source: trunk/examples/extended/electromagnetic/TestEm10/src/Em10PrimaryGeneratorAction.cc @ 1281

Last change on this file since 1281 was 1230, checked in by garnier, 14 years ago

update to geant4.9.3

File size: 5.4 KB
Line 
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26//
27// $Id: Em10PrimaryGeneratorAction.cc,v 1.6 2006/06/29 16:38:55 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03-cand-01 $
29//
30//
31
32//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
33//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
34
35#include "Em10PrimaryGeneratorAction.hh"
36
37#include "Em10DetectorConstruction.hh"
38#include "Em10PrimaryGeneratorMessenger.hh"
39
40#include "G4Event.hh"
41#include "G4ParticleGun.hh"
42#include "G4ParticleTable.hh"
43#include "G4ParticleDefinition.hh"
44#include "Randomize.hh"
45#include "G4ios.hh"
46
47//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
48 
49 G4String Em10PrimaryGeneratorAction::thePrimaryParticleName="proton" ; 
50
51//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
52
53Em10PrimaryGeneratorAction::Em10PrimaryGeneratorAction(
54                                            Em10DetectorConstruction* Em10DC)
55:Em10Detector(Em10DC),rndmFlag("off"),xvertex(0.),yvertex(0.),zvertex(0.),
56 vertexdefined(false)
57{
58  G4int n_particle = 1;
59  particleGun  = new G4ParticleGun(n_particle);
60 
61  //create a messenger for this class
62  gunMessenger = new Em10PrimaryGeneratorMessenger(this);
63
64  // default particle kinematic
65
66  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
67  G4String particleName;
68  G4ParticleDefinition* particle
69                    = particleTable->FindParticle(particleName="proton");
70  particleGun->SetParticleDefinition(particle);
71 
72  thePrimaryParticleName = particle->GetParticleName() ;
73
74  particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
75  particleGun->SetParticleEnergy(100.*GeV);
76
77  zvertex = 0.0 ; //  -0.5*(Em10Detector->GetAbsorberThickness());
78  particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
79
80}
81
82//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
83
84Em10PrimaryGeneratorAction::~Em10PrimaryGeneratorAction()
85{
86  delete particleGun;
87  delete gunMessenger;
88}
89
90//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
91
92void Em10PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
93{
94  //this function is called at the begining of event
95  //
96  thePrimaryParticleName = particleGun->GetParticleDefinition()->
97                                                GetParticleName() ;
98  G4double x0,y0,z0 ;
99  if(vertexdefined)
100  {
101    x0 = xvertex ;
102    y0 = yvertex ;
103    z0 = zvertex ;
104  }
105  else
106  {
107    x0 = 0. ;
108    y0 = 0. ;
109    z0 = 0. ; // -0.5*(Em10Detector->GetWorldSizeZ()) ;
110  }
111  /* ****************************************************
112  G4double r0,phi0 ;
113  if (rndmFlag == "on")
114  {
115      r0 = (Em10Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
116      phi0 = twopi*G4UniformRand();
117      x0 = r0*std::cos(phi0);
118      y0 = r0*std::sin(phi0);
119  }
120  ********************************************* */
121  //  particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
122  particleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
123  particleGun->GeneratePrimaryVertex(anEvent);
124}
125
126///////////////////////////////////////////////////////////////////////
127//
128//
129
130G4String Em10PrimaryGeneratorAction::GetPrimaryName()
131{
132   return thePrimaryParticleName ;
133}
134
135void Em10PrimaryGeneratorAction::Setzvertex(G4double z)
136{
137  vertexdefined = true ;
138  zvertex = z ;
139  G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
140            " mm." << G4endl;
141}
142void Em10PrimaryGeneratorAction::Setxvertex(G4double x)
143{
144  vertexdefined = true ;
145  xvertex = x ;
146  G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
147            " mm." << G4endl;
148}
149
150void Em10PrimaryGeneratorAction::Setyvertex(G4double y)
151{
152  vertexdefined = true ;
153  yvertex = y ;
154  G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
155            " mm." << G4endl;
156}
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