source: trunk/examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc

Last change on this file was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 5.3 KB
Line 
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26//
27// $Id: F01PrimaryGeneratorAction.cc,v 1.8 2006/06/29 17:16:43 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31
32//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
33//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
34
35#include "F01PrimaryGeneratorAction.hh"
36
37#include "F01DetectorConstruction.hh"
38#include "F01PrimaryGeneratorMessenger.hh"
39
40#include "G4Event.hh"
41#include "G4ParticleGun.hh"
42#include "G4ParticleTable.hh"
43#include "G4ParticleDefinition.hh"
44#include "Randomize.hh"
45#include "G4ios.hh"
46
47//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
48 
49 G4String F01PrimaryGeneratorAction::thePrimaryParticleName = "e-" ; 
50
51//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
52
53F01PrimaryGeneratorAction::F01PrimaryGeneratorAction(
54                                            F01DetectorConstruction* F01DC)
55  : F01Detector(F01DC), rndmFlag("off"),
56    xvertex(0.), yvertex(0.), zvertex(0.),
57    vertexdefined(false)
58{
59  G4int n_particle = 1;
60  particleGun  = new G4ParticleGun(n_particle);
61 
62  // create a messenger for this class
63  gunMessenger = new F01PrimaryGeneratorMessenger(this);
64
65  // default particle kinematic
66
67  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
68  G4String particleName;
69  G4ParticleDefinition* particle
70                    = particleTable->FindParticle(particleName="e-");
71  particleGun->SetParticleDefinition(particle);
72 
73  thePrimaryParticleName = particle->GetParticleName() ;
74
75  particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
76  particleGun->SetParticleEnergy(0.5*GeV);
77
78  zvertex = F01Detector->GetAbsorberZpos() -0.5*(F01Detector->GetAbsorberThickness());
79  particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
80
81}
82
83//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
84
85F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction()
86{
87  delete particleGun;
88  delete gunMessenger;
89}
90
91//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
92
93void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
94{
95  // this function is called at the begining of event
96  //
97  thePrimaryParticleName = particleGun->GetParticleDefinition()->
98                                                GetParticleName() ;
99  G4double x0,y0,z0 ;
100  if(vertexdefined)
101  {
102    x0 = xvertex ;
103    y0 = yvertex ;
104    z0 = zvertex ;
105  }
106  else
107  {
108    x0 = 0. ;
109    y0 = 0. ;
110    z0 = F01Detector->GetAbsorberZpos()-0.5*(F01Detector->GetAbsorberThickness());
111  }
112  G4double r0,phi0 ;
113
114  if (rndmFlag == "on")
115  {
116      r0 = (F01Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
117      phi0 = twopi*G4UniformRand();
118      x0 = r0*std::cos(phi0);
119      y0 = r0*std::sin(phi0);
120  } 
121
122  particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
123  particleGun->GeneratePrimaryVertex(anEvent);
124}
125
126///////////////////////////////////////////////////////////////////////
127//
128//
129
130G4String F01PrimaryGeneratorAction::GetPrimaryName()
131{
132   return thePrimaryParticleName ;
133}
134
135void F01PrimaryGeneratorAction::Setzvertex(G4double z)
136{
137  vertexdefined = true ;
138  zvertex = z ;
139  G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
140            " mm." << G4endl;
141}
142void F01PrimaryGeneratorAction::Setxvertex(G4double x)
143{
144  vertexdefined = true ;
145  xvertex = x ;
146  G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
147            " mm." << G4endl;
148}
149
150void F01PrimaryGeneratorAction::Setyvertex(G4double y)
151{
152  vertexdefined = true ;
153  yvertex = y ;
154  G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
155            " mm." << G4endl;
156}
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