source: trunk/examples/extended/geometry/olap/src/RandomDetector.cc@ 961

Last change on this file since 961 was 807, checked in by garnier, 17 years ago

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[807]1//
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25//
26//
27// $Id: RandomDetector.cc,v 1.5 2006/06/29 17:23:16 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// --------------------------------------------------------------
32// RandomDetector
33//
34// Author: Martin Liendl - Martin.Liendl@cern.ch
35//
36// --------------------------------------------------------------
37//
38#include "globals.hh"
39#include "Randomize.hh"
40#include "G4PVPlacement.hh"
41#include "G4LogicalVolume.hh"
42#include "G4Box.hh"
43#include "G4Material.hh"
44
45#include "RandomDetector.hh"
46
47//RandomDetector::RandomDetector(G4int levels, G4int perLevel, G4double prop)
48
49RandomDetector::RandomDetector(G4double prop)
50 : levels_(0),
51 perLevel_(0),
52 overlapProp_(prop),
53 worldDim_(10.*m)
54{
55}
56
57
58RandomDetector::~RandomDetector()
59{
60}
61
62
63G4VPhysicalVolume * RandomDetector::Construct()
64{
65 // Material: only one for all volumes ...
66 G4double density = 1.390*g/cm3;
67 G4double a = 39.95*g/mole;
68 G4Material* lAr = new G4Material("liquidArgon", 18., a, density);
69
70 // world volume
71 G4double halfDim = worldDim_/2.;
72 G4Box * aWorldBox = new G4Box("WorldBox", halfDim, halfDim, halfDim);
73 G4LogicalVolume * aWorldLV = new G4LogicalVolume(aWorldBox, lAr, "WorldLV");
74
75 // 2 daughters, overlapping with prop. p (protruding parent or each other)
76 // G4double outer = sqrt(3.*halfDim*halfDim);
77 G4double inner = halfDim;
78 G4double childDim = halfDim/3.;
79 G4double childRad = std::sqrt(3.*childDim*childDim);
80 G4Box * aChildBox = new G4Box("ChildBox", childDim, childDim, childDim);
81 G4LogicalVolume * child1 = new G4LogicalVolume(aChildBox, lAr, "Child_1_LV");
82 G4LogicalVolume * child2 = new G4LogicalVolume(aChildBox, lAr, "Child_2_LV");
83
84 G4bool parentOverlap = G4UniformRand() < overlapProp_ ? true : false;
85 G4bool childOverlap = G4UniformRand() < overlapProp_ ? true : false;
86
87 G4ThreeVector ax1(1.,1.,1.);
88 G4RotationMatrix * rm1 = new G4RotationMatrix(ax1,30.*deg);
89 G4ThreeVector ax2(0.2,-1.,0.45);
90 G4RotationMatrix * rm2 = new G4RotationMatrix(ax2,70.*deg);
91
92 G4double t1 = G4UniformRand()*180.*deg;
93 G4double p1 = G4UniformRand()*360.*deg;
94 G4double t2 = G4UniformRand()*180.*deg;
95 G4double p2 = G4UniformRand()*360.*deg;
96 G4double r1, r2;
97
98 if (parentOverlap)
99 {
100 r1 = inner - childRad/3.;
101 }
102 else
103 {
104 r1 = inner - childRad - childRad/5.;
105 }
106
107 r2 = inner - childRad - childRad/5.;
108
109 if (childOverlap)
110 {
111 t2 = t1;
112 p2 = p1;
113 }
114
115 G4ThreeVector tr1( r1*std::cos(p1)*std::sin(t1), r1*std::sin(p1)*std::sin(t1), r1*std::cos(t1));
116 G4ThreeVector tr2( r2*std::cos(p2)*std::sin(t2), r2*std::sin(p2)*std::sin(t2), r2*std::cos(t2));
117
118 new G4PVPlacement(rm1,tr1,child1,"Child_1",aWorldLV,false,1);
119 new G4PVPlacement(rm2,tr2,child2,"Child_2",aWorldLV,false,2);
120 return new G4PVPlacement(0,G4ThreeVector(),aWorldLV,"Random",0,false,1);
121}
122
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