1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: BrachyPhantomHit.hh,v 1.3 2006/06/29 17:32:14 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $ |
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29 | // |
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30 | // |
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31 | // ******************************** |
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32 | // * * |
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33 | // * BrachyPhantomHit.hh * |
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34 | // * * |
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35 | // ******************************** |
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36 | // |
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37 | //Code developed by: S. Guatelli |
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38 | // |
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39 | // It manages the hits and the enrgy deposit in the phantom associated with |
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40 | // each hit ... |
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41 | |
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42 | #ifndef BrachyPhantomHit_h |
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43 | #define BrachyPhantomHit_h 1 |
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44 | |
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45 | #include "G4VHit.hh" |
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46 | #include "G4THitsCollection.hh" |
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47 | #include "G4Allocator.hh" |
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48 | #include "G4ThreeVector.hh" |
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49 | #include "G4LogicalVolume.hh" |
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50 | #include "G4Transform3D.hh" |
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51 | #include "G4RotationMatrix.hh" |
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52 | |
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53 | class BrachyPhantomHit : public G4VHit |
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54 | { |
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55 | public: |
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56 | BrachyPhantomHit(G4LogicalVolume* ,G4int ,G4int ,G4int ); |
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57 | ~BrachyPhantomHit(); |
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58 | BrachyPhantomHit(const BrachyPhantomHit &right); |
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59 | const BrachyPhantomHit& operator = (const BrachyPhantomHit &right); |
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60 | int operator == (const BrachyPhantomHit &right) const; |
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61 | |
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62 | inline void *operator new(size_t); |
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63 | inline void operator delete(void *aHit); |
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64 | |
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65 | void Draw(); |
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66 | void Print(); |
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67 | |
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68 | private: |
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69 | const G4LogicalVolume* logicalVolume;// Logical volume where the hit happened |
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70 | G4int xHitPosition; // Hit x coordinate |
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71 | G4int zHitPosition; // Hit z coordinate |
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72 | G4int yHitPosition; // Hit y coordinate |
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73 | G4ThreeVector hitPosition; //position of the hit |
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74 | G4RotationMatrix rotation; // rotation of the logical volume |
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75 | G4double energyDeposit; // energy deposit associated with the hit |
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76 | |
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77 | public: |
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78 | //... |
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79 | // Set Hit position |
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80 | inline void SetCellID(G4int XID,G4int YID,G4int ZID) |
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81 | {xHitPosition = XID; zHitPosition = ZID; yHitPosition = YID; } |
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82 | |
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83 | inline G4int GetXID() // Get hit x coordinate |
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84 | {return xHitPosition;} |
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85 | |
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86 | inline G4int GetZID() // Get hit z coordinate |
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87 | {return zHitPosition;} |
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88 | |
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89 | inline G4int GetYID() // Get hit y coordinate |
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90 | {return yHitPosition;} |
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91 | |
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92 | inline void SetEdep(G4double edep) //Set hit energy deposit |
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93 | {energyDeposit = edep;} |
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94 | |
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95 | inline void AddEdep(G4double edep) // Add energy deposit |
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96 | {energyDeposit += edep;} |
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97 | |
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98 | inline G4double GetEdep() // Get energy deposit |
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99 | {return energyDeposit;} |
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100 | |
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101 | inline void SetPos(G4ThreeVector xyz) // Set hit position |
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102 | {hitPosition = xyz;} |
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103 | |
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104 | inline G4ThreeVector GetPos() // Get hit position |
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105 | {return hitPosition;} |
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106 | |
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107 | inline void SetRot(G4RotationMatrix rmat) //set rotation |
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108 | {rotation = rmat;} |
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109 | |
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110 | inline G4RotationMatrix GetRot() //get rotation |
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111 | {return rotation;} |
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112 | |
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113 | //... |
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114 | // It returns the logical volume where the hit happened |
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115 | inline const G4LogicalVolume * GetLogicalVolume() |
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116 | {return logicalVolume;} |
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117 | }; |
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118 | |
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119 | typedef G4THitsCollection<BrachyPhantomHit> BrachyPhantomHitsCollection; |
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120 | extern G4Allocator<BrachyPhantomHit> BrachyPhantomHitAllocator; |
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121 | |
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122 | inline void* BrachyPhantomHit::operator new(size_t) |
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123 | { |
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124 | void *aHit; |
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125 | aHit = (void *) BrachyPhantomHitAllocator.MallocSingle(); |
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126 | return aHit; |
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127 | } |
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128 | |
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129 | inline void BrachyPhantomHit::operator delete(void *aHit) |
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130 | { |
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131 | BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit); |
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132 | } |
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133 | #endif |
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134 | |
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135 | |
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