// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:43:32 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) :detector(det) { particleGun = new G4ParticleGun(1); G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-"); particleGun->SetParticleDefinition(particle); particleGun->SetParticleEnergy(4*MeV); particleGun->SetParticlePosition(G4ThreeVector()); particleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); rndmBeam = true; //create a messenger for this class gunMessenger = new PrimaryGeneratorMessenger(this); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //randomize the beam, if requested. // if (rndmBeam) { //distribution uniform in solid angle // G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand(); G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); G4double ux = sinTheta*std::cos(phi), uy = sinTheta*std::sin(phi), uz = cosTheta; particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); } particleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......