source: trunk/examples/extended/parallel/ExDiane/include/BrachyPhantomHit.hh @ 1288

Last change on this file since 1288 was 1230, checked in by garnier, 15 years ago

update to geant4.9.3

File size: 4.6 KB
Line 
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27// $Id: BrachyPhantomHit.hh,v 1.3 2006/06/29 17:32:14 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03-cand-01 $
29//
30//
31//    ********************************
32//    *                              *
33//    *    BrachyPhantomHit.hh       *
34//    *                              *
35//    ********************************
36//
37//Code developed by: S. Guatelli
38//
39// It manages the hits and the enrgy deposit in the phantom associated with
40// each hit ...
41
42#ifndef BrachyPhantomHit_h
43#define BrachyPhantomHit_h 1
44
45#include "G4VHit.hh"
46#include "G4THitsCollection.hh"
47#include "G4Allocator.hh"
48#include "G4ThreeVector.hh"
49#include "G4LogicalVolume.hh"
50#include "G4Transform3D.hh"
51#include "G4RotationMatrix.hh"
52
53class BrachyPhantomHit : public G4VHit
54{
55public:
56  BrachyPhantomHit(G4LogicalVolume* ,G4int ,G4int ,G4int );
57  ~BrachyPhantomHit();
58  BrachyPhantomHit(const BrachyPhantomHit &right);
59  const BrachyPhantomHit& operator = (const BrachyPhantomHit &right);
60  int operator == (const BrachyPhantomHit &right) const;
61
62  inline void *operator new(size_t);
63  inline void operator delete(void *aHit);
64
65  void Draw();
66  void Print();
67
68private:
69  const G4LogicalVolume* logicalVolume;// Logical volume where the hit happened
70  G4int xHitPosition; // Hit x coordinate
71  G4int zHitPosition; // Hit z coordinate
72  G4int yHitPosition; // Hit y coordinate
73  G4ThreeVector hitPosition; //position of the hit
74  G4RotationMatrix rotation; // rotation of the logical volume
75  G4double energyDeposit; // energy deposit associated with the hit
76
77public:
78  //...
79  // Set Hit position
80  inline void SetCellID(G4int XID,G4int YID,G4int ZID)
81  {xHitPosition = XID; zHitPosition = ZID;  yHitPosition = YID;  }
82 
83  inline G4int GetXID() // Get hit x coordinate
84  {return xHitPosition;}
85
86  inline G4int GetZID() // Get hit z coordinate   
87  {return zHitPosition;}
88
89  inline G4int GetYID() // Get hit y coordinate 
90  {return yHitPosition;}
91   
92  inline void SetEdep(G4double edep) //Set hit energy deposit
93  {energyDeposit = edep;}
94
95  inline void AddEdep(G4double edep) // Add energy deposit
96  {energyDeposit += edep;}
97
98  inline G4double GetEdep() // Get energy deposit
99  {return energyDeposit;}
100
101  inline void SetPos(G4ThreeVector xyz) // Set hit position
102  {hitPosition = xyz;}
103
104  inline G4ThreeVector GetPos()  // Get hit position
105  {return hitPosition;}
106
107  inline void SetRot(G4RotationMatrix rmat) //set rotation
108  {rotation = rmat;}
109
110  inline G4RotationMatrix GetRot() //get rotation
111  {return rotation;}
112
113  //...
114  // It returns the logical volume where the hit happened
115  inline const G4LogicalVolume * GetLogicalVolume()
116  {return logicalVolume;}
117};
118
119typedef G4THitsCollection<BrachyPhantomHit> BrachyPhantomHitsCollection;
120extern G4Allocator<BrachyPhantomHit> BrachyPhantomHitAllocator;
121
122inline void* BrachyPhantomHit::operator new(size_t)
123{
124  void *aHit;
125  aHit = (void *) BrachyPhantomHitAllocator.MallocSingle();
126  return aHit;
127}
128
129inline void BrachyPhantomHit::operator delete(void *aHit)
130{
131  BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit);
132}
133#endif
134
135
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