source: trunk/examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc @ 1320

Last change on this file since 1320 was 1230, checked in by garnier, 14 years ago

update to geant4.9.3

File size: 9.6 KB
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27// $Id: B02ImportanceDetectorConstruction.cc,v 1.11 2007/06/22 13:38:55 ahoward Exp $
28// GEANT4 tag $Name: geant4-09-03-cand-01 $
29//
30
31#include "globals.hh"
32#include <sstream>
33
34#include "B02ImportanceDetectorConstruction.hh"
35
36#include "G4Material.hh"
37#include "G4Tubs.hh"
38#include "G4LogicalVolume.hh"
39#include "G4ThreeVector.hh"
40#include "G4PVPlacement.hh"
41
42// For Primitive Scorers
43#include "G4SDManager.hh"
44#include "G4MultiFunctionalDetector.hh"
45#include "G4SDParticleFilter.hh"
46#include "G4PSNofCollision.hh"
47#include "G4PSPopulation.hh"
48#include "G4PSTrackCounter.hh"
49#include "G4PSTrackLength.hh"
50
51
52
53B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName) 
54:G4VUserParallelWorld(worldName),fLogicalVolumeVector()
55{
56  //  Construct();
57}
58
59B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
60{
61  fLogicalVolumeVector.clear();
62}
63
64void B02ImportanceDetectorConstruction::Construct()
65{ 
66  G4cout << " constructing parallel world " << G4endl;
67
68  //GetWorld methods create a clone of the mass world to the parallel world (!)
69  // via the transportation manager
70  ghostWorld = GetWorld();
71  G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume();
72  fLogicalVolumeVector.push_back(worldLogical);
73
74  G4String name("none");
75  G4double density(universe_mean_density), temperature(0), pressure(0);
76
77  name = "Galactic";
78  density     = universe_mean_density;            //from PhysicalConstants.h
79  pressure    = 3.e-18*pascal;
80  temperature = 2.73*kelvin;
81  G4cout << density << " " << kStateGas << G4endl;
82  G4Material *Galactic = 
83    new G4Material(name, 1., 1.01*g/mole, density,
84                   kStateGas,temperature,pressure);
85
86
87  //  fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
88  fPVolumeStore.AddPVolume(G4GeometryCell(*ghostWorld, 0));
89
90
91
92
93  // creating 18 slobs of 10 cm thicknes
94
95  G4double innerRadiusShield = 0*cm;
96  G4double outerRadiusShield = 100*cm;
97  G4double hightShield       = 5*cm;
98  G4double startAngleShield  = 0*deg;
99  G4double spanningAngleShield    = 360*deg;
100
101  G4Tubs *aShield = new G4Tubs("aShield",
102                               innerRadiusShield,
103                               outerRadiusShield,
104                               hightShield,
105                               startAngleShield,
106                               spanningAngleShield);
107 
108  // logical parallel cells
109
110  G4LogicalVolume *aShield_log = 
111    new G4LogicalVolume(aShield, Galactic, "aShield_log");
112  fLogicalVolumeVector.push_back(aShield_log);
113
114  // physical parallel cells
115
116  G4int i = 1;
117  G4double startz = -85*cm; 
118  //  for (i=1; i<=18; ++i) {
119  for (i=1; i<=18; i++) {
120   
121    name = GetCellName(i);
122   
123    G4double pos_x = 0*cm;
124    G4double pos_y = 0*cm;
125    G4double pos_z = startz + (i-1) * (2*hightShield);
126    G4VPhysicalVolume *pvol = 
127      new G4PVPlacement(0, 
128                        G4ThreeVector(pos_x, pos_y, pos_z),
129                        aShield_log, 
130                        name, 
131                        worldLogical, 
132                        false, 
133                        i);
134    //                  0);
135    G4GeometryCell cell(*pvol, i);
136    //    G4GeometryCell cell(*pvol, 0);
137    fPVolumeStore.AddPVolume(cell);
138  }
139
140  // filling the rest of the world volumr behind the concrete with
141  // another slob which should get the same importance value as the
142  // last slob
143  innerRadiusShield = 0*cm;
144  //  outerRadiusShield = 110*cm; exceeds world volume!!!!
145  outerRadiusShield = 101*cm;
146  //  hightShield       = 10*cm;
147  hightShield       = 5*cm;
148  startAngleShield  = 0*deg;
149  spanningAngleShield    = 360*deg;
150
151  G4Tubs *aRest = new G4Tubs("Rest",
152                             innerRadiusShield,
153                             outerRadiusShield,
154                             hightShield,
155                             startAngleShield,
156                             spanningAngleShield);
157 
158  G4LogicalVolume *aRest_log = 
159    new G4LogicalVolume(aRest, Galactic, "aRest_log");
160
161  fLogicalVolumeVector.push_back(aRest_log);
162
163  name = GetCellName(19);
164   
165  G4double pos_x = 0*cm;
166  G4double pos_y = 0*cm;
167  //  G4double pos_z = 100*cm;
168  G4double pos_z = 95*cm;
169  G4VPhysicalVolume *pvol = 
170    new G4PVPlacement(0, 
171                      G4ThreeVector(pos_x, pos_y, pos_z),
172                      aRest_log, 
173                      name, 
174                      worldLogical, 
175                      false, 
176                      19);
177  //                  0);
178  G4GeometryCell cell(*pvol, 19);
179  //  G4GeometryCell cell(*pvol, 0);
180  fPVolumeStore.AddPVolume(cell);
181
182  SetSensitive();
183
184}
185
186const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
187GetPhysicalVolumeByName(const G4String& name) const {
188  return *fPVolumeStore.GetPVolume(name);
189}
190
191
192G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
193  G4String names(fPVolumeStore.GetPNames());
194  return names;
195}
196
197
198G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
199  std::ostringstream os;
200  os << "cell_";
201  if (i<10) {
202    os << "0";
203  }
204  os << i;
205  G4String name = os.str();
206  return name;
207}
208
209G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
210  G4String name(GetCellName(i));
211  const G4VPhysicalVolume *p=0;
212  p = fPVolumeStore.GetPVolume(name);
213  if (p) {
214    return G4GeometryCell(*p,0);
215  }
216  else {
217    G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
218    return G4GeometryCell(*ghostWorld,-2);
219  }
220}
221
222
223G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const{
224   return *ghostWorld;
225}
226
227G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() {
228  return ghostWorld;
229}
230
231
232void B02ImportanceDetectorConstruction::SetSensitive(){
233
234  //  -------------------------------------------------
235  //   The collection names of defined Primitives are
236  //   0       ConcreteSD/Collisions
237  //   1       ConcreteSD/CollWeight
238  //   2       ConcreteSD/Population
239  //   3       ConcreteSD/TrackEnter
240  //   4       ConcreteSD/SL
241  //   5       ConcreteSD/SLW
242  //   6       ConcreteSD/SLWE
243  //   7       ConcreteSD/SLW_V
244  //   8       ConcreteSD/SLWE_V
245  //  -------------------------------------------------
246
247
248  //================================================
249  // Sensitive detectors : MultiFunctionalDetector
250  //================================================
251  //
252  //  Sensitive Detector Manager.
253
254  G4SDManager* SDman = G4SDManager::GetSDMpointer();
255  //
256  // Sensitive Detector Name
257  G4String concreteSDname = "ConcreteSD";
258
259  //------------------------
260  // MultiFunctionalDetector
261  //------------------------
262  //
263  // Define MultiFunctionalDetector with name.
264  G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname);
265  SDman->AddNewDetector( MFDet );                 // Register SD to SDManager
266
267
268  G4String fltName,particleName;
269  G4SDParticleFilter* neutronFilter = 
270      new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
271
272  MFDet->SetFilter(neutronFilter);
273
274
275  for (std::vector<G4LogicalVolume *>::iterator it =  fLogicalVolumeVector.begin();
276       it != fLogicalVolumeVector.end(); it++){
277      (*it)->SetSensitiveDetector(MFDet);
278  }
279
280  G4String psName;
281  G4PSNofCollision*   scorer0 = new G4PSNofCollision(psName="Collisions"); 
282  MFDet->RegisterPrimitive(scorer0);
283
284
285  G4PSNofCollision*   scorer1 = new G4PSNofCollision(psName="CollWeight"); 
286  scorer1->Weighted(true);
287  MFDet->RegisterPrimitive(scorer1);
288
289
290  G4PSPopulation*   scorer2 = new G4PSPopulation(psName="Population"); 
291  MFDet->RegisterPrimitive(scorer2);
292
293  G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter",fCurrent_In); 
294  MFDet->RegisterPrimitive(scorer3);
295
296  G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); 
297  MFDet->RegisterPrimitive(scorer4);
298
299  G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); 
300  scorer5->Weighted(true);
301  MFDet->RegisterPrimitive(scorer5);
302
303  G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); 
304  scorer6->Weighted(true);
305  scorer6->MultiplyKineticEnergy(true);
306  MFDet->RegisterPrimitive(scorer6);
307
308  G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); 
309  scorer7->Weighted(true);
310  scorer7->DivideByVelocity(true);
311  MFDet->RegisterPrimitive(scorer7);
312
313  G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); 
314  scorer8->Weighted(true);
315  scorer8->MultiplyKineticEnergy(true);
316  scorer8->DivideByVelocity(true);
317  MFDet->RegisterPrimitive(scorer8);
318
319}
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