// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: DetectorConstruction.hh,v 1.2 2007/10/08 12:05:02 maire Exp $ // GEANT4 tag $Name: $ // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #ifndef DetectorConstruction_h #define DetectorConstruction_h 1 #include "G4VUserDetectorConstruction.hh" #include "globals.hh" class G4VPhysicalVolume; class G4Material; class DetectorMessenger; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class DetectorConstruction : public G4VUserDetectorConstruction { public: DetectorConstruction(); ~DetectorConstruction(); public: void SetWallThickness (G4double); void SetWallMaterial (G4String); void SetCavityThickness (G4double); void SetCavityRadius (G4double); void SetCavityMaterial (G4String); G4VPhysicalVolume* Construct(); void UpdateGeometry(); public: G4double GetWallThickness() {return wallThickness;}; G4double GetWallRadius() {return wallRadius;}; G4Material* GetWallMaterial() {return wallMaterial;}; G4VPhysicalVolume* GetWall() {return pWall;}; G4double GetCavityThickness() {return cavityThickness;}; G4double GetCavityRadius() {return cavityRadius;}; G4Material* GetCavityMaterial() {return cavityMaterial;}; G4VPhysicalVolume* GetCavity() {return pCavity;}; G4double GetTotalThickness() {return totalThickness;}; void PrintParameters(); private: G4double wallThickness; G4double wallRadius; G4Material* wallMaterial; G4VPhysicalVolume* pWall; G4double cavityThickness; G4double cavityRadius; G4Material* cavityMaterial; G4VPhysicalVolume* pCavity; G4double totalThickness; DetectorMessenger* detectorMessenger; private: void DefineMaterials(); G4VPhysicalVolume* ConstructVolumes(); }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif