source: trunk/examples/extended/field/field04/src/F04SimpleSolenoid.cc @ 1309

Last change on this file since 1309 was 807, checked in by garnier, 16 years ago

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28
29#include "globals.hh"
30
31#include "G4GeometryManager.hh"
32
33#include "F04GlobalField.hh"
34
35#include "F04SimpleSolenoid.hh"
36
37F04SimpleSolenoid::F04SimpleSolenoid(G4double Bz, G4double fz,
38                               G4LogicalVolume* lv, 
39                               G4ThreeVector c) : F04ElementField(c,lv)
40{
41  Bfield  = Bz;
42  fringeZ = fz;
43
44  fieldLength = 2.*((G4Tubs*)lvolume->GetSolid())->GetZHalfLength()+fringeZ;
45  fieldRadius = ((G4Tubs*)lvolume->GetSolid())->GetOuterRadius();
46}
47
48void F04SimpleSolenoid::addFieldValue(const G4double point[4],
49                                         G4double field[6]) const
50{
51   G4ThreeVector global(point[0],point[1],point[2]);
52   G4ThreeVector local;
53
54   local = global2local.TransformPoint(global);
55
56   if (isOutside(local)) return;
57
58   G4ThreeVector B(0.0,0.0,Bfield);
59
60   B = global2local.Inverse().TransformAxis(B);
61
62   field[0] += B[0];
63   field[1] += B[1];
64   field[2] += B[2];
65}
66
67G4bool F04SimpleSolenoid::isOutside(G4ThreeVector& local) const
68{
69//  EInside inside = tubs->Inside(local);
70//  return (inside == kOutside);
71  G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
72  return (r > fieldRadius || std::fabs(local.z()) > fieldLength/2.0);
73}
74
75G4bool F04SimpleSolenoid::isWithin(G4ThreeVector& local) const
76{
77//  EInside inside = tubs->Inside(local);
78//  return (inside == kInside);
79  G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
80  return (r < fieldRadius && std::fabs(local.z()) < fieldLength/2.0);
81}
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