source: trunk/examples/extended/optical/LXe/WALKTHROUGH @ 1302

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1#LXe Example Walkthrough
2#-----------------------
3#
4#Follow these steps to see what this example can do.
5#
6#You can also execute steps 3-7 of this walkthrough as a macro file
7#/control/execute WALKTHROUGH
8
9#1) Compile
10#>cd LXe/
11#>gmake
12
13#2) Launch the program
14#>$G4WORKDIR/bin/$G4SYSTEM/LXe
15
16#3) Run a basic event
17
18#3a)Turn on verbose output at end of event
19#   We'll leave it on for the rest of the events in the walkthrough too
20/LXe/eventVerbose 1
21
22#3b)Run
23/run/beamOn
24
25#You will see a blue trajectory representing the gamma and some green
26#trajectories representing the optical photons that hit the sphere and
27#went into a pmt. Any pmt that had a trajectory drawn and is above it's
28#threshold(1) will be redrawn red.
29
30#4) Run a cerenkov cone event
31/control/execute cerenkov.mac
32/run/beamOn
33
34#You will see a circle of PMTs that have lit up from the optical photons
35#produced by the cerenkov process. The cone does not fill in because the
36#primary particle was killed after one step in the scintillator.
37
38#5) Run a wls event
39/control/execute wls.mac
40/run/beamOn
41
42#You will see a number of green and red trajectories drawn. The green ones
43#are the optical photons produced by scintillation. The red ones are created
44#by the wavelength shifting(WLS) fibers which absorbed the scintillation
45#photons and re-emited them at a different wavelength. Most of the WLS photons
46#then travel down the fibers to the edge of the slab.
47
48#6) Modify the geometry yourself
49
50#6a)Turning the sphere off
51/LXe/detector/defaults
52/LXe/detector/volumes/sphere 0
53/LXe/detector/update
54
55#6b)Changing the dimensions
56/LXe/detector/dimensions 15 15 50 cm
57/LXe/detector/update
58
59#6c)Changing the PMTs
60/LXe/detector/pmtRadius 0.5 cm
61/LXe/detector/nx 15
62/LXe/detector/ny 15
63/LXe/detector/nz 50
64/LXe/detector/update
65
66#7) Test your new geometry
67/gun/particle gamma
68/run/beamOn
69
70#Done
71#
72#For more specific information
73/random/setDirectoryName random2
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