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226 | |
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227 | G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() { |
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228 | return ghostWorld; |
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229 | } |
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230 | |
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231 | |
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232 | void B02ImportanceDetectorConstruction::SetSensitive(){ |
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233 | |
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234 | // ------------------------------------------------- |
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235 | // The collection names of defined Primitives are |
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236 | // 0 ConcreteSD/Collisions |
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237 | // 1 ConcreteSD/CollWeight |
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238 | // 2 ConcreteSD/Population |
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239 | // 3 ConcreteSD/TrackEnter |
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240 | // 4 ConcreteSD/SL |
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241 | // 5 ConcreteSD/SLW |
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242 | // 6 ConcreteSD/SLWE |
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243 | // 7 ConcreteSD/SLW_V |
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244 | // 8 ConcreteSD/SLWE_V |
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245 | // ------------------------------------------------- |
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246 | |
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247 | |
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248 | //================================================ |
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249 | // Sensitive detectors : MultiFunctionalDetector |
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250 | //================================================ |
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251 | // |
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252 | // Sensitive Detector Manager. |
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253 | |
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254 | G4SDManager* SDman = G4SDManager::GetSDMpointer(); |
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255 | // |
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256 | // Sensitive Detector Name |
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257 | G4String concreteSDname = "ConcreteSD"; |
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258 | |
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259 | //------------------------ |
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260 | // MultiFunctionalDetector |
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261 | //------------------------ |
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262 | // |
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263 | // Define MultiFunctionalDetector with name. |
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264 | G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname); |
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265 | SDman->AddNewDetector( MFDet ); // Register SD to SDManager |
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266 | |
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267 | |
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268 | G4String fltName,particleName; |
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269 | G4SDParticleFilter* neutronFilter = |
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270 | new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron"); |
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271 | |
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272 | MFDet->SetFilter(neutronFilter); |
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273 | |
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274 | |
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275 | for (std::vector<G4LogicalVolume *>::iterator it = fLogicalVolumeVector.begin(); |
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276 | it != fLogicalVolumeVector.end(); it++){ |
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277 | (*it)->SetSensitiveDetector(MFDet); |
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278 | } |
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279 | |
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280 | G4String psName; |
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281 | G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions"); |
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282 | MFDet->RegisterPrimitive(scorer0); |
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283 | |
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284 | |
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285 | G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight"); |
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286 | scorer1->Weighted(true); |
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287 | MFDet->RegisterPrimitive(scorer1); |
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288 | |
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289 | |
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290 | G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population"); |
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291 | MFDet->RegisterPrimitive(scorer2); |
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292 | |
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293 | G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter",fCurrent_In); |
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294 | MFDet->RegisterPrimitive(scorer3); |
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295 | |
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296 | G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); |
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297 | MFDet->RegisterPrimitive(scorer4); |
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298 | |
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299 | G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); |
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300 | scorer5->Weighted(true); |
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301 | MFDet->RegisterPrimitive(scorer5); |
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302 | |
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303 | G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); |
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304 | scorer6->Weighted(true); |
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305 | scorer6->MultiplyKineticEnergy(true); |
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306 | MFDet->RegisterPrimitive(scorer6); |
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307 | |
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308 | G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); |
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309 | scorer7->Weighted(true); |
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310 | scorer7->DivideByVelocity(true); |
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311 | MFDet->RegisterPrimitive(scorer7); |
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312 | |
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313 | G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); |
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314 | scorer8->Weighted(true); |
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315 | scorer8->MultiplyKineticEnergy(true); |
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316 | scorer8->DivideByVelocity(true); |
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317 | MFDet->RegisterPrimitive(scorer8); |
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318 | |
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319 | } |
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