// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #ifndef F04SimpleSolenoid_h #define F04SimpleSolenoid_h 1 #include "G4LogicalVolume.hh" #include "G4Tubs.hh" #include "F04ElementField.hh" #include "F04GlobalField.hh" // F04SimpleSolenoid implements a solenoid magnet with a constant // cylindrical magnetic field in z-direction class F04SimpleSolenoid : public F04ElementField { public: /// Default constructor. F04SimpleSolenoid(G4double, G4double, G4LogicalVolume*, G4ThreeVector); /// Destructor. virtual ~F04SimpleSolenoid() {} /// getLength() returns the length of the solenoid virtual G4double getLength() { return fieldLength; } /// getWidth() returns the solenoid diameter virtual G4double getWidth() { return fieldRadius*2.0; } /// getHeight() returns the solenoid diameter virtual G4double getHeight() { return fieldRadius*2.0; } /// setFringeZ(G4double) sets the solenoid fringe field z-length void setFringeZ(G4double z) { fringeZ = z; } /// getFringeZ() returns the solenoid fringe field z-length G4double getFringeZ() { return fringeZ; } /// isOutside() returns true when outside the solenoid G4bool isOutside(G4ThreeVector& local) const; /// isWithin() returns true when inside the solenoid G4bool isWithin(G4ThreeVector& local) const; /// addFieldValue() adds the field for this solenoid into field[]. /// point[] is in global coordinates. void addFieldValue(const G4double point[4], G4double field[6]) const; private: G4double Bfield; G4double fringeZ; G4double fieldRadius; G4double fieldLength; }; #endif