source: trunk/examples/extended/electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc@ 1036

Last change on this file since 1036 was 807, checked in by garnier, 17 years ago

update

File size: 4.3 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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24// ********************************************************************
25//
26// $Id: PrimaryGeneratorAction.cc,v 1.7 2006/06/29 16:53:00 gunter Exp $
27// GEANT4 tag $Name: $
28//
29//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
30//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
31
32#include "PrimaryGeneratorAction.hh"
33
34#include "PrimaryGeneratorMessenger.hh"
35#include "DetectorConstruction.hh"
36#include "HistoManager.hh"
37
38#include "G4Event.hh"
39#include "G4ParticleGun.hh"
40#include "G4ParticleTable.hh"
41#include "G4ParticleDefinition.hh"
42#include "Randomize.hh"
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
46PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det,
47 HistoManager* hist)
48:Detector(det),histoManager(hist)
49{
50 G4int n_particle = 1;
51 particleGun = new G4ParticleGun(n_particle);
52 SetDefaultKinematic();
53 rndmBeam = 0.;
54
55 //create a messenger for this class
56 gunMessenger = new PrimaryGeneratorMessenger(this);
57}
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
61PrimaryGeneratorAction::~PrimaryGeneratorAction()
62{
63 delete particleGun;
64 delete gunMessenger;
65}
66
67//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
68
69void PrimaryGeneratorAction::SetDefaultKinematic()
70{
71 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
72 G4String particleName;
73 G4ParticleDefinition* particle
74 = particleTable->FindParticle(particleName="e-");
75 particleGun->SetParticleDefinition(particle);
76 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
77 particleGun->SetParticleEnergy(1.*GeV);
78 G4double position = -0.5*(Detector->GetWorldSizeX());
79 particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
80}
81
82//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
83
84void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
85{
86 //this function is called at the begining of event
87 //
88 //randomize the beam, if requested.
89 if (rndmBeam > 0.)
90 {
91 G4ThreeVector oldPosition = particleGun->GetParticlePosition();
92 G4double rbeam = 0.5*(Detector->GetCalorSizeYZ())*rndmBeam;
93 G4double x0 = oldPosition.x();
94 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
95 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
96 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
97 particleGun->GeneratePrimaryVertex(anEvent);
98 particleGun->SetParticlePosition(oldPosition);
99 }
100 else particleGun->GeneratePrimaryVertex(anEvent);
101}
102
103//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104
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