// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef LXeTrajectory_h #define LXeTrajectory_h 1 #include "G4Trajectory.hh" #include "G4Allocator.hh" #include "G4ios.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4TrajectoryPoint.hh" #include "G4Track.hh" #include "G4Step.hh" class G4Polyline; // Forward declaration. class LXeTrajectory : public G4Trajectory { public: LXeTrajectory(); LXeTrajectory(const G4Track* aTrack); LXeTrajectory(LXeTrajectory &); virtual ~LXeTrajectory(); virtual void DrawTrajectory(G4int i_mode=0) const; inline void* operator new(size_t); inline void operator delete(void*); void SetDrawTrajectory(G4bool b){drawit=b;} void WLS(){wls=true;} void SetForceDrawTrajectory(G4bool b){forceDraw=b;} void SetForceNoDrawTrajectory(G4bool b){forceNoDraw=b;} private: G4bool wls; G4bool drawit; G4bool forceNoDraw; G4bool forceDraw; G4ParticleDefinition* particleDefinition; }; extern G4Allocator LXeTrajectoryAllocator; inline void* LXeTrajectory::operator new(size_t) { void* aTrajectory; aTrajectory = (void*)LXeTrajectoryAllocator.MallocSingle(); return aTrajectory; } inline void LXeTrajectory::operator delete(void* aTrajectory) { LXeTrajectoryAllocator.FreeSingle((LXeTrajectory*)aTrajectory); } #endif