// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: RandomDetector.hh,v 1.2 2006/06/29 17:22:44 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // -------------------------------------------------------------- // RandomDetector // // Author: Martin Liendl - Martin.Liendl@cern.ch // // -------------------------------------------------------------- // #ifndef RandomDetector_h #define RandomDetector_h #include "globals.hh" #include "G4VUserDetectorConstruction.hh" class RandomDetector : public G4VUserDetectorConstruction { public: RandomDetector(G4double prop); //RandomDetector(G4int level, G4int perLevel, G4double); ~RandomDetector(); G4VPhysicalVolume * Construct(); private: G4int levels_, perLevel_; G4double overlapProp_; // propability of overlap G4double worldDim_; }; #endif