source: trunk/examples/extended/parallel/ExDiane/include/BrachyPhantomHit.hh@ 1036

Last change on this file since 1036 was 807, checked in by garnier, 17 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: BrachyPhantomHit.hh,v 1.3 2006/06/29 17:32:14 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// ********************************
32// * *
33// * BrachyPhantomHit.hh *
34// * *
35// ********************************
36//
37//Code developed by: S. Guatelli
38//
39// It manages the hits and the enrgy deposit in the phantom associated with
40// each hit ...
41
42#ifndef BrachyPhantomHit_h
43#define BrachyPhantomHit_h 1
44
45#include "G4VHit.hh"
46#include "G4THitsCollection.hh"
47#include "G4Allocator.hh"
48#include "G4ThreeVector.hh"
49#include "G4LogicalVolume.hh"
50#include "G4Transform3D.hh"
51#include "G4RotationMatrix.hh"
52
53class BrachyPhantomHit : public G4VHit
54{
55public:
56 BrachyPhantomHit(G4LogicalVolume* ,G4int ,G4int ,G4int );
57 ~BrachyPhantomHit();
58 BrachyPhantomHit(const BrachyPhantomHit &right);
59 const BrachyPhantomHit& operator = (const BrachyPhantomHit &right);
60 int operator == (const BrachyPhantomHit &right) const;
61
62 inline void *operator new(size_t);
63 inline void operator delete(void *aHit);
64
65 void Draw();
66 void Print();
67
68private:
69 const G4LogicalVolume* logicalVolume;// Logical volume where the hit happened
70 G4int xHitPosition; // Hit x coordinate
71 G4int zHitPosition; // Hit z coordinate
72 G4int yHitPosition; // Hit y coordinate
73 G4ThreeVector hitPosition; //position of the hit
74 G4RotationMatrix rotation; // rotation of the logical volume
75 G4double energyDeposit; // energy deposit associated with the hit
76
77public:
78 //...
79 // Set Hit position
80 inline void SetCellID(G4int XID,G4int YID,G4int ZID)
81 {xHitPosition = XID; zHitPosition = ZID; yHitPosition = YID; }
82
83 inline G4int GetXID() // Get hit x coordinate
84 {return xHitPosition;}
85
86 inline G4int GetZID() // Get hit z coordinate
87 {return zHitPosition;}
88
89 inline G4int GetYID() // Get hit y coordinate
90 {return yHitPosition;}
91
92 inline void SetEdep(G4double edep) //Set hit energy deposit
93 {energyDeposit = edep;}
94
95 inline void AddEdep(G4double edep) // Add energy deposit
96 {energyDeposit += edep;}
97
98 inline G4double GetEdep() // Get energy deposit
99 {return energyDeposit;}
100
101 inline void SetPos(G4ThreeVector xyz) // Set hit position
102 {hitPosition = xyz;}
103
104 inline G4ThreeVector GetPos() // Get hit position
105 {return hitPosition;}
106
107 inline void SetRot(G4RotationMatrix rmat) //set rotation
108 {rotation = rmat;}
109
110 inline G4RotationMatrix GetRot() //get rotation
111 {return rotation;}
112
113 //...
114 // It returns the logical volume where the hit happened
115 inline const G4LogicalVolume * GetLogicalVolume()
116 {return logicalVolume;}
117};
118
119typedef G4THitsCollection<BrachyPhantomHit> BrachyPhantomHitsCollection;
120extern G4Allocator<BrachyPhantomHit> BrachyPhantomHitAllocator;
121
122inline void* BrachyPhantomHit::operator new(size_t)
123{
124 void *aHit;
125 aHit = (void *) BrachyPhantomHitAllocator.MallocSingle();
126 return aHit;
127}
128
129inline void BrachyPhantomHit::operator delete(void *aHit)
130{
131 BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit);
132}
133#endif
134
135
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