source: trunk/examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc @ 812

Last change on this file since 812 was 807, checked in by garnier, 16 years ago

update

File size: 4.1 KB
Line 
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27// $Id: PrimaryGeneratorAction.cc,v 1.4 2006/06/29 16:37:21 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34
35#include "PrimaryGeneratorAction.hh"
36
37#include "DetectorConstruction.hh"
38#include "PrimaryGeneratorMessenger.hh"
39
40#include "G4Event.hh"
41#include "G4ParticleTable.hh"
42#include "G4ParticleDefinition.hh"
43#include "Randomize.hh"
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46
47PrimaryGeneratorAction::PrimaryGeneratorAction(
48                                               DetectorConstruction* DC)
49:Detector(DC)                                         
50{
51  particleGun  = new G4ParticleGun(1);
52  SetDefaultKinematic(1);
53  rndmBeam = 0.;
54   
55  //create a messenger for this class
56  gunMessenger = new PrimaryGeneratorMessenger(this); 
57}
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
61PrimaryGeneratorAction::~PrimaryGeneratorAction()
62{
63  delete particleGun;
64  delete gunMessenger; 
65}
66
67//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
68
69void PrimaryGeneratorAction::SetDefaultKinematic(G4int front)
70{
71  G4ParticleDefinition* particle
72           = G4ParticleTable::GetParticleTable()->FindParticle("e-");
73  particleGun->SetParticleDefinition(particle);
74  particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
75  particleGun->SetParticleEnergy(100*MeV);
76  G4double position = 0.*cm;
77  if (front) position = -0.5*(Detector->GetSize());
78  particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
79}
80
81//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
82
83void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
84{
85  //this function is called at the begining of event
86  //
87  //randomize the beam, if requested.
88  if (rndmBeam > 0.) 
89    {
90      G4ThreeVector oldPosition = particleGun->GetParticlePosition();   
91      G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam;
92      G4double x0 = oldPosition.x();
93      G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
94      G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
95      particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
96      particleGun->GeneratePrimaryVertex(anEvent);
97      particleGun->SetParticlePosition(oldPosition);     
98    }
99  else  particleGun->GeneratePrimaryVertex(anEvent); 
100}
101
102//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
103
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