// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G3toG4PrimaryGeneratorAction.cc,v 1.5 2006/06/29 17:20:26 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // #include "globals.hh" #include "Randomize.hh" #include "G3toG4PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" G3toG4PrimaryGeneratorAction::G3toG4PrimaryGeneratorAction(){ G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="chargedgeantino"); particleGun->SetParticleDefinition(particle); G4ThreeVector direction(0, 0, 1); particleGun->SetParticleMomentumDirection(direction.unit()); particleGun->SetParticleEnergy(1.*GeV); particleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm,0.*cm)); } G3toG4PrimaryGeneratorAction::~G3toG4PrimaryGeneratorAction(){ delete particleGun; } void G3toG4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){ //G4ThreeVector direction = GetRandomDirection(); //particleGun->SetParticleMomentumDirection( direction.unit() ) ; G4cout << ">>>>>>>> Primary direction: " << particleGun->GetParticleMomentumDirection() << G4endl; particleGun->GeneratePrimaryVertex(anEvent); } G4ThreeVector G3toG4PrimaryGeneratorAction::GetRandomDirection() { G4ThreeVector retval; G4double CosTheta; G4double SinTheta; G4double Phi; G4double SinPhi; G4double CosPhi; G4double rand; rand = G4UniformRand(); CosTheta = 2.0*rand -1.0; SinTheta = std::sqrt (1.-CosTheta*CosTheta); rand = G4UniformRand(); Phi = twopi*rand; SinPhi = std::sin (Phi); CosPhi = std::cos (Phi); retval.setX(SinTheta*CosPhi); retval.setY(SinTheta*SinPhi); retval.setZ(CosTheta); return retval; }