// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #ifndef F04FocusSolenoid_h #define F04FocusSolenoid_h 1 #include "G4LogicalVolume.hh" #include "F04SimpleSolenoid.hh" // F04FocusSolenoid implements a solenoid magnet with an increased // cylindrical magnetic field in +/- z-direction (or half focusing) class F04FocusSolenoid : public F04SimpleSolenoid { public: /// Default constructor. F04FocusSolenoid(G4double, G4double, G4double, G4LogicalVolume*, G4ThreeVector); /// Destructor. virtual ~F04FocusSolenoid() {} /// Set F04FocusSolenoid to only half-focusing (default negative z) void SetHalf(G4bool h) { Half = h; } /// addFieldValue() adds the field for this solenoid into field[]. /// point[] is in global coordinates. void addFieldValue(const G4double point[4], G4double field[6]) const; private: G4bool Half; G4double B1; G4double B2; }; #endif