// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // #include "G4ios.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4GeometryManager.hh" #include "Randomize.hh" #include "F04PrimaryGeneratorAction.hh" #include "F04DetectorConstruction.hh" #include "F04PrimaryGeneratorMessenger.hh" G4bool F04PrimaryGeneratorAction::first = false; F04PrimaryGeneratorAction::F04PrimaryGeneratorAction(F04DetectorConstruction* DC) : Detector(DC), rndmFlag("off"), xvertex(0.), yvertex(0.), zvertex(0.), vertexdefined(false) { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); gunMessenger = new F04PrimaryGeneratorMessenger(this); G4String particleName; G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); particleGun->SetParticleDefinition(particleTable-> FindParticle(particleName="proton")); particleGun->SetParticleEnergy(500.*MeV); particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); zvertex = -0.5*(Detector->GetTargetThickness()); particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex)); } F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { if (!first) { first = true; G4Navigator* theNavigator = G4TransportationManager::GetTransportationManager()-> GetNavigatorForTracking(); G4Navigator* aNavigator = new G4Navigator(); if ( theNavigator->GetWorldVolume() ) aNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); G4GeometryManager* geomManager = G4GeometryManager::GetInstance(); if (!geomManager->IsGeometryClosed()) { geomManager->OpenGeometry(); geomManager->CloseGeometry(true); } G4ThreeVector center(0.,0.,0.); aNavigator->LocateGlobalPointAndSetup(center,0,false); G4TouchableHistoryHandle fTouchable = aNavigator-> CreateTouchableHistoryHandle(); // set global2local transform global2local = fTouchable->GetHistory()->GetTopTransform(); G4ThreeVector direction(0.0,0.0,1.0); direction = global2local.Inverse().TransformAxis(direction); particleGun->SetParticleMomentumDirection(direction); } G4double x0,y0,z0 ; if(vertexdefined) { x0 = xvertex ; y0 = yvertex ; z0 = zvertex ; } else { x0 = 0. ; y0 = 0. ; z0 = -0.5*(Detector->GetTargetThickness()); } G4double r0,phi0 ; if (rndmFlag == "on") { r0 = (Detector->GetTargetRadius())*std::sqrt(G4UniformRand()); phi0 = twopi*G4UniformRand(); x0 = r0*std::cos(phi0); y0 = r0*std::sin(phi0); } G4ThreeVector localPosition(x0,y0,z0); G4ThreeVector globalPosition = global2local.Inverse().TransformPoint(localPosition); particleGun->SetParticlePosition(globalPosition); particleGun->GeneratePrimaryVertex(anEvent); } void F04PrimaryGeneratorAction::Setxvertex(G4double x) { vertexdefined = true ; xvertex = x ; G4cout << " X coordinate of the primary vertex = " << xvertex/mm << " mm." << G4endl; } void F04PrimaryGeneratorAction::Setyvertex(G4double y) { vertexdefined = true ; yvertex = y ; G4cout << " Y coordinate of the primary vertex = " << yvertex/mm << " mm." << G4endl; } void F04PrimaryGeneratorAction::Setzvertex(G4double z) { vertexdefined = true ; zvertex = z ; G4cout << " Z coordinate of the primary vertex = " << zvertex/mm << " mm." << G4endl; }